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Hacking the Linux Kernel to get moar FPS

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Hacking the Linux Kernel to get moar FPS
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542
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CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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In the past 10 years, Linux gaming came from a painful experience to a reality, with competitive performance, smooth experience and even an ArchLinux based handheld device, the Steam Deck. This progress was made possible by the effort of a strong community working in different parts of the stack, from Wine, userspace graphic drivers and finally the kernel. Gaming workloads have been pushing Linux development to tackle bottlenecks and enhancements never seem before. In this talk, we are going to cover the progress made to enhance game performance from the kernel side, current work and next challenges.