Real World HoloLens Mixed Reality Development with Unity
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License | CC Attribution - NonCommercial - ShareAlike 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this | |
Identifiers | 10.5446/51837 (DOI) | |
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00:00
1 (number)Value-added networkDemo (music)Augmented realityComputer graphics (computer science)Sinc functionProjective planeWindowMobile appNeuroinformatikSoftware developerMachine visionBitOcean currentImmersion (album)Identity management1 (number)Multiplication signData miningVirtual realityDampingGame theorySoftware development kitOpen sourceRight angleMetropolitan area network
01:45
Table (information)Data miningIdentity managementBuildingVideoconferencingComputer programmingCASE <Informatik>Real numberWindowConnected spaceSinc functionPixel
02:36
Mixed realityHead-mounted displayData storage deviceDifferent (Kate Ryan album)WindowFocus (optics)CuboidInteractive televisionPlug-in (computing)Quantum stateVector spaceDisk read-and-write headProgramming paradigmFreewareRevision controlEndliche ModelltheorieAugmented realityDatenhandschuhReal numberTap (transformer)Web browserMixed realityMappingoutputDemosceneGoodness of fitEmulatorMechanism designCASE <Informatik>Natural numberPattern recognitionSpeech synthesisTerm (mathematics)SphereCubePhysicalismMaß <Mathematik>Group actionSubject indexingProcess (computing)Mobile appBefehlsprozessorNeuroinformatikExecution unitElectronic visual displaySoftware developerAdditionCurvatureImage resolutionPixelFunction (mathematics)Cartesian coordinate systemLevel (video gaming)Point (geometry)Connectivity (graph theory)CollaborationismMiddlewareMultiplicationDivisorPlanningRight angleSoftware development kitComputing platformCross-platformPhysical systemObject (grammar)TouchscreenMachine visionOcean currentFrame problemDemo (music)RotationInertialsystem1 (number)MassMultimediaImmersion (album)Content (media)Table (information)Globale BeleuchtungVideo gameFeedbackSpectrum (functional analysis)User interfaceCoprocessorVirtual realityClique-widthStreaming mediaSmartphoneOrder (biology)Wrapper (data mining)Hydraulic motorSystem callBuildingEngineering drawingComputer animationMeeting/Interview
12:33
1 (number)CalculationPhysicalismDemosceneOperating systemClient (computing)Metrischer RaumWindowComputing platformCubeBitFunction (mathematics)Connectivity (graph theory)Run time (program lifecycle phase)Scaling (geometry)Set (mathematics)Data storage deviceUniverse (mathematics)Scripting languageFunctional (mathematics)SphereVisualization (computer graphics)Rigid bodyGraph coloringPlanningSinc functionGoodness of fitMaterialization (paranormal)Position operatorDisk read-and-write headRotationGroup actionFlagFrame problemMetreCartesian coordinate systemComputer fileGreen's functionDrag (physics)Drop (liquid)Artistic renderingExistential quantificationMappingReal numberField (computer science)Object (grammar)TouchscreenNear-ringGame theoryUniform resource locatorView (database)HierarchyEmulatorSpeech synthesisPattern recognitionCanonical ensembleSystem callCuboidMobile appRight angleComputer animation
17:42
1 (number)outputOvalOrder of magnitudeLipschitz-StetigkeitSource codeExecution unitScripting languageSoftware developer1 (number)WindowProcess (computing)Visualization (computer graphics)C sharpFormal languageFinite-state machineMassCodeEvent horizonFrame problemMultiplication signCASE <Informatik>Social classCubeSphereTap (transformer)Pattern recognitionMotion captureShooting methodText editorPosition operatorBitCalculationPhysicalismConnectivity (graph theory)Right angleTransformation (genetics)Field (computer science)DivisorVector spaceDirection (geometry)Impulse responseDemoscene2 (number)Rigid bodyLatent heatVariable (mathematics)Computer animationSource code
20:32
Set (mathematics)WindowData storage deviceSinc functionVolumenvisualisierung1 (number)Mobile appSelectivity (electronic)Cartesian coordinate system2 (number)Function (mathematics)Field (computer science)Visualization (computer graphics)Attribute grammarBitStructural load
21:32
EmulatorRight angleAsynchronous Transfer ModeShooting methodFunction (mathematics)Price indexPlanningVirtual machineIP addressMobile appCursor (computers)32-bitMenu (computing)CASE <Informatik>BitWindowCubeText editor
22:55
Event horizonSource codeOrder of magnitudeConvex hullLocal ringSinguläres IntegralMassText editorQuantum stateDemoscenePosition operatorDirection (geometry)Vector spaceScripting languageGame theoryObject (grammar)Set (mathematics)1 (number)SurfaceVolumen-RenderingDistanceCursor (computers)Source codeComputer animation
24:18
Polygon meshTable (information)Open sourceMappingVolumenvisualisierungCollisionScripting languageGame theoryObject (grammar)2 (number)Line (geometry)Multiplication signBitMereologyReal numberSpeech synthesisPattern recognitionDemosceneProjective plane1 (number)CubeLevel (video gaming)PhysicalismInteractive televisionCategory of beingVolume (thermodynamics)Cursor (computers)MetreProcess (computing)Power (physics)Default (computer science)CuboidSpherePrice indexPosition operatorMobile appRight angleComputer animation
28:16
Plane (geometry)String (computer science)OvalVoltmeterSpeech synthesisWindowCodeNamespaceResolvent formalism1 (number)DemoscenePlanningScripting languageString (computer science)Finite-state machineEvent horizonComputing platformFormal grammarParameter (computer programming)Existential quantificationBitConstructor (object-oriented programming)Pattern recognitionVariable (mathematics)Normal (geometry)Shooting methodNetwork topologySource codeComputer animation
