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Kotlin Multiplatform: From “Hello World” to the Real World

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Kotlin Multiplatform: From “Hello World” to the Real World
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542
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CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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By now you’ve surely heard of Kotlin Multiplatform, and maybe tried it out in a demo. Maybe you’ve even integrated some shared code into a production app. If you have, you know that there are many subtle complications that come up when you want to ship shared Kotlin code. This includes things like modularization, translating between Kotlin and Swift, managing multiple repositories that depend on each other, and optimizing build times and binary sizes. It’s not as easy as it looks when you write your first “Hello World”! At Touchlab, we’ve been involved with Kotlin Multiplatform since the very beginning, and we’ve learned a thing or two along the way about what does and doesn’t work well. Come hear about how we’ve solved some of these difficulties to ship Multiplatform code across all sorts of organizations and environments, so you’re ready to use KMP in the real world.