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Deployment to hardware

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Deployment to hardware
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A multi pipeline challenge
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490
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CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Our project takes a fun, road-following app which leverages a basic neural network and deploys it to real hardware with an OStree update system. This has meant managing a variety of different CI-runners; GPU, aarch64 and x86_64. These have variety of different dependencies, drivers and have interfaces with a number of services and caches. I will focus on how we constructed and developed our CI pipelines to build, test and integrate a number of disparate components to produce images and push updates into an OStree server to be deployed over the air onto our hardware.