GPU Userspace - kernel interface & Radeon kernel modesetting status
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Number of Parts | 97 | |
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License | CC Attribution 2.0 Belgium: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/45708 (DOI) | |
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00:00
MereologyStudent's t-testCompilerHacker (term)PlanningSelf-organizationWordView (database)Point (geometry)Moment (mathematics)Computer hardwareCompiler constructionComputer animation
01:20
Function (mathematics)Computer hardwareShader <Informatik>Transformation (genetics)Revision controlArray data structurePrimitive (album)PixelDevice driverSoftware frameworkPoint (geometry)Formal languageFunctional (mathematics)CuboidRight angleBlock (periodic table)Computer animation
02:03
Device driverCompilation albumComputer hardwareRepresentation (politics)Data structureBinary codeMachine codeMultiplication signCodeData storage deviceComputer animation
02:34
Form (programming)Mathematical optimizationCompilerCompilation albumComputer hardwareMachine codeAssembly languageExtension (kinesiology)CASE <Informatik>Functional (mathematics)Level (video gaming)State of matterExclusive orVirtual machineComputer animation
03:22
Programmer (hardware)Device driverRAIDTerm (mathematics)Assembly languageComputer hardwareSingle-precision floating-point formatCASE <Informatik>Natural numberComputer animation
04:11
Programmer (hardware)Revision controlDifferent (Kate Ryan album)CuboidShader <Informatik>Computer hardwareTerm (mathematics)Probability density functionComputer animation
04:42
Machine codeRight angleExterior algebraField (computer science)Absolute valueComputer fileView (database)Computer hardware2 (number)BitCorrespondence (mathematics)CuboidProcess (computing)Connectivity (graph theory)Negative numberDataflowGame controllerLink (knot theory)Computer animation
06:27
Point (geometry)View (database)Computer hardwareGoodness of fitCASE <Informatik>Computer programmingTrigonometric functionsEmulatorSineSlide ruleVector spaceCoprocessorExecution unitMathematical optimizationCycle (graph theory)Scalar fieldLimit (category theory)MereologyComputer fileMultiplication signDataflowGame controllerScaling (geometry)Alpha (investment)Connectivity (graph theory)Term (mathematics)CodeAdditionMathematicsTrigonometryoutputTexture mappingShared memoryComputer animation
08:52
Structured programmingSynchronizationFile formatArithmetic logic unitMultiplication signGroup actionTexture mappingRectangleCompass (drafting)Plug-in (computing)Scaling (geometry)Block (periodic table)Mathematical optimizationScheduling (computing)Computer hardwareVector potentialShader <Informatik>SequenceWordFile formatSynchronizationNormal (geometry)ResultantSet (mathematics)Point (geometry)WritingFlagField (computer science)AdditionBitLimit (category theory)NumberConstructor (object-oriented programming)Goodness of fitLine (geometry)Proof theoryComputer animation
11:08
Predicate (grammar)Function (mathematics)Function (mathematics)Alpha (investment)Connectivity (graph theory)Hacker (term)Vector spaceMessage passingTheoryHeegaard splittingException handlingExecution unitSource codeField (computer science)PixelVariable (mathematics)Stack (abstract data type)Computer fileMereologyoutputDifferent (Kate Ryan album)Product (business)Multiplication signReplication (computing)Selectivity (electronic)Computer animation
12:55
Shader <Informatik>Function (mathematics)Alpha (investment)ResultantExecution unitConnectivity (graph theory)Vector spaceEmulatorCodeScheduling (computing)Scalar fieldHeegaard splittingTerm (mathematics)Computer animation
13:59
AdditionMultiplicationDifferenz <Mathematik>Limit (category theory)Linear codeInterpolationSource codeComputer animationProgram flowchart
14:34
Game controllerPixelDataflowBranch (computer science)Computer hardwareLevel (video gaming)Just-in-Time-CompilerMathematical optimizationComputer animation
15:21
CodeDevice driverReverse engineeringComputer hardwareLevel (video gaming)CompilerShared memoryMessage passingDecision theoryLoop (music)Device driverCodeInteractive televisionEmulatorSoftware bugPoint (geometry)View (database)Computer programmingComplex (psychology)MathematicsMultiplication signMachine codeRepresentation (politics)Computer animation
