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Real World HoloLens Mixed Reality Development with Unity

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Real World HoloLens Mixed Reality Development with Unity
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Be Part of the Future
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96
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CC Attribution - NonCommercial - ShareAlike 3.0 Unported:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this
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With the fast developments of powerful Augmented, Mixed and Virtual reality devices like HoloLens science fiction movie technology is becoming reality for consumers. In this session, Rene Schulte will talk to you about the challenges that AR and VR pose and why 3D is an essential part of this experience. Comprehensible demos will show how every developer can develop outstanding HoloLens solutions with Unity and be part of this computing revolution. When you leave this session, you will understand how to setup your Unity environment, what skills you need to create compelling HoloLens applications and what best practices will help you move forward quickly. Starting with a simple “MR Hello World” demo, we will use this to understand all of the pieces required to run your app. Last, but not least, we will demonstrate some of the applications that Rene and his team have been working on in the past few months, to give the viewers a sense of what can be accomplished with the right skill targeting one of the most anticipated devices in a while. When you leave this session, you will know the challenges we faced while building HoloLens apps and how we solved them. You will also have learned best practices and recommendations to avoid pit falls and you will hopefully be inspired to build your own HoloLens apps.
1 (number)Value-added networkDemo (music)Augmented realityComputer graphics (computer science)Sinc functionProjective planeWindowMobile appNeuroinformatikSoftware developerMachine visionBitOcean currentImmersion (album)Identity management1 (number)Multiplication signData miningVirtual realityDampingGame theorySoftware development kitOpen sourceRight angleMetropolitan area network
Table (information)Data miningIdentity managementBuildingVideoconferencingComputer programmingCASE <Informatik>Real numberWindowConnected spaceSinc functionPixel
Mixed realityHead-mounted displayData storage deviceDifferent (Kate Ryan album)WindowFocus (optics)CuboidInteractive televisionPlug-in (computing)Quantum stateVector spaceDisk read-and-write headProgramming paradigmFreewareRevision controlEndliche ModelltheorieAugmented realityDatenhandschuhReal numberTap (transformer)Web browserMixed realityMappingoutputDemosceneGoodness of fitEmulatorMechanism designCASE <Informatik>Natural numberPattern recognitionSpeech synthesisTerm (mathematics)SphereCubePhysicalismMaß <Mathematik>Group actionSubject indexingProcess (computing)Mobile appBefehlsprozessorNeuroinformatikExecution unitElectronic visual displaySoftware developerAdditionCurvatureImage resolutionPixelFunction (mathematics)Cartesian coordinate systemLevel (video gaming)Point (geometry)Connectivity (graph theory)CollaborationismMiddlewareMultiplicationDivisorPlanningRight angleSoftware development kitComputing platformCross-platformPhysical systemObject (grammar)TouchscreenMachine visionOcean currentFrame problemDemo (music)RotationInertialsystem1 (number)MassMultimediaImmersion (album)Content (media)Table (information)Globale BeleuchtungVideo gameFeedbackSpectrum (functional analysis)User interfaceCoprocessorVirtual realityClique-widthStreaming mediaSmartphoneOrder (biology)Wrapper (data mining)Hydraulic motorSystem callBuildingEngineering drawingComputer animationMeeting/Interview
1 (number)CalculationPhysicalismDemosceneOperating systemClient (computing)Metrischer RaumWindowComputing platformCubeBitFunction (mathematics)Connectivity (graph theory)Run time (program lifecycle phase)Scaling (geometry)Set (mathematics)Data storage deviceUniverse (mathematics)Scripting languageFunctional (mathematics)SphereVisualization (computer graphics)Rigid bodyGraph coloringPlanningSinc functionGoodness of fitMaterialization (paranormal)Position operatorDisk read-and-write headRotationGroup actionFlagFrame problemMetreCartesian coordinate systemComputer fileGreen's functionDrag (physics)Drop (liquid)Artistic renderingExistential quantificationMappingReal numberField (computer science)Object (grammar)TouchscreenNear-ringGame theoryUniform resource locatorView (database)HierarchyEmulatorSpeech synthesisPattern recognitionCanonical ensembleSystem callCuboidMobile appRight angleComputer animation
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Set (mathematics)WindowData storage deviceSinc functionVolumenvisualisierung1 (number)Mobile appSelectivity (electronic)Cartesian coordinate system2 (number)Function (mathematics)Field (computer science)Visualization (computer graphics)Attribute grammarBitStructural load
EmulatorRight angleAsynchronous Transfer ModeShooting methodFunction (mathematics)Price indexPlanningVirtual machineIP addressMobile appCursor (computers)32-bitMenu (computing)CASE <Informatik>BitWindowCubeText editor
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Polygon meshTable (information)Open sourceMappingVolumenvisualisierungCollisionScripting languageGame theoryObject (grammar)2 (number)Line (geometry)Multiplication signBitMereologyReal numberSpeech synthesisPattern recognitionDemosceneProjective plane1 (number)CubeLevel (video gaming)PhysicalismInteractive televisionCategory of beingVolume (thermodynamics)Cursor (computers)MetreProcess (computing)Power (physics)Default (computer science)CuboidSpherePrice indexPosition operatorMobile appRight angleComputer animation
