Kubernetes of Things
Formal Metadata
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Number of Parts | 490 | |
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License | CC Attribution 2.0 Belgium: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/47468 (DOI) | |
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00:00
BuildingComputer programmingCodeClient (computing)CASE <Informatik>Pattern languageObservational studyProduct (business)Electric generatorProjective planeVirtual machineLibrary (computing)AreaInternet der DingeShape (magazine)CodeClient (computing)View (database)PlastikkarteNeuroinformatikComputer animation
01:08
Projective planePlastikkarteMultiplication signComputing platformSpacetimeComputer animation
01:33
PlastikkarteSimultaneous localization and mappingInternet der DingeJava appletCodePlastikkarteExpert systemPoint (geometry)BitDemosceneInsertion lossView (database)Endliche ModelltheoriePatch (Unix)Software developerPhysical systemProcess (computing)Projective planeComputer animation
02:15
Physical systemComputing platformJava appletScale (map)Software developerKeyboard shortcutData modelSystem programmingStack (abstract data type)Computing platformKernel (computing)Component-based software engineeringDatabaseFormal languageNumbering schemeMultiplicationRevision controlSpacetimeView (database)LogicGame controllerProjective planeConnectivity (graph theory)Software developerScaling (geometry)Negative numberJava appletPhysical systemFormal languageSoftware bugLibrary (computing)Kernel (computing)Open sourceGame controllerIndependence (probability theory)PlastikkarteInternet der DingeAxiom of choiceView (database)Object (grammar)Keyboard shortcutModule (mathematics)Process (computing)ImplementationFilm editingAreaComputing platformAdditionSpeciesData centerCuboidLogicSpectrum (functional analysis)Revision controlProgram slicingGroup actionUniformer RaumPiSoftwareLevel (video gaming)Complex (psychology)Event horizon2 (number)Numbering schemeDifferent (Kate Ryan album)Service (economics)Computer animation
06:50
Water vaporPressureWorkstation <Musikinstrument>MetreProjective planeSampling (statistics)SurfaceInternet der DingeComputer animation
07:24
PressureMetreProgrammable read-only memoryWorkstation <Musikinstrument>PressureMereologyInternet der DingeComputer animation
07:57
Data modelConnectivity (graph theory)Module (mathematics)Workstation <Musikinstrument>NamespaceCircleInstance (computer science)Water vapor10 (number)SpacetimeComputer animation
08:41
SpacetimeObject (grammar)DatabaseServer (computing)outputCountingIntegerModule (mathematics)Simultaneous localization and mappingSpacetime2 (number)State of matterLevel (video gaming)Type theoryPoint (geometry)Object (grammar)Numbering schemeExtension (kinesiology)DatabaseBasis <Mathematik>Condition numberCommutatorPhysical systemData structureProjective planeMereologyModule (mathematics)Object-oriented programmingWorkstation <Musikinstrument>Gene clusterFunction (mathematics)NamespaceStability theoryRevision controlGroup actionTerm (mathematics)Computer animation
10:58
MetadataSpacetimeData typeDefault (computer science)NamespaceIntegerConfiguration spaceModulo (jargon)outputComputer wormModule (mathematics)Data modelRepresentational state transferLocal GroupWorkstation <Musikinstrument>Event horizonMechanism designPay televisionPlastikkarteElectric currentFunction (mathematics)Game controllerModul <Datentyp>PressurePressureServer (computing)Client (computing)Object (grammar)Data structureCache (computing)Core dumpPoint (geometry)Loop (music)CodeMereologyRight anglePhysical systemEvent horizonNamespacePattern languageInformationPlastikkarteReal-time operating systemRepresentational state transferStreaming mediaUniqueness quantificationConnected spaceCASE <Informatik>Data storage deviceCountingWordModule (mathematics)View (database)Socket-SchnittstelleWeb 2.02 (number)Software architectureoutputGroup actionBitBuildingArrow of timeDifferent (Kate Ryan album)MetadataInternet der DingeProcess (computing)NumberGame controllerComputing platformDefault (computer science)Workstation <Musikinstrument>Revision controlMathematicsAlpha (investment)Arithmetic meanTraffic reportingReal numberConnectivity (graph theory)State of matterFormal languageTerm (mathematics)Greatest elementSource codeMechanism designConcurrency (computer science)Uniformer RaumArchaeological field surveyLogicLevel (video gaming)Film editingElectronic mailing listField (computer science)Spectrum (functional analysis)Semiconductor memoryUltraviolet photoelectron spectroscopySoftware testingGodDatabaseCasting (performing arts)Block (periodic table)Bit rateSpacetimeSpeech synthesisFocus (optics)Set (mathematics)Semantics (computer science)Multiplication signMusical ensembleMathematical singularityService (economics)Open sourceType theoryCycle (graph theory)InfinityLetterpress printingSocial classComputer animation
20:06
Library (computing)Client (computing)Rule of inferenceProgrammable read-only memoryMetadataSpacetimeData typeNamespaceDefault (computer science)outputIntegerConfiguration spaceModule (mathematics)CountingJava appletConvex hullWechselseitige InformationEmailPermianProcess (computing)MiniDiscClient (computing)Java appletRight angleHydraulic jumpComputer animationSource code
20:28
Data conversionDivision (mathematics)Moment (mathematics)Object (grammar)Revision controlMathematicsServer (computing)DatabaseProjective planeData conversionMultiplication signClient (computing)Alpha (investment)Data structureCategory of beingBuildingPhysical system19 (number)Video gameCondition numberComputer animation
21:34
Data storage deviceCodierung <Programmierung>Data conversionRevision controlLemma (mathematics)Data storage deviceMultiplication signPresentation of a groupObject (grammar)Revision controlClient (computing)Data conversionCodeDatabaseVideo gameDigital photographyAlpha (investment)Key (cryptography)Representation (politics)Buffer solutionComputer animation
22:22
Dependent and independent variablesData conversionClient (computing)Server (computing)Data conversionObject (grammar)Revision controlZoom lensData storage deviceConnectivity (graph theory)Level (video gaming)Product (business)Goodness of fitAdditionCodierung <Programmierung>Social classSource codeForm (programming)Extension (kinesiology)Content (media)Software developerBus (computing)Computer-assisted translationComputer animation
23:49
Game controllerOpen setFormal languageObject (grammar)Different (Kate Ryan album)Physical systemConnectivity (graph theory)40 (number)Client (computing)Forcing (mathematics)Game controllerPairwise comparisonBitAreaMechanism designRight angleState observerData conversion1 (number)Front and back endsAlpha (investment)Pattern languageComputer animation
24:50
Beer steinRepresentational state transferUniform convergenceModul <Datentyp>Event horizonNumbering schemeUniformer RaumClient (computing)Limit (category theory)String (computer science)Formal languageModule (mathematics)Field (computer science)Extension (kinesiology)Event horizonDifferent (Kate Ryan album)Type theoryRegulärer Ausdruck <Textverarbeitung>Electric generatorClient (computing)Endliche ModelltheorieAnalytic continuationValidity (statistics)Auditory maskingSource codeMereologySampling (statistics)ExpressionObject (grammar)Computer animation
25:49
DatabaseFormal languageComponent-based software engineeringSpacetimeRevision controlProjective planePhysical systemPlastikkarteGame controllerConnectivity (graph theory)Formal languageClient (computing)Revision controlCASE <Informatik>User interfaceSlide ruleFiber bundleRight angleHypermediaPerturbation theoryComputer animation
27:52
CodeBitData conversionMereologyRevision controlFunctional (mathematics)Positional notationYouTubeMultiplication signSet (mathematics)1 (number)Alpha (investment)Computer animation
28:47
Point cloudOpen sourceComputer animation
Transcript: English(auto-generated)