We're sorry but this page doesn't work properly without JavaScript enabled. Please enable it to continue.
Feedback

Prototyping with Paper: How Board Games Become Reality

00:00

Formal Metadata

Title
Prototyping with Paper: How Board Games Become Reality
Title of Series
Number of Parts
69
Author
License
CC Attribution - ShareAlike 3.0 Unported:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this
Identifiers
Publisher
Release Date
Language

Content Metadata

Subject Area
Genre
Abstract
Much like developing any feature in your app, the best developers start with an idea and then refine it through rapid testing, much of which requires very few technical skills--but does take focus, observation and patience. In this talk we'll discuss the process of developing and playtesting a board game and what we as software developers can learn from it to improve the features and apps we create. If you like board games or just want to create better experiences for your users, then this talk is for you!
Presentation of a groupTerm (mathematics)XMLUMLComputer animation
Presentation of a groupGame theoryMultiplication signGodMeeting/InterviewComputer animation
Game theoryStatisticsGame theoryBitProcess (computing)SoftwareWordSoftware developerComputer animation
CodeCoefficient of determinationGame theoryCuboidWordMultiplication signVideo gameHypermediaVolume (thermodynamics)Computer animation
Complex (psychology)Bit rateGame theoryMechanism designMedical imagingGoodness of fitLaurent series
Game theoryProcess (computing)TheoryForm (programming)Multiplication signMeeting/Interview
Game theoryComponent-based software engineeringRule of inferenceLattice (order)AreaOrder (biology)Formal languageWordCategory of beingGame theoryDifferent (Kate Ryan album)Rule of inferenceSet (mathematics)Complex (psychology)Connectivity (graph theory)Computer animationLecture/Conference
Auto mechanicGame theoryGame controllerState of matterWordBuildingPower (physics)Right angleField (computer science)Volume (thermodynamics)Validity (statistics)WeightSystem callGame theoryBitSet (mathematics)PlastikkarteAbstractionMechanism designMoment (mathematics)Physical systemBlock (periodic table)Computer virusDifferent (Kate Ryan album)Goodness of fitPoint (geometry)SpacetimeComputer animation
Rule of inferenceBlock (periodic table)BuildingAuto mechanicControl flowAreaPlastikkarteState of matterComputer fileBlock (periodic table)Mechanism designGame theoryBuildingConnectivity (graph theory)Category of beingElectronic mailing listDifferent (Kate Ryan album)Uniqueness quantificationType theoryRule of inferenceInternetworkingWordExecution unitArithmetic meanPhysical lawContext awarenessState of matterComputer animation
ImplementationGame theoryPhase transitionProof theoryIterationAuto mechanicSoftware testingPhase transitionRight angleBit rateFigurate numberLevel (video gaming)Video gameWordMultiplication signArithmetic meanReading (process)Type theoryExecution unitCartesian coordinate systemPlastikkartePoint (geometry)Endliche ModelltheorieMatching (graph theory)Series (mathematics)Game theoryMechanism designFrustrationSubject indexingConnected spaceBitDifferent (Kate Ryan album)Letterpress printingRoundness (object)Computer animation
Phase transitionGame theoryBitPoint (geometry)Type theoryGame theorySet (mathematics)ResultantView (database)Rule of inferenceWordDecision theoryMultiplication signComputer animationLecture/Conference
Line (geometry)Software testingLine (geometry)Execution unitComputer animation
Auto mechanicComponent-based software engineeringEuclidean vectorMatching (graph theory)Right angleOrder (biology)Game theorySolid geometryMedical imagingGoodness of fitGreatest elementSoftware testingMechanism designComputer animation
CAN busSoftwareSoftware developerGame theoryAuto mechanicMIDIGame theorySoftware developerMultiplication signCartesian coordinate systemRandomizationDependent and independent variablesPrototypeSoftwareProduct (business)Process (computing)Projective planeInterface (computing)CodecComputer engineeringMechanism designSoftware testingComputer fileWordClosed setQuicksortUtility softwareService (economics)MereologyRight angleField (computer science)Universe (mathematics)Computer animationLecture/Conference
Video gameMultiplication signGame theoryBitSoftwareSoftware developerExpert systemCore dumpUniverse (mathematics)Computer animation
InternetworkingView (database)Product (business)Meeting/Interview
Row (database)Coma BerenicesPhysicalismXML
Transcript: English(auto-generated)