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Anatomy of GNOME Calls

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Anatomy of GNOME Calls
Subtitle
What goes into making a call in GNOME Calls
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287
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CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Abstract
In this talk we will take a look at the anatomy of GNOME Calls. We will cover libraries used and how Calls interacts with them to provide call functionality and other things you'd expect from a dialer application.
BuildingState of matterBlock (periodic table)Metropolitan area networkDiagramComputer animation
System callOpen sourceSoftware developerRegular graphSession Initiation ProtocolInternettelefonieTape driveTelecommunicationGraphical user interfaceMultiplication signSoftware1 (number)User interfaceDifferent (Kate Ryan album)TouchscreenOffice suiteProjective planeModal logicCASE <Informatik>NumberLibrary (computing)Online helpSoftware developerFreewareInternettelefonieBoss CorporationCausalityAdditionProcess (computing)Line (geometry)Object (grammar)PlastikkarteRegular graphSession Initiation ProtocolCartesian coordinate systemSystem callGUI widgetGastropod shellModemDialectDialerCellular automaton2 (number)Data managementComputer animation
DemonComputer hardwareObject (grammar)ModemImplementationSystem callObject (grammar)CASE <Informatik>Bus (computing)MathematicsNumberCartesian coordinate systemData managementForcing (mathematics)CausalityMereologyModemSinc functionDemonComputer hardwareComputer animation
GUI widgetPulse (signal processing)ModemSystem callComputer hardwarePoint (geometry)Computer hardwareCartesian coordinate systemPhysical systemModemDemonPulse (signal processing)View (database)Game controllerInterface (computing)Order (biology)Profil (magazine)SurfaceResultantPrice indexBus (computing)State of matterComputer animation
Session Initiation ProtocolType theoryEvent horizonDisintegrationLoop (music)Event horizonFunctional (mathematics)Parameter (computer programming)Library (computing)Dependent and independent variablesSummierbarkeitMenu (computing)Perspective (visual)Musical ensembleOnline helpDifferent (Kate Ryan album)Type theoryImage registrationLevel (video gaming)Message passingINTEGRALModule (mathematics)Loop (music)AdditionServer (computing)ParsingComputer animation
CodecType theoryMessage passingString (computer science)Descriptive statisticsMereologySampling (statistics)CASE <Informatik>Physical lawXMLComputer animation
Session Initiation ProtocolCASE <Informatik>CodecKey (cryptography)Computer animation
HypermediaComputer networkComputer wormUDP <Protokoll>Network socketSoftwareReal-time operating systemCommunications protocolMusical ensembleVideoconferencingQuicksortoutputReverse engineeringCodierung <Programmierung>Computer animation
DisintegrationVisual systemFeedbackVibrationINTEGRALFeedbackAddressing modeForcing (mathematics)QuicksortLibrary (computing)EvoluteCartesian coordinate systemCASE <Informatik>Context awarenessVisualization (computer graphics)Different (Kate Ryan album)Key (cryptography)NumberVibrationPlug-in (computing)Physical systemDialerServer (computing)Front and back endsSession Initiation ProtocolElectronic mailing listOpen setData storage deviceInformation retrievalComputer animation
Service (economics)System callVideoconferencingRepository (publishing)Matrix (mathematics)InternettelefonieService (economics)Matrix (mathematics)CASE <Informatik>HypermediaMoment (mathematics)Instance (computer science)Computer animation
CodeBuildingProjective planeCodeBuildingCodeComputer animation
Real numberMultiplication signComputer animationMeeting/Interview
Multiplication signMereologyAssociative propertySession Initiation ProtocolMeeting/Interview
AreaCASE <Informatik>ModemSession Initiation ProtocolServer (computing)Meeting/Interview
Hill differential equationCASE <Informatik>PlanningBridging (networking)Data managementFirmwareCue sportsModemSession Initiation ProtocolMeeting/Interview
Streaming mediaData managementMereologyMatrix (mathematics)Tape drivePoint (geometry)Session Initiation ProtocolLibrary (computing)Latent heatQuicksortInternettelefonieDigital photographyInformation securityCausalityLipschitz-StetigkeitDescriptive statisticsMeeting/Interview
Drill commandsNumberDataflowCuboidWeb 2.0EvoluteMassLevel (video gaming)Perspective (visual)Context awarenessDatabaseQuery languageServer (computing)Meeting/Interview
Different (Kate Ryan album)Library (computing)Meeting/Interview
QuicksortPulse (signal processing)Shooting methodMeeting/Interview
Level (video gaming)Group action2 (number)Multiplication signMatrix (mathematics)QuicksortInteractive televisionPoint (geometry)Broadcasting (networking)Meeting/Interview
Meeting/InterviewComputer animation
Transcript: English(auto-generated)