Creating GPX tracks from cycle routes in OpenStreetMap
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Number of Parts | 490 | |
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License | CC Attribution 2.0 Belgium: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/47017 (DOI) | |
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00:00
Process (computing)Cycle (graph theory)Complete metric spaceAreaPersonal identification numberCycle (graph theory)TrailRoutingBitSampling (statistics)Level (video gaming)Process (computing)Computer animation
00:39
Multiplication signCycle (graph theory)State of matterRoutingWebsiteSpeech synthesisInjektivitätComputer animation
01:06
Cycle (graph theory)Boris (given name)Cycle (graph theory)RoutingEvent horizonSign (mathematics)MetreOnline helpComputer animation
01:42
Cycle (graph theory)WebsiteRoutingMathematicsCycle (graph theory)Open setLevel (video gaming)Computer filePresentation of a groupComputer animation
02:15
Computer fileRoutingSheaf (mathematics)BitNeuroinformatikMobile appComputer fileCycle (graph theory)Open setLevel (video gaming)TrailSpacetimeView (database)Computer animation
02:40
Finitary relationData modelCycle (graph theory)Theory of relativityRoutingData modelLevel (video gaming)Open setMereologyLibrary (computing)Computer fileLine (geometry)Bit ratePersonal identification numberTrailEncryptionComputer animation
03:16
MereologyDifferent (Kate Ryan album)Functional (mathematics)Line (geometry)Computer fileConsistencyRoutingOpen setLevel (video gaming)
03:50
Graph coloringSheaf (mathematics)Open setLine (geometry)Level (video gaming)Near-ringShape (magazine)RoutingComputer animationDiagram
04:13
Cycle (graph theory)RoutingLattice (order)Line (geometry)TrailPoint (geometry)Bit rateRight angleGreen's functionWebsiteWeb 2.0Computer animation
04:53
RoutingPoint (geometry)Line (geometry)BitCycle (graph theory)View (database)Level (video gaming)AdditionComputer animation
05:19
Process (computing)Matrix (mathematics)CoefficientDistanceDirection (geometry)Dijkstra's algorithmAlgorithmPoint (geometry)Cycle (graph theory)Open setRoutingBitLevel (video gaming)ResultantPoint (geometry)Ferry CorstenMatrix (mathematics)Process (computing)Computer fileCASE <Informatik>Direction (geometry)CoefficientQuery languageComputer configurationLine (geometry)Dijkstra's algorithmDifferent (Kate Ryan album)Binary fileMultiplication signNumberSheaf (mathematics)DistanceTheory of relativityHydraulic jumpConnected spaceRoundness (object)Bit rateMachine visionConnectivity (graph theory)CoalitionSet (mathematics)Condition numberRight angleReading (process)Extreme programmingComplete metric spaceExplosionComputer animation
10:04
Link (knot theory)Computer configurationHydraulic jumpRoutingComplete metric spaceAlgorithmScaling (geometry)Process (computing)MappingCycle (graph theory)ConsistencyComputer animation
10:32
RoutingAlgorithmConsistencyCycle (graph theory)NumberSheaf (mathematics)Different (Kate Ryan album)Medical imagingComputer animation
11:06
WindowModemMIDISheaf (mathematics)Resolvent formalismGroup actionRevision controlReading (process)RoutingPhysical lawBit rateComputer animation
11:45
Cycle (graph theory)Computer fileSheaf (mathematics)RoutingView (database)Reading (process)Computer animation
12:26
Physical systemContinuous functionPoint (geometry)NumberMultiplication signPoint (geometry)Moment (mathematics)FeedbackProcess (computing)Graph (mathematics)Sheaf (mathematics)Analytic continuationCycle (graph theory)RoutingComputer filePhysical systemDependent and independent variablesAdventure gameOpen setProfil (magazine)Coordinate systemCASE <Informatik>Limit (category theory)Network topologyFunctional (mathematics)Mobile appShooting methodAdditionReading (process)Digital photographyLevel (video gaming)Bit rateComputer animation
15:23
FrequencyRing (mathematics)Goodness of fitRoutingCycle (graph theory)Latent heatMultiplication signOpen setGraph (mathematics)RootMoment (mathematics)CausalityBoss CorporationInformationWhiteboardGodLevel (video gaming)CASE <Informatik>Computer animation
17:37
Level (video gaming)RoutingSoftwareEndliche ModelltheorieDataflowPerformance appraisalOpen setProjective planeDigitizingLaptopCartesian coordinate systemMappingMultiplication signStandard deviationTrailMereologyConsistencyCycle (graph theory)Different (Kate Ryan album)Coordinate systemCASE <Informatik>BuildingOperator (mathematics)Point (geometry)Focus (optics)Bit rateService (economics)Condition numberQuicksortShared memoryAreaProduct (business)Graph (mathematics)Data storage deviceCodeComputer animation
22:59
WindowLevel (video gaming)Division (mathematics)Computer clusterRow (database)BitLatent heatType theoryDifferent (Kate Ryan album)CoefficientMatrix (mathematics)RoutingSheaf (mathematics)WeightRevision controlComplete metric spaceExtension (kinesiology)Insertion lossElectronic mailing listComputer animation
23:59
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Transcript: English(auto-generated)