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Queues in PostgreSQL

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Queues in PostgreSQL
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34
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Many projects involve something resembling job or message queuing. In this talk I will look at: - the pros and cons of using a plain old relational database for this type of workload rather than specialized technology - approaches and designs - special considerations for PostgreSQL - performance and tuning - potential improvements
Enterprise architectureQueue (abstract data type)DatabaseServer (computing)Software testingSingle sign-onPriority queueSoftware developerTrailDifferent (Kate Ryan album)Cartesian coordinate systemEnterprise architectureServer (computing)Data structureJSONXMLUMLComputer animation
Personal digital assistantPriority queueImplementationSequenceInsertion lossData storage devicePriority queueData structureWordLine (geometry)Term (mathematics)NeuroinformatikData dictionaryElectronic mailing listData storage deviceOrder (biology)Insertion lossInformationNumerical taxonomyComputer animationJSON
Queue (abstract data type)Priority queueNumerical taxonomyCodeImplementationNumerical taxonomyOrder (biology)Priority queueProper mapMereologyComputer sciencePhysical systemMoment (mathematics)InformationElectronic mailing listWordBuffer solutionLink (knot theory)Semiconductor memoryPhysicalismRepresentation (politics)ImplementationJSONComputer animation
ImplementationSet (mathematics)Priority queueData structureQueue (abstract data type)Physical systemNumberMereologyImplementationQuicksortPriority queuePhysical systemMessage passingAlgorithmNetwork topologyOrder (biology)BitMiniDiscOperating systemDisk read-and-write headDivisorFloppy diskBlock (periodic table)Computer animation
System programmingMotion blurConcurrency (computer science)Database transactionInsertion lossInformation retrievalProcess (computing)Order (biology)Order (biology)Greatest elementWater vaporPriority queueEmail
Personal digital assistantPriority queueImplementationRange (statistics)Computer hardwareDatabase transactionDemonService-oriented architectureMessage passingMereologyDatabaseProcess (computing)BackupSoftware maintenancePriority queueRelational databaseProcess (computing)Characteristic polynomialMessage passingCategory of beingDifferent (Kate Ryan album)Universe (mathematics)Physical systemDatabaseDatabase transactionVideo gamePoint (geometry)Task (computing)MereologyRange (statistics)NumberBackupBit rateComputer animation
Personal digital assistantPriority queueImplementationPlane (geometry)Message passingDatabase transactionSound effectCASE <Informatik>Mixed realityPlanningPhysical systemNumberData managementPriority queueBitDatabase transactionDatabaseMessage passingSound effectOperator (mathematics)Moment (mathematics)Insertion lossComputer animation
Computer hardwareSound effectDatabase transactionInternet service providerComputer networkSoftwareConnected spacePlanningServer (computing)Database transactionInsertion lossMessage passingDatabaseMultiplication signRow (database)Denial-of-service attackAsynchronous Transfer ModeProcess (computing)
Database transactionSound effectMilitary operationPhysical systemProcess (computing)Priority queuePoint (geometry)Database transactionFlow separationPlanningPhysical systemOperator (mathematics)IdempotentIdentity managementDatabaseComputer animation
Process (computing)Control flowDatabaseDatabase transactionPersonal digital assistantPriority queueImplementationConcurrency (computer science)Table (information)Message passingOrder (biology)Interactive televisionPriority queueArchaeological field surveyDatabase transactionNumberDatabaseComputer configurationClient (computing)Different (Kate Ryan album)Row (database)Table (information)Concurrency (computer science)Normal (geometry)Order (biology)Moment (mathematics)Computer animationJSON
Data modelFunction (mathematics)ApproximationInsertion lossOrder (biology)Database transactionCommunications protocolDatabaseRelational databaseInsertion lossPriority queueEndliche ModelltheorieOrder (biology)Communications protocolMereologyMessage passingType theoryReplication (computing)Database transactionSequenceCross-correlationCommitment schemeMultiplication signTable (information)EmailNumberKey (cryptography)Point (geometry)Computer animationJSON
