We're sorry but this page doesn't work properly without JavaScript enabled. Please enable it to continue.
Feedback

Beating Mastermind

Formal Metadata

Title
Beating Mastermind
Subtitle
Winning Games, Translating Math to Code, and Learning from Donald Knuth
Alternative Title
Beating Mastermind: Winning with the help of Donald Knuth
Title of Series
Number of Parts
66
Author
Contributors
License
CC Attribution 3.0 Unported:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
Identifiers
Publisher
Release Date
Language

Content Metadata

Subject Area
Genre
Abstract
Come solve logic games with Ruby, learn about minimax algorithms, and turn a paper into code. There are lots of "solved" problems out there that don't have a good library available -- learn how to write one yourself. We'll take a paper written by Donald Knuth (the "father of analysis of algorithms" and author of "The Art of Computer Science") and use it to solve a game called Mastermind that many people (including me) played as children. We'll look at the game, walk through the paper, turn the prose and math into code, understand minimax algorithms, and never lose at Mastermind again!