Rusty instruments
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Number of Parts | 490 | |
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License | CC Attribution 2.0 Belgium: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/47454 (DOI) | |
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00:00
BuildingDigital signalMusical ensembleCodeFocus (optics)Programming languageTheoryPhysical computingComputer networkExecution unitInclusion mapBitIntegrated development environmentMusical ensembleSoftwareStudent's t-testBuildingWebsiteCollaborationismVapor barrierLink (knot theory)CodeMultiplication signProjective planeControl engineeringPhysical computingComputer scienceMoment (mathematics)Materialization (paranormal)Mixed realityDemo (music)Open setInteractive televisionAreaVisual programming languageControl flowUniverse (mathematics)Maxima and minimaComputer programmingMachine visionData miningSource code
02:13
Interior (topology)Nachlauf <Strömungsmechanik>Execution unitMultiplication signLaptopTelecommunicationView (database)Chemical equationMusical ensembleRight angleProgramming languageCoefficient of determinationPerspective (visual)Row (database)Point (geometry)FrequencyCodeForm (programming)Standard deviationEvent horizonComputer musicClassical physicsQuicksortComputer animation
05:05
WhiteboardComplete metric spaceSoftware protection dongleElectric generatorBuffer overflowData managementOperational amplifierScanning tunneling microscopeAbstractionExistential quantificationFlow separationSoftwareMultiplication signComputing platformDevice driverDemo (music)QuicksortProjective planeBuildingMusical ensembleProgramming languageRevision controlLaptopKeyboard shortcutDifferent (Kate Ryan album)Channel capacityConnected spaceVirtual machineVisual programming languageBlogFeedbackPressureSoftware testing1 (number)WindowTouch typingDigitizingTouchscreenField (computer science)Parameter (computer programming)Modal logicBitComputer hardwareBinary codeComputer programmingKey (cryptography)Mobile appGoodness of fitCodeTDMAType theoryKernel (computing)MetreService (economics)Real numberStudent's t-testReal-time operating systemPunched cardPhysical lawLine (geometry)Boss CorporationStack (abstract data type)Limit (category theory)Execution unitSystem callIntegrated development environmentFactory (trading post)Crash (computing)GodComputer animation
12:05
Canadian Light SourceProgramming languageUniformer RaumFeedbackSupersonic speedTexture mappingCodeDegree (graph theory)Point (geometry)Information securityComputer programmingFunctional programmingMultiplication signExpressionExterior algebraMusical ensembleVirtual machineBitWritingFamilyControl engineeringMereologyAbstractionUniverse (mathematics)SoftwareStack (abstract data type)Programming languageExtension (kinesiology)Range (statistics)Fitness functionComputer scienceData managementRoundness (object)Message passingProgrammschleifeStudent's t-testPower (physics)QuicksortTorusType theoryFluid staticsInterpreter (computing)WordPolymorphism (materials science)Data miningPhysical systemMetaprogrammierungAdditionMathematicsDiagramCartesian coordinate systemError messageScripting languageInteractive televisionProblemorientierte ProgrammierspracheWebsiteAssembly languageFeedbackSampling (statistics)Digital divideProgrammer (hardware)Physical lawECosCycle (graph theory)Right angleLine (geometry)MappingPeer-to-peerInsertion lossWhiteboardGraph (mathematics)
19:00
FeedbackSupersonic speedTexture mappingTwin primeBlock (periodic table)Computer hardwareArmPoint (geometry)Virtual machineCuboidArithmetic meanProgramming languageRaster graphicsLibrary (computing)NumberPhysical systemCodeOpen setDifferent (Kate Ryan album)Control engineeringProblemorientierte ProgrammierspracheMathematicianSymbolic computationTerm (mathematics)MappingFunctional programmingComputer fileReal-time operating systemMicrocontrollerDevice driverExtension (kinesiology)NeuroinformatikTelecommunicationExpressionMusical ensembleProcess (computing)Computer programmingAverageWritingBitInheritance (object-oriented programming)Group actionPlastikkarteArtistic renderingSpacetimeLine (geometry)Graph (mathematics)Touch typingLevel (video gaming)Moment (mathematics)Capability Maturity ModelSensitivity analysisWindowGame controllerMessage passingSingle-precision floating-point formatMathematicsFitness functionTemplate (C++)Greatest elementMereologyComputing platformRaw image format2 (number)Latent heatEmbedded systemService (economics)GodSampling (statistics)System callDifferential operatorForm (programming)Right angleComputer animation
25:56
Physical lawGame controllerInterior (topology)PolygonRepresentation (politics)Compilation albumShape (magazine)TessellationAssembly languageProgramming languageText editorWeb browserComputer programmingShape (magazine)Address spaceTouchscreenLine (geometry)FrequencyPosition operatorMusical ensembleRow (database)Point (geometry)Term (mathematics)Right angleProblemorientierte ProgrammierspracheMappingPhysical systemTriangleWeb 2.0Type theoryGame theoryPhase transitionPrimitive (album)Computer hardwareLevel (video gaming)BitControl engineeringCurveNumberRepresentation (politics)NP-hardStandard deviationMultiplicationTouch typingAssembly languageOperator (mathematics)Multiplication signParameter (computer programming)Pointer (computer programming)Image resolutionCASE <Informatik>Workstation <Musikinstrument>Shared memoryGroup actionOrder (biology)Latent heatGraphics processing unitData typeVideo gameInformation overloadRaster graphicsMessage passingSocial classSet (mathematics)Vector spacePolygon meshExpressionExtension (kinesiology)Square numberSpline (mathematics)MetadataMereologyTesselationComputer animation
31:20
Shape (magazine)TessellationAssembly languageBlock (periodic table)VelocityStreaming mediaFunctional programmingProcess (computing)Function (mathematics)Line (geometry)Table (information)CircleGraph coloringSoftware bugProgramming languagePhysical systemShape (magazine)CompilerPoint (geometry)Functional programmingRectangleMusical ensembleTriangleProcess (computing)NumberRoundness (object)MappingBitWeb applicationAssembly languageCartesian coordinate systemSquare numberState observerArtistic renderingSlide ruleProjective planeBuffer solutionQuicksortCuboidPhase transitionCodeSoftwareNichtlineares GleichungssystemRaster graphicsThread (computing)Fiber bundleUniqueness quantificationMereologyDemosceneOrder (biology)AeroelasticityPixelPairwise comparisonRepetitionGeometryElectronic mailing listGradientRight angleRippingSoftware testingSound effectConnected spaceFamilyReal-time operating systemInheritance (object-oriented programming)Web 2.0Interactive televisionPersonal identification numberMedical imaging
36:28
Process (computing)Function (mathematics)Line (geometry)Punched cardControl engineeringMultiplication signCodeWebsiteComputer fileThread (computing)Frame problemLoop (music)Process (computing)Slide ruleVariable (mathematics)RecursionImplementationInteractive televisionPlastikkarteSound effectCompilerStrutReal-time operating systemFunctional programmingSingle-precision floating-point formatVideo gameInterior (topology)Flow separationQueue (abstract data type)Point (geometry)NeuroinformatikWorkstation <Musikinstrument>View (database)MereologyCartesian coordinate systemScripting languageService (economics)Inheritance (object-oriented programming)CausalityTask (computing)Computer animation
39:26
Universe (mathematics)VideoconferencingLevel (video gaming)Musical ensembleControl systemCodeFamilyMedical imagingInformation securityCartesian coordinate systemBitMereologyComputer animationLecture/Conference
41:15
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Transcript: English(auto-generated)