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Finite state machine (and some retrogaming)

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Finite state machine (and some retrogaming)
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542
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CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Abstract
In this talk I show how to use Finite State Machine Pattern for control a web interface. Talk starts with an overview of the pattern, with some examples and a little session of live coding where I write a little porting of famous arcade game into a web page using only the FSM pattern and few lines of code, and finish with an overview of major js framework and libraries that implements this pattern.