PR2: How-To Dungeon (Teil 1)
Formal Metadata
Title |
| |
Title of Series | ||
Part Number | 1 | |
Number of Parts | 3 | |
Author | 0000-0002-4230-9060 (ORCID) | |
License | CC Attribution - ShareAlike 4.0 International: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this | |
Identifiers | 10.5446/67783 (DOI) | |
Publisher | 0000-0002-4230-9060 (ORCID) | |
Release Date | ||
Language |
Content Metadata
Subject Area | ||
Genre | ||
Abstract |
|
00:00
TypCodeConfiguration spaceGame theoryComputing platformContext awarenessComputing platformMonster groupPopup-FensterSoftware developerTask (computing)Computer programmingGame theoryProjective planeStudent's t-testMereologyLevel (video gaming)Flow separationElement (mathematics)Software frameworkComputer animationMeeting/Interview
02:33
Link (knot theory)CodeUser interfaceComputer programmingComputer animation
02:50
Game theoryComputing platformElement (mathematics)Game theoryComputing platformScratchComputer animation
03:04
Software repositorySwitching <Kommunikationstechnik>CodeGame theoryConfiguration spaceGRADEDesktopGit <Software>CodeProjective planeConfiguration spaceGame theoryServer (computing)DemonCloningLink (knot theory)Task (computing)Block (periodic table)Uniform resource locatorVideo game consoleComputer animation
05:23
BASICMonster groupLevel (video gaming)Sheaf (mathematics)TesselationGame theoryComputer animation
05:52
Java appletRevision controlPoint (geometry)Noise (electronics)Sign (mathematics)Version <Informatik>Computer animation
06:41
RWE DeaSuperLearnDesktopGRADEComputer programmingPattern languageGame theoryFAQNeWSJava Virtual MachineLoop (music)Game theorySource codeJava appletProjective planeData structureLoop (music)Basis <Mathematik>Different (Kate Ryan album)Software testingMoment (mathematics)Revision controlProgramming languageConfiguration spaceComputer programmingEndliche ModelltheorieLogic gateStructural loadComputer configurationOpen setPlug-in (computing)Interface (computing)Library (computing)Interface (computing)Scientific modellingMathematical structureComputer animationSource code
09:33
FAQNeWSPattern languageState of matterLoop (music)Regular graphGame theoryLine (geometry)Calculation2 (number)Multiplication signBerechnungProgram flowchart
10:09
FAQNeWSJava Virtual MachinePattern languageLoop (music)Game theoryConfiguration spaceConfiguration spaceCalculationLambda calculusInteractive televisionLevel (video gaming)Computer configurationFrame problemCollisionComputer animationProgram flowchart
11:04
FAQNeWSJava Virtual MachinePattern languageGame theoryComputer programmingComputing platformGRADEString (computer science)OvoidComponent-based software engineeringGame theorySeries (mathematics)Loop (music)PositionSocial classVelocityCollisionSet (mathematics)Execution unitBerechnungConnectivity (graph theory)Medical imagingConnected spaceBitMaxima and minimaKeyboard shortcutPhysical systemThermodynamisches SystemObject (grammar)Group actionBuildingInterface (computing)Codec1 (number)Data storage devicePosition operatorBasis <Mathematik>NumberPositional notationState of matterRow (database)Block (periodic table)Computer architectureSoftware frameworkFilter <Stochastik>Cycle (graph theory)Java appletElement (mathematics)Level (video gaming)MultilaterationRight angleTesselationGastropod shellCausalityProgram flowchartComputer animation
Transcript: German(auto-generated)