We're sorry but this page doesn't work properly without JavaScript enabled. Please enable it to continue.
Feedback

Why monitoring sucks, and how to improve it

00:00

Formal Metadata

Title
Why monitoring sucks, and how to improve it
Title of Series
Number of Parts
Author
License
CC Attribution - NonCommercial - ShareAlike 3.0 Unported:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this
Identifiers
Publisher
Release Date
Language

Content Metadata

Subject Area
Genre
Abstract
Computers are good at solving recurrent problems. Much better than humans are. And still, we keep them dumb with a set of simplest heuristics when it's about monitoring complex infrastructures, leaving the largest part of the job - issue recognition and analysis - to ourselves. This might work with a server or two, but definitely won't in a larger setup, even if we convince ourselves it would. We need new approaches to monitoring our systems that combine the best of software engineering and mathematics. In this talk, I will explain the vision and the targets towards it.
Coefficient of determinationDifferent (Kate Ryan album)Computer clusterArmSoftware developerOperator (mathematics)Hydraulic jumpGoodness of fitGodComputer animation
Marginal distributionCartesian coordinate systemArmAreaCellular automatonComputer animation
Plug-in (computing)QuicksortNumberMultiplication signPhysical systemOffice suiteService (economics)Computer animation
Level (video gaming)Point (geometry)Computer animation
Model theoryInternetworkingInternetworkingArithmetic meanNeuroinformatikComputer virusCartesian coordinate systemPhysical systemRational numberService (economics)ConsistencyRight angleAreaMultiplicationSpeech synthesisModel theoryMassMathematicsRoundness (object)Direction (geometry)Slide ruleComputer animation
Adaptive behaviorNumerical taxonomyMereologySystem programmingGraph (mathematics)Model theoryMathematicsTime domainModel theoryMereologyAreaMeasurementInternetworkingLiquidThresholding (image processing)GodMathematicianProduct (business)MathematicsDomain nameComplex (psychology)Sound effectDirection (geometry)Speech synthesisCASE <Informatik>Shooting methodSemiconductor memoryQuicksortTheory of relativityRight angleDatabaseMultiplication signCartesian coordinate systemArithmetic meanBitMessage passingReal numberNumerical taxonomyGraph (mathematics)Adaptive behaviorDynamical systemList of unsolved problems in mathematicsStandard deviationTorusLine (geometry)PressureSoftware developerSystem callStability theoryGrass (card game)MassState of matterRelational databaseVirtual machinePhysical systemComputer animation
Model theoryMetric systemCASE <Informatik>Model theoryGraph coloringInternet service providerCross-correlationCentralizer and normalizerMathematical modelSpeech synthesisAreaMathematicianGraph (mathematics)MathematicsContext awarenessTerm (mathematics)Point (geometry)Semiconductor memoryArithmetic meanSemantics (computer science)AutocorrelationWeightXMLComputer animation
Similarity (geometry)RobotImage resolutionImage resolutionRoboticsException handlingReal numberVulnerability (computing)Multiplication signDirection (geometry)QuicksortVirtual machineSampling (statistics)Complex (psychology)Right angleHydraulic jumpOutlierField (computer science)Series (mathematics)Physical systemComplex systemComputer animation
Game theoryImage resolutionDefault (computer science)Computer forensicsStreaming mediaGame theoryStreaming mediaQuicksortNear-ringProcess (computing)Information2 (number)Speech synthesisReal-time operating systemAnalytic setImage resolutionWater vaporSampling (statistics)Closed setAreaBinary fileField (computer science)PixelTerm (mathematics)Level (video gaming)Multiplication signCASE <Informatik>Direction (geometry)EmailDemoscenePhysical systemComputer forensicsPressureUser interfaceDatabaseFront and back endsResultantElectronic data processingInsertion loss
Event horizonVirtual machineArithmetic meanComputer-assisted translationGraph coloringTwitterEvent horizonSystem callLevel (video gaming)Data storage devicePhysical systemComplex (psychology)Virtual machineGrass (card game)MathematicsCuboidAreaSpeech synthesisMoment (mathematics)Order (biology)Interactive televisionStack (abstract data type)Ocean currentPunched cardMultiplication signDressing (medical)Direction (geometry)Computer animation
Element (mathematics)LogicSystem identificationNegative numberFeedbackEvent horizonNegative numberOperator (mathematics)Model theoryParallel portComplex (psychology)TwitterFacebookCrash (computing)Decision theorySimilarity (geometry)Virtual machineBitAddress spaceMereologyCASE <Informatik>ArmPosition operatorMultiplication signLoop (music)Order (biology)Arithmetic meanLogicVideo gamePressureOffice suiteFeedbackIP addressAlgorithmMathematicsStrategy gameSocial classLink (knot theory)Linear regressionSystem identificationForcing (mathematics)Process (computing)QuicksortPhysical systemWordRight angleRow (database)Classical physicsThresholding (image processing)Computer animation
CodeConfiguration spaceFeedbackFocus (optics)Operations researchSystem programmingSpeech synthesisDirection (geometry)Expected valueFeedbackConfiguration spaceOperator (mathematics)Image resolutionBasis <Mathematik>Decision theoryPhysical systemTerm (mathematics)PressureTouchscreenAnalytic continuationDatabase transactionMixed realitySurjective functionComputer animation
Game theoryQuicksortMachine visionMechanism designProduct (business)Order (biology)Multiplication signPhysical systemDistribution (mathematics)Expert systemCorrespondence (mathematics)Analytic continuationAxiomComplex (psychology)Real numberThresholding (image processing)Direction (geometry)OutlierCASE <Informatik>BuildingGraph (mathematics)Semiconductor memoryMusical ensembleOffice suiteWindowComputing platformComputer hardwareAreaDistributed computingVirtualizationMappingArithmetic meanComputer animation
Computer animation
Transcript: Englisch(auto-generated)