We're sorry but this page doesn't work properly without JavaScript enabled. Please enable it to continue.
Feedback

Classify things in Go: the easy way.

00:00

Formal Metadata

Title
Classify things in Go: the easy way.
Subtitle
Building classifiers quickly with the community contributions.
Title of Series
Number of Parts
490
Author
License
CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
Identifiers
Publisher
Release Date
Language

Content Metadata

Subject Area
Genre
Abstract
Go and public training models can provide great potential: A fast way to build "eyes around the world", also known as classifiers. And with great powers, come great opportunities, such as building fantastic applications to turn our world a better place to live through the technology with few steps. Go and public training models can provide great potential: A fast way to build "eyes around the world", also known as classifiers. And with great powers, come great opportunities, such as building fantastic applications to turn our world a better place to live through the technology. The GO language, have GoCV package, and it provides the most modern and advanced Computational Vision libraries that exist like OpenCV. In this talk, I'll demonstrate how to use public models from TensorFlow Hub and OpenCV library to easily build classifiers for APIs, taking a super leap from draft to a working classifier, in a few steps! The idea is to demystify the concepts behind classifiers and show how to build one in a few steps and make rankers accessible to the business, showing how GO does this in a unique, scalable and self-performing way, and of course, encouraging the community to contribute and sharing more training models to they can turn more and more accurate!
BuildingAverageDifferent (Kate Ryan album)PlanningProgramming languageComputer hardwareSoftwareInternet der DingeComputer animationLecture/Conference
Open setModel theoryContent (media)Computer-generated imageryVideoconferencingMachine visionComputerEndliche ModelltheorieObject (grammar)Wave packetClient (computing)Product (business)Proof theoryTerm (mathematics)Execution unitEndliche ModelltheorieTerm (mathematics)Multiplication signFormal languageMedical imagingComputational visualisticsVirtual machineProduct (business)Client (computing)System callBasis <Mathematik>Marginal distributionReading (process)Chaos (cosmogony)DampingLattice (order)Scheduling (computing)Independence (probability theory)Real numberInternet der DingeComputer animation
Open sourceIntelMachine visionLibrary (computing)CodeOpen setComputer fileMereologySystem callLibrary (computing)Computational visualisticsRule of inferenceLie groupWindowEndliche ModelltheorieSource codeWave packetBlock (periodic table)Machine visionSoftware engineeringRevision controlTunisOpen sourceComputer animation
Presentation of a groupComputer animation
Machine visionDirected graphVideo gameTheoryComputer programmingCodeComputer animation
VotingWindowCodeSource codeComputer animationMeeting/Interview
Meeting/Interview
Computer programmingClosed setLaptopPresentation of a groupTheorySystem callComputational visualisticsCodeTouch typingLecture/Conference
Chi-squared distributionRankingSoftware testingSource code
Chi-squared distributionSource codeComputer animationLecture/Conference
Web pageMaxima and minimaComputer programmingSource code
Execution unitLecture/Conference
Chi-squared distributionLogic gateWebsiteDataflowLecture/ConferenceSource code
Formal languageModel theoryModulo (jargon)Modul <Datentyp>Library (computing)Virtual machineHeat transferTask (computing)Process (computing)Endliche ModelltheorieComputer animation
Image warpingSource codeLecture/Conference
Computer animationLecture/Conference
Virtual machineRippingGraph coloringComputer animationLecture/Conference
Mach's principleField (computer science)Computer animationLecture/Conference
Computer animation
Computer animationLecture/Conference
Video gameWater vaporComputer animationLecture/Conference
Computer animationLecture/Conference
Computer animationLecture/Conference
Goodness of fitComputer animationLecture/Conference
MaizeLocal ringMaxima and minimaInclusion mapCore dumpView (database)Endliche ModelltheorieProcess (computing)Lecture/ConferenceSource code
QR codePresentation of a groupPresentation of a groupMachine visionSoftware frameworkLink (knot theory)Office suiteComputational visualisticsLibrary (computing)Open sourceSoftware repositoryLecture/ConferenceComputer animation
Process (computing)Ring (mathematics)Water vaporBlock (periodic table)BuildingReading (process)Machine visionType theoryAreaEndliche ModelltheorieFormal languageDiscrete element methodGoogolInheritance (object-oriented programming)Computational visualisticsComputer-assisted translationSoftwareGraph coloringIdentifiabilityModel theoryFreewareComputer animation
Open sourcePoint cloudFacebookLecture/Conference
Transcript: English(auto-generated)