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NDC Oslo 2016 - Lightning Talks 2

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NDC Oslo 2016 - Lightning Talks 2
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96
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Iver Dihle Skjervum: REST was good, but now it’s time to move on. The frontend industry never seems to stop moving, and more and more of our applications goes from traditionally server-based applications to heavy client-side applications. Our favorite way of communication with the server has been through REST-endpoints. But what happens when the data we need on the client is some kind of nested resources, and more than a list of items? We can for each element in our list do a new query to get additional data, or we create custom endpoints on the server which get exactly the data we need, and we probably just use the endpoint this one time as well. None of these approaches seem to be a way we want to go. So what’s the alternative? Facebook released GraphQL as an alternative to REST, which allows the client to specify which data it needs from the server, and how the data is related to other resources on the server in one simple query. This talk will give an introduction to GraphQL, and explain briefly how to do data fetching “the facebook way” Stephane Erbrech: Predictable CI builds By now most development teams use continuous integration, and understand its importance. Some have even moved to continuous delivery. But how often do you find yourself fighting it a failing build (or deployment), that works on your local machine? in 10 minutes, I'll suggest an approach that will let you trust the build server again, and be confident that what works on you machine will work in CI and deployment. Cecilie Haugstvedt: Testing for accessibility without breaking the bank § 14 in the Anti-Discrimination and Accessibility Act require that all new ICT solutions in Norway should be universally designed from 1 July 2014.Existing ICT solutions should be universally designed from 2021. To ignore this or postpone the subject until late in the development process can not only be expensive but will often result in sub-optimal solutions. In this lightning talk I'll give some tips on how to discover problems with universal design as early as possible and build accessible solutions available for all without breaking the bank. The talk is based on real-life experiences from IT-projects in the public sector. David Kai Christen Kristensen: Mqtt - a protocoll for IoT MQTT is a lightweight messaging protocoll over TCP/IP. Designed for connections to remote locations network bandwidth is limited, it is ideal for many IoT scenarios. Leveraging the publish subscribe paradigm, it allows for for two way communication between devices without the need for mechanisms such as long polling. We give you a brief overview of the protocoll, and discuss some common IoT scenarios in which it can be used.
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Variable (mathematics)Query languageElectronic mailing listTerm (mathematics)MultiplicationGraph (mathematics)Field (computer science)Query languageServer (computing)Object (grammar)Complete metric spaceElectronic mailing listParameter (computer programming)DatabaseCategory of beingMereologyFacebookRoundness (object)Client (computing)Software testingSelectivity (electronic)CASE <Informatik>SpacetimeDifferent (Kate Ryan album)Dependent and independent variablesMultiplication signCore dumpElectric generatorPoint (geometry)Metropolitan area networkArrow of timeSystem callWindowVotingPhysical systemComputer animation
Graph (mathematics)Electronic program guideDifferent (Kate Ryan album)WeightMultiplicationSoftware developerSoftware development kitDebuggerServer (computing)Connected spaceMultiplication signImplementationLink (knot theory)CodeFacebookBridging (networking)Formal languageConnectivity (graph theory)Computer animation
World Wide Web ConsortiumContinuous integrationJava appletScripting languageBuildingExecution unitCodeComputer filePhysical systemDemo (music)Digital photographyProduct (business)Server (computing)AdditionConsistencySpeech synthesisProjective planeSoftware developerMultiplication signCodeVirtual machineRight angleDifferent (Kate Ryan album)Online helpService (economics)Software frameworkFrictionParsingArithmetic meanAnalytic continuation2 (number)Continuous integrationWeb 2.0MereologyExecution unitData storage deviceWeight1 (number)Computer animation
