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Blender, Coming of Age

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Title
Blender, Coming of Age
Subtitle
18 years of Blender open source projects
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490
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CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Abstract
The presentation is going to be audiovisual and entertaining; based on a number of short videos I want to tell the story of Blender. Starting in late 90s, how Blender became open source, going over the big milestones for Blender, end ending with the fast growth of our project and the interest of the film and game industry. Blender now is a more mature project now, which involves a different dynamics than it used to be. How are we going to tackle the challenges of the industry, while not losing the community that brought us this far?