Animations from first principles
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| Title | Animations from first principles |
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| Number of Parts | 131 |
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| License | You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this license. |
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Content Metadata
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| Abstract | How do you create an animation?
What if you want to morph a circle into a figure eight?
As it turns out, all you need is two or three functions and a loop!
In this live-coded talk, we'll go over the basic concepts and code needed to create an animation _from first principles_.
Because the talk presents the ideas and the code from first principles, you will be able to take the key concepts and build your own animations after!
We'll start simple and build from there:
- How can you draw a circle if all you can do is colour single pixels?
- How can you animate the process of drawing a circle?
- How can you animate the process of drawing something other than a circle?
- How can you animate the process of morphing two figures?
- How do you add colour to your animations?
This visually appealing talk will show you all of the code without skipping a single line and by the time we're done you'll be jumping in your seat to create your own animations! |
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