Order (biology)Communications protocolLevel (video gaming)SerializabilityWorkloadRow (database)Order (biology)CASE <Informatik>Point (geometry)SerializabilityDatabase transactionWorkloadLevel (video gaming)Best, worst and average caseJSON
Communications protocolLimit (category theory)Order (biology)Database transactionMessage passingLaptopDifferent (Kate Ryan album)NumberNeuroinformatikBit rateMiniDiscBitType theory2 (number)Row (database)Selectivity (electronic)Multiplication signCASE <Informatik>Order (biology)DiagramJSON
Communications protocolClient (computing)Structural loadRow (database)Priority queueDisk read-and-write headBitServer (computing)DiagramComputer animationProgram flowchart
Message passingCommunications protocolConvex hullRevision controlBitBefehlsprozessorCore dumpClient (computing)Row (database)Plateau's problemNumberStructural loadConcurrency (computer science)Diagram
Communications protocolOrder (biology)Database transactionConcurrency (computer science)Replication (computing)Message passingProcess (computing)Perturbation theoryClient (computing)Row (database)PlanningOrder (biology)EmailMessage passingPerturbation theoryMultiplication signPoint (geometry)Table (information)Game controllerConcurrency (computer science)Priority queueRandomizationGreatest elementProcess (computing)Computer animationJSON
Personal digital assistantPriority queueImplementationCommunications protocolMessage passingDatabase transactionSystem programmingMilitary operationProcess (computing)Complex systemDatabase transactionQuicksortMessage passingNumberMultiplication signCommunications protocolMaxima and minimaFront and back endsService (economics)Priority queueAsynchronous Transfer ModeComputer animationSource codeJSON
Default (computer science)VacuumPrice indexSpacetimeSequenceTable (information)StatisticsTheoryWorkloadDatabase transactionVacuumKey (cryptography)Default (computer science)Uniqueness quantificationRow (database)Table (information)TheoryOrder (biology)Concurrency (computer science)IdentifiabilityPoint (geometry)Right angleMoment (mathematics)Type theoryMultiplication signWorkloadNumberSet (mathematics)Message passingPriority queueStatisticsGroup actionBit rateSubject indexingSequenceInsertion lossDatabase transactionIntegerRandomizationSource codeJSON
Sound effectMemory managementInformation overloadTupleAmsterdam Ordnance Datum2 (number)Multiplication signRow (database)VacuumNumberMessage passingLine (geometry)Moment (mathematics)Right angleSawtooth wavePriority queuePoint (geometry)Greatest elementRevision controlDefault (computer science)Set (mathematics)Green's functionCuboidShape (magazine)Bit rateWorkloadMultiplication tableMathematicsGraph (mathematics)QuicksortVideoconferencingImage resolutionClient (computing)Table (information)Software testingCASE <Informatik>Hidden Markov modelGraph coloringConcurrency (computer science)Mathematical analysisProcess (computing)Graph (mathematics)TrailCubeWebsiteSign (mathematics)Web pageBitEngineering drawingDiagram
Personal digital assistantPriority queueFunction (mathematics)Message passingWorkloadPriority queueBefehlsprozessorType theoryExtension (kinesiology)Functional (mathematics)Key (cryptography)Mechanism designAdditionCodeComputer animationJSON
SpacetimeVacuumGame controllerConcurrency (computer science)Goodness of fitPoint (geometry)Task (computing)Revision controlDatabaseSlide ruleMultiplicationPhysical systemVideo gameJSON
Priority queueTheoryTupleSerializabilityOrder (biology)Database transactionSerializabilityProcess (computing)DatabaseCASE <Informatik>Single sign-onDisk read-and-write headRow (database)QuicksortBitMechanism designAsynchronous Transfer ModePrimitive (album)Limit (category theory)Order (biology)Database transactionView (database)Multiplication signTranslation (relic)WorkloadRevision controlRight angleStrategy gameJSON
Device driverKey (cryptography)BitEmailClient (computing)QuicksortCAN busLimit (category theory)Priority queueResultantRelational databaseMoment (mathematics)Endliche ModelltheorieNumberNetwork socketClassical physicsPattern languageLibrary (computing)PlanningMultiplication signSystem callSubject indexingAlgebraSemantics (computer science)Semiconductor memoryFunctional (mathematics)Selectivity (electronic)Term (mathematics)Table (information)Interface (computing)Memory managementInsertion lossTupleRight angleHash functionRange (statistics)Order (biology)IntegerCASE <Informatik>Query languageSlide ruleComputer animation
Transcript: English(auto-generated)