CodeScripting languageInstallation artAnalytic continuationINTEGRALBitDrop (liquid)Projective planeDrag (physics)Point (geometry)Software maintenanceServer (computing)Software bugCartesian coordinate systemScripting languageUniversal product codeScaling (geometry)Repository (publishing)Partial derivativeWindowMereologyFeedbackData structureTwitterOpen sourceCodePhysical systemBuildingVirtual machineService (economics)QuicksortProduct (business)AbstractionSoftware testingCASE <Informatik>Multiplication signWebsiteWorkstation <Musikinstrument>Lie groupField (computer science)Installation artSingle-precision floating-point formatIdeal (ethics)PrototypeOcean currentComputer animation
Software testingSoftware testingFreewareArithmetic meanExact sequenceServer (computing)Graph coloringArmMereologyScripting languageBuildingParameter (computer programming)Code
Physical lawLevel (video gaming)Exception handlingSoftware testingRule of inferenceException handlingPatch (Unix)Point (geometry)Level (video gaming)Control flowWebsiteSoftware testingProjective planeProduct (business)Physical lawRule of inferenceQuicksortDifferent (Kate Ryan album)Computer animation
Software testingTable (information)Form (programming)outputFormal languageComputerRule of inferenceContinuous integrationSoftware testingRule of inferenceNumberSound effectTable (information)Popup-FensterProduct (business)QuicksortCanadian Mathematical SocietyMultiplication signWeb pageMereologyForm (programming)INTEGRALUnit testingFormal languageProjective planeThumbnailNeuroinformatikContinuous integrationElement (mathematics)outputSoftware frameworkTouchscreenExecution unitSoftware developerSign (mathematics)MassLevel (video gaming)WindowComputer animation
CodeElement (mathematics)Computer-generated imageryWaveError messageContrast (vision)Software testingPerformance appraisalTouchscreenExtension (kinesiology)Graphical user interfaceSoftware bugFreewareInternetworkingTouchscreenSoftware testingSoftware developerCodeGraphical user interfaceWaveDifferent (Kate Ryan album)Error messageOverhead (computing)Product (business)Extension (kinesiology)ChecklistMedical imagingStaff (military)NeuroinformatikCovering spaceComputer animation
VideoconferencingComputer-generated imageryLink (knot theory)ComputerReading (process)InformationSoftware testingInformationLink (knot theory)Graph coloringElectronic mailing listMedical imagingDecision theoryWebsiteDifferent (Kate Ryan album)Sheaf (mathematics)Disk read-and-write headPhysical lawTouchscreenWordVideoconferencingComputer fileVolume (thermodynamics)Computer animation
Link (knot theory)Contrast (vision)Key (cryptography)Sheaf (mathematics)Mobile WebLink (knot theory)Software testingSoftware developerWebsitePhysicalismDifferent (Kate Ryan album)Semantics (computer science)Keyboard shortcutContrast (vision)Tablet computerGraph coloringMetropolitan area networkSystem callMereologyReading (process)Computer animation
Software testingError messageCommunications protocolPhysical systemStandard deviationIcosahedronSoftware testingProduct (business)Communications protocolVotingComputer virusComputer animation
Programming paradigmComputer networkCommunications protocolSoftware architectureMessage passingService-oriented architecturePay televisionAuthenticationAuthorizationTransport Layer SecurityService-oriented architectureClient (computing)Message passingOpen setCASE <Informatik>Communications protocolInformation technology consultingRight angleBuffer overflowQuicksortMereologyNumberServer (computing)Internet der DingeProcess (computing)Pay televisionState of matterGroup actionLibrary (computing)Goodness of fitSoftwareEmailAreaJava appletVermaschtes NetzTouch typingDifferent (Kate Ryan album)Rule of inferenceProgramming paradigmGame controllerMeasurementData structureConstraint (mathematics)Physical lawConnected spacePlastikkarteKey (cryptography)Computer animation
AuthorizationAuthenticationMessage passingTransport Layer SecurityService (economics)Level (video gaming)Service-oriented architecturePoint cloudLocal ringComputer networkService-oriented architectureMessage passingBoss CorporationNormal (geometry)Quality of serviceClient (computing)Connected spaceRippingSystem callAuthorizationPower (physics)State of matterGateway (telecommunications)Data storage deviceOverhead (computing)Game theorySoftware architectureRight anglePoint cloudEncryptionInfinityLoop (music)Communications protocolFood energyStatement (computer science)DataflowOpen setSoftwareAuthenticationMultiplication signArithmetic meanUniform boundedness principleQueue (abstract data type)Bus (computing)Constraint (mathematics)Internet der DingeForm (programming)Computer animation
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