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Drones, Virtual Reality and Multiplayer NES Games. The fun you can have with Pion WebRTC!

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Drones, Virtual Reality and Multiplayer NES Games. The fun you can have with Pion WebRTC!
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637
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CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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In 2020 we saw a huge spike in interest for RTC. Developers worked quickly to build new tools with the challenge of a socially distanced world. Go has really started to make strides in the RTC world with Pion. Easy deploy, great performance, memory safety and ability to prototype helped it take on C/C++. This talk shows you some basics on WebRTC, then how to use Pion and what you can build with it What does WebRTC give us? What technical real world limitations does WebRTC need to overcome to give us that? WebRTC broken down to 4 parts - Signaling - Connectivity - Encryption - Media/Data - Pion Connecting Using DataChannels Using Media