Building living systems with hypermedia actors
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Number of Parts | 96 | |
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License | CC Attribution - NonCommercial - ShareAlike 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this | |
Identifiers | 10.5446/51703 (DOI) | |
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00:00
Message passingHypermediaLink (knot theory)Traverse (surveying)ImplementationLink (knot theory)Statement (computer science)Software developerTracing (software)Virtual machineMathematical modelMessage passingSlide ruleReading (process)Broadcasting (networking)Hypermedia19 (number)Quantum stateFinite-state machineNeuroinformatikCASE <Informatik>Observational studyComputer programmingGame theoryQuicksortEnterprise architectureMultiplication signWeb 2.0Physical systemDifferent (Kate Ryan album)HypertextMathematicsTerm (mathematics)Water vaporProcess (computing)Condition numberArithmetic meanExecution unitCartesian coordinate systemBuildingMultimediaImplementationSurfaceRootGroup actionTheoryReal numberBerners-Lee, TimMealy machinePointer (computer programming)Phase transitionFront and back endsMaizeLatent heatFinite set
06:26
Flash memoryMobile appClient (computing)Moment of inertiaServer (computing)AbstractionFunction (mathematics)outputCartesian coordinate systemDifferent (Kate Ryan album)Client (computing)Variety (linguistics)Slide ruleWeb browserData conversionQuantum stateGoodness of fitMultiplication signGame theoryMobile WebQuicksortGame controllerPoint (geometry)Process (computing)Boundary value problemTopological vector spaceAbstractionDesign by contractCategory of beingShape (magazine)Observational studyTheory of relativityMathematicsCASE <Informatik>2 (number)NumberServer (computing)Machine visionTouchscreenComputer configurationFundamental theorem of algebraWeb 2.0Parallel portComputer fileRight angleContext awarenessArchaeological field surveyComputer clusterCodeBookmark (World Wide Web)Spring (hydrology)outputEscape characterProfil (magazine)Active contour modelWhiteboardGraphics tabletPhysical systemComputer animation
13:14
Gamma functionZoom lensElement (mathematics)Plane (geometry)Message passingClient (computing)Finite-state machineEndliche ModelltheorieHypermediaMedical imagingGame theoryQuicksortComputer fileBitView (database)Software frameworkFerry CorstenHypermediaMessage passingDependent and independent variablesPoint (geometry)Quantum stateFile formatFinite-state machineOrder (biology)Server (computing)Multiplication signClient (computing)ExplosionLink (knot theory)Web 2.0Line (geometry)Instance (computer science)Dimensional analysis.NET FrameworkUniverse (mathematics)2 (number)MereologyMathematicsOffice suitePlanningHypercubeMultimediaElement (mathematics)Right angleArmVideo gameWeb crawlerFigurate numberCAN busGradientComputing platformSystem callVirtual machineBooby trapEndliche ModelltheorieService (economics)
21:23
Client (computing)Design by contractServer (computing)Link (knot theory)HypermediaGUI widgetGroup actionElectronic meeting systemGamma functionImplementationFunctional (mathematics)Category of beingGroup actionComputer fileCASE <Informatik>Uniform resource locatorRepresentation (politics)Message passingType theoryData structureMilitary baseFinite-state machineQuicksortGame theoryBitMereologyGame controllerHypermediaClient (computing)Form (programming)Right angleLatent heatOrder (biology)ImplementationServer (computing)Design by contractQuery languageMultiplication signFile formatWeb 2.0Quantum stateComputer configurationCartesian coordinate systemDependent and independent variablesLink (knot theory)EmailDomain nameTraffic reportingProfil (magazine)InformationArmGeneric programmingVirtual machineData mining
29:32
ImplementationMetreServer (computing)Hybrid computerMultiplication signJSONComputer animation
30:24
Category of beingMessage passingServer (computing)Group actionComputer configurationLink (knot theory)Game theoryComputer animation
31:16
Keyboard shortcutLabour Party (Malta)Landau theoryConvex hullMaxima and minimaControl flowBitHypermediaGame theoryTouchscreenMultiplication signProcess (computing)Dependent and independent variablesGroup actionCategory of beingQuicksortGoodness of fitFinite-state machineGame controllerComputer fileServer (computing)Graph coloringOffice suiteTwitterGreen's functionAbstractionClient (computing)EmailWeb 2.0Link (knot theory)HypercubeSource codePoint (geometry)InformationLevel (video gaming)CountingFile formatQuantum stateUniform resource locatorVotingUniform boundedness principleParameter (computer programming)Validity (statistics)Coma BerenicesCASE <Informatik>MultimediaForm (programming)Service (economics)MathematicsPosition operatorComputer animation
Transcript: English(auto-generated)