Tools of the Trade: The Making of a Code Editor.
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Number of Parts | 118 | |
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License | CC Attribution - NonCommercial - ShareAlike 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this | |
Identifiers | 10.5446/44817 (DOI) | |
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00:00
Integrated development environmentGraphics softwareMachine codeQuicksortGraphics softwareEmailMachine codeComputer programExpressionArithmetic progressionLecture/Conference
00:53
Graphics softwareMachine codeSoftware developerSoftwareFeedbackComputer-assisted translationWeb 2.0Server (computing)Moment (mathematics)DampingGame theoryGraphics softwareAdventure gameMachine codeTurtle graphicsProgramming languageSimilarity (geometry)Graphische ProgrammierungHill differential equationStudent's t-testMusical ensembleQuicksortDegree (graph theory)Multiplication signComputer programResultantPower (physics)Endliche ModelltheorieSoftware developerWhiteboardKeyboard shortcutBlock (periodic table)Expert systemObject-oriented programmingIntegrated development environmentGodError messageContext awarenessTrajectoryBitLine (geometry)Level (video gaming)Projective planeType theoryFeedbackInformationWeb applicationReal numberSoftwareRevision controlWeb browserCore dumpInstance (computer science)Goodness of fitCASE <Informatik>TouchscreenVisualization (computer graphics)Uniform resource locatorExtreme programmingProgrammschleifeExterior algebraArmModule (mathematics)
09:50
RepetitionZoom lensTrigonometryDebuggerQuicksortPerturbation theoryFeedbackWave packetFormal languageType theorySoftware developerControl flowVideoconferencingStudent's t-testUser interfacePointer (computer programming)BitMereologyZoom lensTouchscreenContext awarenessDifferent (Kate Ryan album)Programming languageRevision controlSoftwareOpen sourcePoint (geometry)WordStandard deviationWeb 2.0Speech synthesisMachine codeFlash memoryVirtual machineCore dumpTranslation (relic)Graphics softwareComputer programInternational Date LineKey (cryptography)2 (number)Server (computing)Arithmetic meanTerm (mathematics)Equivalence relationAddress spaceInternet forumVideo gameFunctional (mathematics)Computer animation
18:48
Graphical user interfaceComputer configurationKeyboard shortcutComputing platformTouchscreenMachine codeGUI widgetGraphics softwareRepetitionVideo game consoleInheritance (object-oriented programming)Software developerQuicksortProcess (computing)User interfaceCartesian coordinate systemAuthorizationMusical ensembleDirected graphSoftware developerRevision controlCross-platformSoftware maintenanceSet (mathematics)Software frameworkCapability Maturity ModelGUI widgetMoment (mathematics)Different (Kate Ryan album)Level (video gaming)Multiplication signComputer programWordType theorySlide ruleGraphics softwareTouchscreenMereologySystem callNeuroinformatikArithmetic meanUniform boundedness principleHidden Markov modelQueue (abstract data type)Group actionBitGoodness of fitInstallation artVideo game consoleZoom lensLine (geometry)Continuous integrationSpacetimeLocal ringGraphical user interfaceComputer-assisted translationOpen setNumberOpen sourceComputer configurationMachine codeCASE <Informatik>Software testingMachine codeVirtual machinePersonal identification numberProjective planePoint (geometry)Visualization (computer graphics)Control flowThread (computing)Modal logicInheritance (object-oriented programming)Operating systemComputer animation
27:45
Graphics softwareDigital electronicsRemote procedure callAsynchronous Transfer ModeMachine codeWeb browserTelecommunicationBitState of matterProjective planePower (physics)LaptopWhiteboardFeedbackMusical ensembleArtificial lifeMereologySerial portFocus (optics)Lecture/Conference
Transcript: English(auto-generated)