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Delivering Continuously to 10 Million Users

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Delivering Continuously to 10 Million Users
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170
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We want feedback - fast and often. This requires quick and frequent high-quality releases. But how do you do that with a platform that 10 teams are working on? Can you do without branches? How do you keep up with testing? And database changes...? This is a look behind the scenes of AutoScout24 - a pan-European online market place - that makes continuous delivery possible with agile methods.
Disk read-and-write headLine (geometry)Level (video gaming)Multiplication signFrequencyMathematicsSoftware developerContext awarenessWordFunctional (mathematics)Product (business)Execution unitWebsiteWeightData managementProjective planeTerm (mathematics)Moment (mathematics)Computer animationSoftwareHeegaard splittingNumberPhysical systemSystem callSoftware frameworkFormal languageContent (media)Tablet computerVideo gamePoint (geometry)Error messageMobile appAnalytic continuationWater vaporGoodness of fitEnterprise architectureData miningComputing platformSlide ruleMereologyService (economics)Software bugPredictability
Continuous functionSineTelephone number mappingThomas KuhnLemma (mathematics)Source codeSet (mathematics)INTEGRALExecution unitVirtual machineMultiplication signLine (geometry)Integrated development environmentInformation managementVideo gameFlow separationMathematicsBranch (computer science)CodeAdditionSoftware1 (number)Server (computing)Software testingComplex (psychology)Software developerObservational studyTrailSubsetElectronic mailing listData storage deviceConstructor (object-oriented programming)NumberService (economics)Computing platformArmMereologyLocal ringBoom (sailing)SynchronizationChaos (cosmogony)Right angleWeb pageContinuous integrationRevision controlFunctional (mathematics)ImplementationConfiguration spaceDifferent (Kate Ryan album)Mathematical analysisLink (knot theory)State of matterData miningLogic2 (number)Installation artOnline helpApplication service providerSoftware engineeringCASE <Informatik>Data structureElectronic visual displayBuildingWeightComputer animation
Human migrationDatabaseGroup actionData structureOrder (biology)Scripting languageHuman migrationMathematicsFormal languageLogicWordProduct (business)Table (information)Java appletCodeMultiplication signService (economics)Functional (mathematics)Field (computer science)Right angleCartesian coordinate systemComputing platformDependent and independent variablesBitElement (mathematics)Different (Kate Ryan album)Interrupt <Informatik>Software developerOperator (mathematics)Representation (politics)Limit (category theory)Revision controlPoint (geometry)BuildingFreewareIntegrated development environmentGreen's functionSoftware testingTorusState of matterHeegaard splittingChemical equationCasting (performing arts)Electronic visual displayCASE <Informatik>Row (database)Semiconductor memoryReading (process)Virtual machineComputer hardwarePhysical systemLoginAdditionSpeicherbereinigungWeb serviceBusiness objectActive contour modelObject (grammar)MereologyKey (cryptography)Configuration spaceLevel (video gaming)Analytic continuationCondition numberTheory of relativityWeb 2.0HierarchyDomain nameLastteilungStructural load
Support vector machineNominal numberSingular value decompositionVirtual memoryMathematicsPoint (geometry)Software developerGroup actionCodeRevision controlVideo gameMultiplication signChemical equationPhase transitionSubsetBackupDatabaseField (computer science)Branch (computer science)Linear regressionConnected spaceData structureArithmetic meanCentralizer and normalizerMoment (mathematics)Computer programmingRollback (data management)Strategy gameFilter <Stochastik>BitData managementTouchscreenMereologyWeb browserCAN busGraph coloringService (economics)State observerComputing platformServer (computing)Exception handlingLastteilungVisualization (computer graphics)VirtualizationSoftware testingFront and back endsOpen setDebuggerSmoothingWeb 2.0Product (business)Data mining
Computer programmingMathematical analysisFluid staticsVacuumHill differential equationEmailConvex hullMaxima and minimaCompilerAnalytic continuationSoftware testingCodeLevel (video gaming)Software developerExecution unitContinuous integrationBuildingMoving averageKanban <Informatik>DataflowVideo gameMultiplication signConnectivity (graph theory)Control flowWeb browserCASE <Informatik>Error messageDifferent (Kate Ryan album)Classical physicsRollback (data management)Clique-widthSoftware bugSoftwareCodeUnit testingComputer architectureEmailFeedbackFluid staticsMathematical analysisAreaLinear regressionFile formatData managementServer (computing)NumberLogicTask (computing)RootFunctional (mathematics)CausalityUniversal product codeBitMereologyPatch (Unix)Cartesian coordinate systemForcing (mathematics)Independence (probability theory)Computer programming1 (number)INTEGRALAverageRational numberIntegrated development environmentHeat transferObservational studyView (database)Compilation albumKeyboard shortcutRow (database)WordUniformer RaumLattice (order)System callCuboidQuicksortTouchscreenRight angleVirtual machineComputer animation
outputAndroid (robot)Software testingAnalytic continuationMobile appOperator (mathematics)Cross-correlationWeb 2.0Multiplication signIntegrated development environmentLinear regressionServer (computing)Stability theoryDependent and independent variablesSoftware developerBitComputing platformMoving averageLink (knot theory)Right angleProcess (computing)MereologyQuicksortInclusion mapChemical equationBlogFreewareSoftware bugGoodness of fitHeegaard splittingFlow separationTable (information)Sign (mathematics)SubsetCodeConnectivity (graph theory)TouchscreenRevision controlVideo gameTheory of relativityUltraviolet photoelectron spectroscopyINTEGRALData storage deviceDataflowCASE <Informatik>Digital electronicsTorusDatabaseWeb pageService (economics)PlastikkarteShared memoryControl flowScripting languageTrailRoundness (object)Line (geometry)Configuration spaceProduct (business)Forcing (mathematics)Computer animation
Fluid staticsSupport vector machineMenu (computing)Atomic nucleusVirtual memoryBinary decision diagramMaxima and minimaComa BerenicesVisualization (computer graphics)BuildingPresentation of a groupPlug-in (computing)DatabaseMoment (mathematics)MathematicsMultiplication signComputer architectureDisk read-and-write headProcess (computing)Term (mathematics)Figurate numberMereologyView (database)Branch (computer science)Heegaard splittingRing (mathematics)Observational studyNumberGroup actionCasting (performing arts)Physical systemStructural loadCode refactoringControl flowSerial portHuman migrationGoodness of fitServer (computing)Computer animationMeeting/Interview
Maxima and minimaNominal numberComputer animation
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