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Vector tiles cartography tips and tricks

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Vector tiles cartography tips and tricks
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351
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CC Attribution 3.0 Unported:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Production Year2022

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Abstract
Vector tiles are changing the way we create maps. Client-side rendering offers endless possibilities to the cartographer and has introduced new map design tools and techniques. Let’s explore an innovative approach to modern cartography based on simplicity and a comprehensive vector tiles schema. After a short introduction or useful reminder to vector tiles, take a tour of their graphic capabilities through a series of original map design compositions. A variety of cartographic examples will be illustrated during this talk, with a particular focus on map display and performance. Rendering issues and technical limitations will also be put in perspective with pragmatic solutions or design alternatives. Get an overview of best practices for vector tiles cartography and learn about simple open-source recipes, towards advanced combinations of fills, patterns, fonts, and symbols. Selected layer parameters and style expressions will be discussed in a visual way and explained with basic syntax that you can take away.
Keywords
Vector spaceLevel (video gaming)Zoom lensPolygonLine (geometry)Point (geometry)Client (computing)Codierung <Programmierung>Open sourceSource codeVisual systemRevision controlMetadataFormal languageDefault (computer science)Water vaporText editorInfinityForceFormal languageMedical imagingNumberCategory of beingSheaf (mathematics)InfinityTesselationFigurate numberProbability density functionVector spaceTessellationType theoryLevel (video gaming)Open setView (database)Graph coloringBitRow (database)Open sourceSocial classSatelliteProjective planeMachine visionLatent heatLine (geometry)Computer fileText editorPoint (geometry)Zoom lensPolygonMetadataSource codeGeometryMappingNatural numberTheoryCloud computingRaster graphicsWikiSquare numberPhysical systemDifferent (Kate Ryan album)Client (computing)Web browserMusical ensembleBinary fileWeb 2.0Default (computer science)TouchscreenComputer animation
Level (video gaming)MappingStandard deviationResultantPoint cloudComputer animation
Line (geometry)Clique-widthInterpolationLinear mapTrailCategory of beingLevel (video gaming)Reduction of orderLine (geometry)SoftwareAttribute grammarNumberInflection pointZoom lensExpressionInformationCASE <Informatik>Stylus (computing)Overlay-NetzComputer animation
State of matterScaling (geometry)Overlay-NetzComputer animation
Order (biology)CASE <Informatik>Graph coloringMobile appPoint cloudLevel (video gaming)MappingStandard deviationComputer animation
State of matterLevel (video gaming)CASE <Informatik>SoftwareMobile WebTransportation theory (mathematics)Variety (linguistics)Focus (optics)Inflection pointPoint cloud
Computer fontHill differential equationLine (geometry)Clique-widthComputer iconComputer-generated imageryTesselationGraph coloringLevel (video gaming)Medical imagingParameter (computer programming)Form (programming)Computer iconLine (geometry)Category of beingLatent heatVector spaceComputer animation
Source codeForestNetwork topologyGrass (card game)Acoustic shadowInterpolationActive contour modelChemical equationRange (statistics)Slide ruleCASE <Informatik>Process (computing)Link (knot theory)Point cloudLevel (video gaming)Line (geometry)Acoustic shadowNetwork topologyCovering spaceTesselationZoom lensDrop (liquid)Scaling (geometry)ForestGraph coloringGrass (card game)ResultantCategory of beingBitSocial classSound effectSource codeTessellationDemo (music)GradientField (computer science)Attribute grammarComputer animation
Library (computing)AdditionLevel (video gaming)Order (biology)Revision controlGraph coloringLattice (group)Discrete element methodMapping
Head-mounted displayArmCAN busAbstract state machinesBinary fileState of matterExpressionWebsiteGraph coloringProjective planeLevel (video gaming)Matching (graph theory)Library (computing)SoftwareArray data structureTesselationHome pageGroup actionRight angleRevision controlPolygonNatural numberLatent heatComputer animation
Source codeDigital filterPolygonPolygonLevel (video gaming)Flow separationGraph coloringMultiplication signTesselationZoom lensCategory of beingThresholding (image processing)Population densityField (computer science)
Field (computer science)UsabilityDigital filterComputer-generated imageryComputer iconInheritance (object-oriented programming)Symbol tableLibrary (computing)FingerprintSource codeClique-widthVector spaceLevel (video gaming)Position operatorField (computer science)Medical imagingSheaf (mathematics)Category of beingMereologyOpen setPoint cloudTessellationComputer iconScalabilitySymbol tableVector graphicsSocial classSingle-precision floating-point formatSet (mathematics)MappingTesselationComputer animation
Symbol tableSource codeDigital filterComputer-generated imageryComputer iconFlagGreatest elementMaß <Mathematik>Nichtkommutative Jordan-AlgebraMedical imagingComputer iconFlagLevel (video gaming)Computer fileZoom lensDemo (music)Core dumpAttribute grammarTessellationComputer animation
Vector spaceFluid staticsRaster graphicsCoding theoryOpen sourceSign (mathematics)FreewarePoint cloudMultitier architectureStandard deviationOpen sourceMappingLevel (video gaming)Projective planeSoftware testingFreewareDemo (music)Link (knot theory)Fluid staticsTessellationInformationClient (computing)TesselationOpen setVector spaceRouter (computing)Library (computing)Bookmark (World Wide Web)Special unitary groupRaster graphicsPoint cloudComputer animation
Transcript: English(auto-generated)