We're sorry but this page doesn't work properly without JavaScript enabled. Please enable it to continue.
Feedback

Tools of the Trade: The Making of a Code Editor.

00:00

Formal Metadata

Title
Tools of the Trade: The Making of a Code Editor.
Subtitle
The story of how a Sunday afternoon hack accidentally turned into an IDE.
Title of Series
Number of Parts
118
Author
License
CC Attribution - NonCommercial - ShareAlike 3.0 Unported:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this
Identifiers
Publisher
Release Date
Language

Content Metadata

Subject Area
Genre
Abstract
This talk tells the story of Mu, a native code editor written in Python (https://codewith.mu/). One Sunday afternoon I foolishly asked myself, ""How hard can it be to write a simple code editor?"" Several years later an international team of volunteers are still working on the project. We have had to address: Cross platform GUI development. Cross platform packaging solutions for Python. Creating an interactive visual debugger. Integrating with iPython notebook. Integrating with various IoT MicroPython devices. Integrating with frameworks such as PyGame/PyGameZero and Flask. Automating cross platform testing. Researching and testing UX with a challenging user base. Accessibility for all. Internationalisation. Creating an inclusive, welcoming and supportive community. This talk will explain why Mu was created, how Mu was created and, most importantly, shares the decision making, technical research and implementation details of Mu in the hope others can learn from our mistakes, mis-steps and muck-ups.
Keywords
Integrated development environmentGraphics softwareMachine codeQuicksortGraphics softwareEmailMachine codeComputer programExpressionArithmetic progressionLecture/Conference
Graphics softwareMachine codeSoftware developerSoftwareFeedbackComputer-assisted translationWeb 2.0Server (computing)Moment (mathematics)DampingGame theoryGraphics softwareAdventure gameMachine codeTurtle graphicsProgramming languageSimilarity (geometry)Graphische ProgrammierungHill differential equationStudent's t-testMusical ensembleQuicksortDegree (graph theory)Multiplication signComputer programResultantPower (physics)Endliche ModelltheorieSoftware developerWhiteboardKeyboard shortcutBlock (periodic table)Expert systemObject-oriented programmingIntegrated development environmentGodError messageContext awarenessTrajectoryBitLine (geometry)Level (video gaming)Projective planeType theoryFeedbackInformationWeb applicationReal numberSoftwareRevision controlWeb browserCore dumpInstance (computer science)Goodness of fitCASE <Informatik>TouchscreenVisualization (computer graphics)Uniform resource locatorExtreme programmingProgrammschleifeExterior algebraArmModule (mathematics)
RepetitionZoom lensTrigonometryDebuggerQuicksortPerturbation theoryFeedbackWave packetFormal languageType theorySoftware developerControl flowVideoconferencingStudent's t-testUser interfacePointer (computer programming)BitMereologyZoom lensTouchscreenContext awarenessDifferent (Kate Ryan album)Programming languageRevision controlSoftwareOpen sourcePoint (geometry)WordStandard deviationWeb 2.0Speech synthesisMachine codeFlash memoryVirtual machineCore dumpTranslation (relic)Graphics softwareComputer programInternational Date LineKey (cryptography)2 (number)Server (computing)Arithmetic meanTerm (mathematics)Equivalence relationAddress spaceInternet forumVideo gameFunctional (mathematics)Computer animation
Graphical user interfaceComputer configurationKeyboard shortcutComputing platformTouchscreenMachine codeGUI widgetGraphics softwareRepetitionVideo game consoleInheritance (object-oriented programming)Software developerQuicksortProcess (computing)User interfaceCartesian coordinate systemAuthorizationMusical ensembleDirected graphSoftware developerRevision controlCross-platformSoftware maintenanceSet (mathematics)Software frameworkCapability Maturity ModelGUI widgetMoment (mathematics)Different (Kate Ryan album)Level (video gaming)Multiplication signComputer programWordType theorySlide ruleGraphics softwareTouchscreenMereologySystem callNeuroinformatikArithmetic meanUniform boundedness principleHidden Markov modelQueue (abstract data type)Group actionBitGoodness of fitInstallation artVideo game consoleZoom lensLine (geometry)Continuous integrationSpacetimeLocal ringGraphical user interfaceComputer-assisted translationOpen setNumberOpen sourceComputer configurationMachine codeCASE <Informatik>Software testingMachine codeVirtual machinePersonal identification numberProjective planePoint (geometry)Visualization (computer graphics)Control flowThread (computing)Modal logicInheritance (object-oriented programming)Operating systemComputer animation
Graphics softwareDigital electronicsRemote procedure callAsynchronous Transfer ModeMachine codeWeb browserTelecommunicationBitState of matterProjective planePower (physics)LaptopWhiteboardFeedbackMusical ensembleArtificial lifeMereologySerial portFocus (optics)Lecture/Conference
Transcript: English(auto-generated)