16:58
Heegaard splittingMessage passingCodeGaussian eliminationForm (programming)Data structureConnectivity (graph theory)File formatEmulatoroutputMultiplication signComputer hardwareScheduling (computing)Usability1 (number)Level (video gaming)Computer programmingIntermediate languageMedical imagingException handlingPasswordComputer animation
18:48
MultiplicationCompilation albumCodeMessage passingSingle-precision floating-point formatCompilation albumShader <Informatik>Cartesian coordinate systemDisk read-and-write headInformationMultiplication signComputer hardwareMereologyComputer animation
19:45
Broadcast programmingShader <Informatik>Compilation albumMedical imagingGaussian eliminationComputer programmingNeuroinformatikResource allocationMultiplication signShared memoryCodeSubsetBitEmulatorLimit (category theory)Message passingSoftware maintenancePoint (geometry)Computer animation
20:21
Computer hardwareData structureElectronic mailing listComputer programmingRepresentation (politics)File formatLogical constantIntermediate languageComputer animation
21:02
CASE <Informatik>BefehlsprozessorData structureComputer programmingGraphics processing unitMathematical optimizationMixed realityRepresentation (politics)Connectivity (graph theory)BitInvariant (mathematics)Stability theorySoftware bugCondition numberVector spaceElectronic mailing listTheoryAbstractionLevel (video gaming)Computer animation
24:45
Functional (mathematics)Compilation albumPoint (geometry)Data structureResource allocationArray data structureSemiconductor memoryBitCompilerGame controllerProgrammschleifeShader <Informatik>DataflowMathematical optimizationAreaComputer animation
26:09
Loop (music)Computer programmingCodeProgrammschleifeGaussian eliminationBranch (computer science)MereologyDataflowLoop (music)Machine codeComputer hardwareComputer animationLecture/Conference
27:00
Mathematical optimizationPrincipal component analysisComputer hardwareHidden Markov modelLevel (video gaming)Device driverUsabilityInformationRepresentation (politics)View (database)Translation (relic)Transformation (genetics)BitComputer programmingCompilerIndependence (probability theory)Data structureBinary multiplierAlpha (investment)Heegaard splittingScalar fieldBuildingMultiplication signPoint (geometry)Front and back endsConnectivity (graph theory)Link (knot theory)Device driverGoodness of fitMessage passingFile formatComputer animation
31:02
Product (business)Computer reservations systemFunctional (mathematics)State of matterMathematical optimizationIndependence (probability theory)CompilerComputer hardwareComputer programmingConnected spaceCodeInformationComputer animation
32:37
Game controllerComputer programmingDataflowSoftware repositoryPairwise comparisonFile archiverTraffic reportingIntermediate languageMathematical optimizationImplementationRepresentation (politics)Message passingFunctional (mathematics)AdditionMathematicsOcean currentEndliche ModelltheorieMereologyCompilerCompilation albumOnline helpComputer animation
33:53
CoprocessorVector spaceLatent heatAssembly languageComputer hardwareMathematical optimizationConnectivity (graph theory)Execution unitMessage passingVertex (graph theory)GeometryShared memoryScheduling (computing)Selectivity (electronic)Vector potentialCodeHeegaard splittingData structureTrigonometric functionsEndliche ModelltheorieOperator (mathematics)Scalar fieldMappingFlow separationDigital photographyShader <Informatik>Computer animation
35:43
Compilation albumCartesian coordinate systemGoodness of fitCompass (drafting)BitResultantDisk read-and-write headFlagProjective planePlug-in (computing)Expert systemSlide ruleGame theoryShader <Informatik>Latent heatOpen sourceFunction (mathematics)Compiler constructionCombinational logicComputer animation
37:11
Shader <Informatik>Raster graphicsSoftware bugCompilerSoftwareSoftware developerSource codeHigh-level programming languageMultiplication signPattern languageLevel (video gaming)Compilation albumMathematical optimizationElectric generatorTheoryTransformation (genetics)Combinational logicSoftware testingCodeSuite (music)Linear regressionLatent heatShader <Informatik>Function (mathematics)MultiplicationRight angleResultantComputer animation
Transcript: English(auto-generated)