Both Python and Rust are getting more and more popularity. Although it is unfair to compare them directly, this talk aims to provide a clear comparison with a pre-defined criteria applied to a specific use-case. Writing a simulation engine is very similar to writing a game engine and requires certain features from a language or framework. Possible comparison criteria: 1. Performance 2. Simplicity 3. Amount of code necessary for a MVP 4. Utilities: docs, tests, profile 5. Compatibility Tl;dr Do I want to go back to Python after Rust? Maybe+) |