Prototyping with Paper: How Board Games Become Reality
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Number of Parts | 69 | |
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License | CC Attribution - ShareAlike 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this | |
Identifiers | 10.5446/37791 (DOI) | |
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Presentation of a groupTerm (mathematics)XMLUMLComputer animation
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Presentation of a groupGame theoryMultiplication signGodMeeting/InterviewComputer animation
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Game theoryStatisticsGame theoryBitProcess (computing)SoftwareWordSoftware developerComputer animation
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CodeCoefficient of determinationGame theoryCuboidWordMultiplication signVideo gameHypermediaVolume (thermodynamics)Computer animation
02:58
Complex (psychology)Bit rateGame theoryMechanism designMedical imagingGoodness of fitLaurent series
03:34
Game theoryProcess (computing)TheoryForm (programming)Multiplication signMeeting/Interview
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Game theoryComponent-based software engineeringRule of inferenceLattice (order)AreaOrder (biology)Formal languageWordCategory of beingGame theoryDifferent (Kate Ryan album)Rule of inferenceSet (mathematics)Complex (psychology)Connectivity (graph theory)Computer animationLecture/Conference
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Auto mechanicGame theoryGame controllerState of matterWordBuildingPower (physics)Right angleField (computer science)Volume (thermodynamics)Validity (statistics)WeightSystem callGame theoryBitSet (mathematics)PlastikkarteAbstractionMechanism designMoment (mathematics)Physical systemBlock (periodic table)Computer virusDifferent (Kate Ryan album)Goodness of fitPoint (geometry)SpacetimeComputer animation
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Rule of inferenceBlock (periodic table)BuildingAuto mechanicControl flowAreaPlastikkarteState of matterComputer fileBlock (periodic table)Mechanism designGame theoryBuildingConnectivity (graph theory)Category of beingElectronic mailing listDifferent (Kate Ryan album)Uniqueness quantificationType theoryRule of inferenceInternetworkingWordExecution unitArithmetic meanPhysical lawContext awarenessState of matterComputer animation
08:46
ImplementationGame theoryPhase transitionProof theoryIterationAuto mechanicSoftware testingPhase transitionRight angleBit rateFigurate numberLevel (video gaming)Video gameWordMultiplication signArithmetic meanReading (process)Type theoryExecution unitCartesian coordinate systemPlastikkartePoint (geometry)Endliche ModelltheorieMatching (graph theory)Series (mathematics)Game theoryMechanism designFrustrationSubject indexingConnected spaceBitDifferent (Kate Ryan album)Letterpress printingRoundness (object)Computer animation
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Phase transitionGame theoryBitPoint (geometry)Type theoryGame theorySet (mathematics)ResultantView (database)Rule of inferenceWordDecision theoryMultiplication signComputer animationLecture/Conference
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Line (geometry)Software testingLine (geometry)Execution unitComputer animation
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Auto mechanicComponent-based software engineeringEuclidean vectorMatching (graph theory)Right angleOrder (biology)Game theorySolid geometryMedical imagingGoodness of fitGreatest elementSoftware testingMechanism designComputer animation
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CAN busSoftwareSoftware developerGame theoryAuto mechanicMIDIGame theorySoftware developerMultiplication signCartesian coordinate systemRandomizationDependent and independent variablesPrototypeSoftwareProduct (business)Process (computing)Projective planeInterface (computing)CodecComputer engineeringMechanism designSoftware testingComputer fileWordClosed setQuicksortUtility softwareService (economics)MereologyRight angleField (computer science)Universe (mathematics)Computer animationLecture/Conference
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Video gameMultiplication signGame theoryBitSoftwareSoftware developerExpert systemCore dumpUniverse (mathematics)Computer animation
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InternetworkingView (database)Product (business)Meeting/Interview
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Row (database)Coma BerenicesPhysicalismXML
Transcript: English(auto-generated)