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Implementing the logic for a board game in Elixir

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Implementing the logic for a board game in Elixir
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Board games are fun and good challenges when exploring a new language. The requirements are clear - if only software requirements were as clear - and poses some interesting problems when it comes to implementation of the often quite cunning rules. Imperative, object-oriented and functional languages all provide their own answers on how to implement board game logic. Elixir is a concurrency oriented, functional language. This means new ways of solving the problems. In this talk we will look at how Elixir can be used to implement the logic for the board game classic Acquire. And some of the ideas can even be used for "real-life" problems as well!