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Standardisation of Open Source Hardware

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Standardisation of Open Source Hardware
Alternative Title
Open Source Hardware in industry – meet DIN SPEC 3105
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254
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CC Attribution 4.0 International:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Abstract
Compared to software, the open source approach is relatively new to most actors in the field of (mechanical) hardware. Plus Open Source Hardware faces some special issues. A yet missing definition of its "source code" is one of them (+ patent law, liability, engineers that do not know how to work with git, costly prototyping…). DIN SPEC 3105 will be/is the first official standard for Open Source Hardware and also the first official standard ever published under a free license (CC-BY-SA 4.0; that was a lot of lobby work ;) ). It defines the technology-specific "source" of Open Source Hardware and aims to build a bridge between research institutes, public authority, industry and the worldwide open source community. In this talk I won't explain why Open Source (Hardware) is great. I assume, you all know that (if not, still feel free to ask me in the Q&A part or after the talk). I'll describe what's the standard for, how it works and why its great _for_ Open Source Hardware.
Keywords
Computer hardwareOpen setGoodness of fitOpen sourceDescriptive statisticsComputer hardwareField (computer science)Standard deviationComputer animationLecture/Conference
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Open setSolid geometryFile formatStandard deviationFreewareInformationComputer-assisted translationGeometryComputer programmingComputer fileEndliche ModelltheorieNetwork topologyForm (programming)Lecture/Conference
ResultantBuildingWeb pageDean numberStandard deviationWhiteboardPublic key certificateControl flowIntegrated development environmentOffice suiteHydraulic motorWritingVirtual machineRevision controlCartesian coordinate systemOpen setPrototypeGoodness of fitComputer hardwareProjective planeStreaming mediaSelf-organizationOpen sourceMereologySubsetDataflowMultiplication signCycle (graph theory)Software testingSoftware developerFeedbackCASE <Informatik>Process (computing)Shift operatorCore dumpStructural loadSoftwareField (computer science)AuthorizationSineProduct (business)FirmwareType theoryTerm (mathematics)Business modelEnterprise architectureOnline helpPasswordHypermediaQuicksortBus (computing)System callSocial classAdditionObservational studyFreewareWordArithmetic meanSound effectPlastikkarteReading (process)Computer animation
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Computer animation
Transcript: English(auto-generated)