Plane (geometry)String (computer science)OvalVoltmeterSpeech synthesisWindowCodeNamespaceResolvent formalism1 (number)DemoscenePlanningScripting languageString (computer science)Finite-state machineEvent horizonComputing platformFormal grammarParameter (computer programming)Existential quantificationBitConstructor (object-oriented programming)Pattern recognitionVariable (mathematics)Normal (geometry)Shooting methodNetwork topologySource codeComputer animation
PlanningScripting languageDrag (physics)Drop (liquid)EmulatorMultiplication signCycle (graph theory)BitCanonical ensemble1 (number)Source codeComputer animation
Graphical user interfaceEmulatorLevel (video gaming)PlanningPosition operatorSurfaceObject (grammar)Speech synthesisStructural loadDefault (computer science)Different (Kate Ryan album)MappingCubeSoftware testingSource codeComputer animation
Menu (computing)Execution unitMobile appMenu (computing)Source codeDemo (music)CollisionCubeShooting methodCodeSampling (statistics)Personal identification numberSinc functionGoodness of fitCursor (computers)Source codeComputer animation
Menu (computing)PlanningReal numberRight angleMappingScripting languagePoint (geometry)Goodness of fitLecture/ConferenceComputer animationSource code
Moment of inertiaMaxima and minimaSource codeDemo (music)Scripting languageTexture mappingVideoconferencingCASE <Informatik>MappingIntegrated development environmentGoodness of fitField (computer science)Cartesian coordinate systemComputer animation
Constructor (object-oriented programming)Software maintenanceReal numberMultiplication signReal-time operating systemCASE <Informatik>BitGame controllerCurvatureVisualization (computer graphics)Cartesian coordinate systemMobile appPlanningTheory of relativityUsabilityVolume (thermodynamics)InformationVideoconferencingOffice suiteScaling (geometry)Endliche ModelltheorieTouchscreenMetrischer RaumRight angleComputer animation
BitVideoconferencingCyberspaceInformationDifferent (Kate Ryan album)Table (information)PlanningReal-time operating systemLevel (video gaming)Data conversionTracing (software)Web 2.0MappingFront and back endsReal numberComputer animationPanel paintingJSONLecture/Conference
Maxima and minimaInformationCartesian coordinate systemCollisionPlanningVolume (thermodynamics)Software developerPosition operatorCyberspacePixelBitTimestampDifferent (Kate Ryan album)Polygon meshMobile appLevel (video gaming)Endliche ModelltheorieReal numberQuantum stateSphereArrow of timeMultiplication signWeb 2.0AlgorithmPlanar graphMappingVideoconferencingFlow separationBit rateObject (grammar)Image resolutionRight angleImmersion (album)DivisorFrame problemDimensional analysisReal-time operating systemRay castingGroup actionAlpha (investment)Context awarenessOverlay-NetzCurveTouchscreenDisk read-and-write headCASE <Informatik>CubeIterationSlide ruleInheritance (object-oriented programming)Game controllerPerfect groupData conversionSelectivity (electronic)Artistic renderingSoftware testingSign (mathematics)CirclePhysical lawLogic gateRegulärer Ausdruck <Textverarbeitung>Topological vector spaceField (computer science)QuicksortWhiteboardComputer animation
Hill differential equationInheritance (object-oriented programming)Endliche ModelltheorieMultiplicationPixelMultiplication signStandard deviationShader <Informatik>VortexRotationNoise (electronics)Scripting languageFrame problemMathematical optimizationProcess (computing)Thread (computing)MetreProgramming paradigmDataflowDisk read-and-write headOvalObject (grammar)Right angleDrop (liquid)CountingMobile WebNeuroinformatikDemosceneVolumenvisualisierungGoodness of fitTriangleBit rate10 (number)Software testingLimit (category theory)PlanningSoftware developerMobile appArtistic renderingPosition operatorData storage deviceUniform resource locatorOffice suiteLevel (video gaming)Multi-core processorMoore's lawPhysical system1 (number)Polygon meshTexture mappingBitGroup actionContent (media)Identity managementData miningContext awarenessExecution unitMereologyoutputVector spaceAlgorithmAlgebraResultantGame theoryPredictabilityCursor (computers)State of matterType theoryFreewareLoop (music)Computer programmingMathematicsTransformation (genetics)Matrix (mathematics)CalculationDemo (music)CubeHierarchyFeedbackRun time (program lifecycle phase)Graphics processing unitElectronic visual displayVirtual reality
Geometry1 (number)Open setView (database)CurvatureRing (mathematics)Cursor (computers)Menu (computing)Mobile appEmailTwitterBitLink (knot theory)Software development kitVisualization (computer graphics)Function (mathematics)Multiplication signDemosceneEmulatorMathematicsScripting languageGoodness of fitBlogShader <Informatik>Vortex2 (number)Slide ruleWindowComputing platformRun time (program lifecycle phase)BuildingText editorCentralizer and normalizerDirection (geometry)Cycle (graph theory)CASE <Informatik>Right angleSoftware maintenanceProof theoryData storage deviceCyberspaceMappingExecution unitLibrary (computing)Artistic renderingProjective planeUniverse (mathematics)Different (Kate Ryan album)NeuroinformatikCollaborationismMixed realityC sharpPlug-in (computing)Grand Unified TheoryProcess (computing)Speech synthesisPattern recognitionRevision controlSoftware developerVirtual realityCartesian coordinate systemObject (grammar)Software bugComputer fileCircleInformationReal numberTransformation (genetics)Acoustic shadowWechselseitige InformationTask (computing)Content (media)FreewareCompilerVector potentialCore dumpCorrespondence (mathematics)Disk read-and-write headComputer animation
Transcript: English(auto-generated)