GBForth: Using Forth to understand the Game Boy
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Number of Parts | 561 | |
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License | CC Attribution 2.0 Belgium: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/44285 (DOI) | |
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00:00
Game theoryHacker (term)EmulatorCompilerPascal's triangleSource codeBefehlsprozessorComputer hardwareVideoconferencingSquare numberTouchscreenFeedbackReverse engineeringBinary fileAbstractionRight angleGame theoryBitComputer programmingHacker (term)EmulatorForcing (mathematics)Line (geometry)Field (computer science)CompilerMultiplication signGroup actionMultiplicationCycle (graph theory)Information technology consultingMixed realityPointer (computer programming)Moment (mathematics)DebuggerSpacetimeQuicksortFeedbackSemiconductor memoryComputer architectureDampingEinsteckmodulComputer hardwareProduct (business)Physical systemVideoconferencingPoint (geometry)TouchscreenBefehlsprozessorReverse engineeringProjective planeCodeFunctional (mathematics)Address spaceComputer simulationSkewnessData structureCoefficient of determinationWavePersonal digital assistantBeat (acoustics)Cache (computing)outputCommunications protocolComputer animation
05:11
Game theoryReverse engineeringBinary fileCompilerAbstractionStack (abstract data type)Parameter (computer programming)BitCompilerFormal languageTotal S.A.Forcing (mathematics)Multiplication signXMLComputer animation
05:34
Stack (abstract data type)Parameter (computer programming)FactorizationFormal languageComputer virusMachine codeNintendo Co. Ltd.Formal languageCodeNumberWikiCompilerInternetworkingComputer programmingGame theoryStack (abstract data type)WordData structureRevision controlSequenceBitCategory of beingSpacetimeMetadataGraph coloringSubsetBefehlsprozessorDomain-specific languageParameter (computer programming)Computer fileNormal (geometry)TouchscreenHash functionReverse engineeringFlagQuicksortResultantCore dumpRaw image formatMereologyCASE <Informatik>HexagonGreatest elementPoint (geometry)CodeGroup actionProcess (computing)Multiplication signNatural numberProjective planeField (computer science)InformationEmailPlastikkarteInheritance (object-oriented programming)Element (mathematics)
10:31
Assembly languageDivisorMachine codeExtension (kinesiology)Formal languagePattern languagePattern languageWordArithmetic meanNumberCodePhysical systemArrow of timePoint (geometry)QuicksortMachine codeDoubling the cubeOpcodeConnected spaceHidden Markov modelComputer animation
12:17
Pattern languageFormal languageExtension (kinesiology)Complete metric spaceAssembly languageMacro (computer science)MereologyOpcodePoint (geometry)Positional notationBefehlsprozessorFormal languageComputer programmingAssembly languageCycle (graph theory)Game theoryData structureAdditionCodeBitTrailWordTable (information)SequenceFreewareComputer animation
13:52
Macro (computer science)Point (geometry)Assembly languageComputer fileBitComputer programmingComputer animationXML
14:26
Macro (computer science)Abstract state machinesRepresentation (politics)Assembly languageRevision controlMacro (computer science)Game theoryComputer programmingProjective planePattern languageData storage deviceCodeLibrary (computing)BitIntermediate languageImplementationComputer animation
15:46
Macro (computer science)Abstract state machinesRepresentation (politics)Intermediate languageSystem callHidden Markov modelCodeMathematical optimizationComputer animation
16:17
Abstract state machinesImplementationCodeCompilerPoint (geometry)WordGame theoryLevel (video gaming)CodePrimitive (album)MultilaterationAssembly languageComputer animation
17:11
LengthAssembly languageSemiconductor memoryComputer programmingAddress spaceBlock (periodic table)Level (video gaming)WordVideoconferencingLimit (category theory)Logical constantFunction (mathematics)ImplementationComputer animation
17:57
Game theoryDivision (mathematics)SpeicheradresseSemiconductor memoryLimit (category theory)Key (cryptography)Game theoryRead-only memoryDivision (mathematics)Run time (program lifecycle phase)Keyboard shortcutWordVariable (mathematics)ComputerUltraviolet photoelectron spectroscopyMereologyPhysical systemString (computer science)EinsteckmoduloutputReading (process)Computer animation
19:09
Game theoryGame theoryMereologyComputer programmingPhysical systemPoint (geometry)Roundness (object)XML
19:40
Game theoryAbstract state machinesCompilerMathematical optimizationSemiconductor memoryGame controllerWritingGame theoryEmulatorMathematicsStandard deviationTesselationSoftware bugCompilerRadical (chemistry)Fitness functionComputer programmingEinsteckmodulImplementationAssembly languagePrimitive (album)Level (video gaming)CodeFunctional (mathematics)Exception handlingVariable (mathematics)WhiteboardQuicksortComplete metric space
21:37
Abstract state machinesMathematical optimizationCompilerSemiconductor memoryGame controllerWritingGame theoryRange (statistics)Game theorySoftware bugMathematical optimizationCompilerComputer programmingComputer animation
22:08
Abstract state machinesCompilerMathematical optimizationGame controllerSemiconductor memoryWritingGame theoryProjective planeCondition numberGame theoryGraph coloringDampingSheaf (mathematics)Different (Kate Ryan album)EinsteckmodulRecursionCategory of beingDebuggerAbstractionSemiconductor memorySpacetimeComputer hardwareGame controllerLibrary (computing)Primitive (album)Address spaceCodeMultiplication signWordMathematical optimizationDecision tree learningLine (geometry)Computer animation
24:11
Standard deviationCycle (graph theory)Computer programmingWordoutputDecision theoryDoubling the cubeHacker (term)WhiteboardParticle systemSpherical capMathematical optimizationMultiplication signProjective planePointer (computer programming)1 (number)Point (geometry)DampingAssembly languageMixed realityDevice driverDifferent (Kate Ryan album)EinsteckmodulCompilerOffice suiteRadical (chemistry)EmulatorKey (cryptography)Computer fileData managementMereologyGame theoryComputer hardwareCalculationFloating pointCASE <Informatik>Software testingPlastikkarteBuildingString (computer science)Selectivity (electronic)Reverse engineeringSummierbarkeitPosition operatorStack (abstract data type)Limit (category theory)Virtual machineEmailNumberFlash memoryContext awarenessMappingComputer animation
29:06
Point cloudCanonical ensembleCompilerProjective planeMathematical optimizationLecture/ConferenceMeeting/InterviewComputer animation
Transcript: English(auto-generated)