We're sorry but this page doesn't work properly without JavaScript enabled. Please enable it to continue.
Feedback

Building stuff that works with F#

Formal Metadata

Title
Building stuff that works with F#
Title of Series
Number of Parts
133
Author
License
CC Attribution - NonCommercial - ShareAlike 3.0 Unported:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this
Identifiers
Publisher
Release Date
Language

Content Metadata

Subject Area
Genre
Abstract
Many standard F# libraries and tools, including the compiler itself, are developed as open-source and have a large number of contributors. To successfully build such projects, you need to be serious about your craft. This includes comprehensive testing, using automated build tools, continuous integration, as well as creating great documentation and tutorials. In this talk, I'll talk about what I learned as an open-source F# contributor.Along the way, we'll look a number of risk-free ways of introducing F# into your workflow: - How to use F# Interactive for explorative programming and writing code that works on the first try - Using FAKE - an F# build tool - to automate everything in your build process - Writing readable unit tests with F# and using FsCheck for property-based testing - Generating great documentation using F# Formatting toolsIn summary, this talk is a walkthrough covering some of the software engineering aspects of programming that have been working extremely well for the F# open-source ecosystem. After the talk, you'll have a good idea how to use some of the techniques in your daily job - but you may as well become an F# contributor!