30:09
PlanningScripting languageDrag (physics)Drop (liquid)EmulatorMultiplication signCycle (graph theory)BitCanonical ensemble1 (number)Source codeComputer animation
30:58
Graphical user interfaceEmulatorLevel (video gaming)PlanningPosition operatorSurfaceObject (grammar)Speech synthesisStructural loadDefault (computer science)Different (Kate Ryan album)MappingCubeSoftware testingSource codeComputer animation
31:49
Menu (computing)Execution unitMobile appMenu (computing)Source codeDemo (music)CollisionCubeShooting methodCodeSampling (statistics)Personal identification numberSinc functionGoodness of fitCursor (computers)Source codeComputer animation
33:17
Menu (computing)PlanningReal numberRight angleMappingScripting languagePoint (geometry)Goodness of fitLecture/ConferenceComputer animationSource code
34:04
Moment of inertiaMaxima and minimaSource codeDemo (music)Scripting languageTexture mappingVideoconferencingCASE <Informatik>MappingIntegrated development environmentGoodness of fitField (computer science)Cartesian coordinate systemComputer animation
34:55
Constructor (object-oriented programming)Software maintenanceReal numberMultiplication signReal-time operating systemCASE <Informatik>BitGame controllerCurvatureVisualization (computer graphics)Cartesian coordinate systemMobile appPlanningTheory of relativityUsabilityVolume (thermodynamics)InformationVideoconferencingOffice suiteScaling (geometry)Endliche ModelltheorieTouchscreenMetrischer RaumRight angleComputer animation
36:34
BitVideoconferencingCyberspaceInformationDifferent (Kate Ryan album)Table (information)PlanningReal-time operating systemLevel (video gaming)Data conversionTracing (software)Web 2.0MappingFront and back endsReal numberComputer animationPanel paintingJSONLecture/Conference
37:49
Maxima and minimaInformationCartesian coordinate systemCollisionPlanningVolume (thermodynamics)Software developerPosition operatorCyberspacePixelBitTimestampDifferent (Kate Ryan album)Polygon meshMobile appLevel (video gaming)Endliche ModelltheorieReal numberQuantum stateSphereArrow of timeMultiplication signWeb 2.0AlgorithmPlanar graphMappingVideoconferencingFlow separationBit rateObject (grammar)Image resolutionRight angleImmersion (album)DivisorFrame problemDimensional analysisReal-time operating systemRay castingGroup actionAlpha (investment)Context awarenessOverlay-NetzCurveTouchscreenDisk read-and-write headCASE <Informatik>CubeIterationSlide ruleInheritance (object-oriented programming)Game controllerPerfect groupData conversionSelectivity (electronic)Artistic renderingSoftware testingSign (mathematics)CirclePhysical lawLogic gateRegulärer Ausdruck <Textverarbeitung>Topological vector spaceField (computer science)QuicksortWhiteboardComputer animation
45:20
Hill differential equationInheritance (object-oriented programming)Endliche ModelltheorieMultiplicationPixelMultiplication signStandard deviationShader <Informatik>VortexRotationNoise (electronics)Scripting languageFrame problemMathematical optimizationProcess (computing)Thread (computing)MetreProgramming paradigmDataflowDisk read-and-write headOvalObject (grammar)Right angleDrop (liquid)CountingMobile WebNeuroinformatikDemosceneVolumenvisualisierungGoodness of fitTriangleBit rate10 (number)Software testingLimit (category theory)PlanningSoftware developerMobile appArtistic renderingPosition operatorData storage deviceUniform resource locatorOffice suiteLevel (video gaming)Multi-core processorMoore's lawPhysical system1 (number)Polygon meshTexture mappingBitGroup actionContent (media)Identity managementData miningContext awarenessExecution unitMereologyoutputVector spaceAlgorithmAlgebraResultantGame theoryPredictabilityCursor (computers)State of matterType theoryFreewareLoop (music)Computer programmingMathematicsTransformation (genetics)Matrix (mathematics)CalculationDemo (music)CubeHierarchyFeedbackRun time (program lifecycle phase)Graphics processing unitElectronic visual displayVirtual reality
52:43
Geometry1 (number)Open setView (database)CurvatureRing (mathematics)Cursor (computers)Menu (computing)Mobile appEmailTwitterBitLink (knot theory)Software development kitVisualization (computer graphics)Function (mathematics)Multiplication signDemosceneEmulatorMathematicsScripting languageGoodness of fitBlogShader <Informatik>Vortex2 (number)Slide ruleWindowComputing platformRun time (program lifecycle phase)BuildingText editorCentralizer and normalizerDirection (geometry)Cycle (graph theory)CASE <Informatik>Right angleSoftware maintenanceProof theoryData storage deviceCyberspaceMappingExecution unitLibrary (computing)Artistic renderingProjective planeUniverse (mathematics)Different (Kate Ryan album)NeuroinformatikCollaborationismMixed realityC sharpPlug-in (computing)Grand Unified TheoryProcess (computing)Speech synthesisPattern recognitionRevision controlSoftware developerVirtual realityCartesian coordinate systemObject (grammar)Software bugComputer fileCircleInformationReal numberTransformation (genetics)Acoustic shadowWechselseitige InformationTask (computing)Content (media)FreewareCompilerVector potentialCore dumpCorrespondence (mathematics)Disk read-and-write headComputer animation
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