Deep Learning with TensorFlow 2.0
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Number of Parts | 118 | |
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License | CC Attribution - NonCommercial - ShareAlike 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this | |
Identifiers | 10.5446/44763 (DOI) | |
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00:00
DataflowSoftware developerCategory of beingMachine learningAreaComputer programmingMathematicsBitRevision controlMultiplication signTensorProjective planeChannel capacityVirtual machineLecture/ConferenceMeeting/Interview
01:01
GoogolLibrary (computing)Open sourceComputer networkGraphics processing unitOpen sourceComputer hardwareGraphics processing unitProjective planeNeuroinformatikLinear algebraLibrary (computing)Web pageAbstractionMathematical optimizationGoogolModel theoryConnectivity (graph theory)MathematicsBitSoftware frameworkPhysical systemLevel (video gaming)Utility softwareArtificial neural networkBefehlsprozessorDataflowAlgebraTensorMathematical statisticsComputer animation
02:43
Library (computing)Open sourceComputer networkGraphics processing unitGoogolBeta functionEndliche ModelltheorieInternationalization and localizationAsynchronous Transfer ModePixelGoogle MapsBeat (acoustics)Connected spaceLocal ringDirection (geometry)Reduction of orderGraph (mathematics)PixelMachine learningComputer fileMultiplication signGraphics tabletData centerDataflowSoftware repositoryBitSoftwareAugmented realityMathematicsBand matrixPoint (geometry)CASE <Informatik>Power (physics)Physical systemRevision controlLevel (video gaming)Asynchronous Transfer ModeMusical ensembleRight angleIntegrated development environmentArtificial neural networkScaling (geometry)Computer hardwareNeuroinformatikTouchscreenSoftware developerVirtual machineChaos (cosmogony)Focus (optics)Computer animation
05:34
ReliefSimulationAxiom of choiceUsabilityScale (map)ScalabilityDemo (music)FingerprintServer (computing)Scripting languageJava appletPointer (computer programming)RankingInformation privacyVector graphicsComputer-generated imageryNewton's law of universal gravitationDatabase normalizationMoving averageMenu (computing)Einbettung <Mathematik>Total S.A.Module (mathematics)Musical ensembleAlgorithmWave packetDataflowMedical imagingCASE <Informatik>TensorProduct (business)Endliche ModelltheorieInstance (computer science)FreewareGoogolProcess (computing)Scaling (geometry)Right angleDifferent (Kate Ryan album)Web browserInheritance (object-oriented programming)Projective planeLatent heatPower (physics)Object (grammar)Online helpAxiom of choiceSpecial unitary groupNatural languageMachine learningKeyboard shortcutSpacetimeMachine visionReinforcement learningComputer configurationUsabilityNeuroinformatikBitFile formatFormal languageLevel (video gaming)Graphics processing unitModel theoryJava appletEstimatorMoment (mathematics)BefehlsprozessorMathematicsLaptopServer (computing)CodeVirtual machineWordFunction (mathematics)Library (computing)QuicksortScalabilityResultantElectronic mailing listDatabase normalizationThermal fluctuationsBlack boxCommutatorMultilaterationBuildingGraph (mathematics)Extension (kinesiology)Computer animation
12:43
Logical constantOperator (mathematics)MultiplicationCodeGraph (mathematics)Matrix (mathematics)CASE <Informatik>BitQuicksortVariable (mathematics)Dataflow
13:18
Function (mathematics)Default (computer science)SubsetImplementation10 (number)Moment (mathematics)Installation artLatent heatStatement (computer science)BitProjective planeRegular graphCodeDataflowCarry (arithmetic)Condition numberProgrammschleifeOperator (mathematics)Functional (mathematics)Normal (geometry)Front and back endsDefault (computer science)Semiconductor memoryLevel (video gaming)Computer animation
15:40
Endliche ModelltheorieModel theoryPopulation densityCompilerInheritance (object-oriented programming)System calloutputModel theoryFunctional (mathematics)SequenceRow (database)Social classCASE <Informatik>CodeLine (geometry)Expert systemDifferent (Kate Ryan album)outputSystem callBitWave packetMetric systemDampingInsertion lossDataflowSoftware testingMathematical optimizationComputer animation
17:02
SequenceGenetic programmingGraph (mathematics)Model theoryError messageImperative programmingComplete metric spaceControl flowFunction (mathematics)Model theoryLatent heatError messageSymbol tableGame controllerInstance (computer science)CodeBytecodeCASE <Informatik>Multiplication signBitGraph (mathematics)Complete metric spaceDataflowFunctional (mathematics)Expert systemSequenceComputer animation
17:53
outputState of matterFunction (mathematics)Hyperbolic functionLine (geometry)CodeFunctional (mathematics)Graph (mathematics)Model theoryArtificial neural network2 (number)Multiplication signPoint (geometry)BenchmarkCellular automaton
19:02
Strategy gameDistribution (mathematics)Endliche ModelltheorieModel theoryPopulation densityMetric systemDistribution (mathematics)Computer hardwareStrategy gameDifferent (Kate Ryan album)Integrated development environmentGraphics processing unitScaling (geometry)Model theoryRow (database)BitLaptopCodeCASE <Informatik>Computer animation
20:04
Level (video gaming)StapeldateiFloating pointComputer-generated imagerySoftware developerVirtual machineDataflowTensorSet (mathematics)Coefficient of determinationModel theoryElectronic mailing listSoftware testingComputer-assisted translationWave packetEndliche ModelltheorieGoodness of fitSlide ruleComputer animation
20:53
Computer-generated imageryStructured programmingVideoconferencingHuman migrationCompilation albumScripting languageInformationMathematical optimizationMorley's categoricity theoremRandom numberMultinomial distributionInsertion lossBeta functionNormed vector spaceThomas KuhnModel theoryMach's principleOperator (mathematics)Inheritance (object-oriented programming)Library (computing)Virtual machineSystem callCodeWebsiteHuman migrationElectronic program guideProjective planeScripting language1 (number)Analytic continuationServer (computing)Endliche ModelltheorieRevision controlGroup actionQuicksortFeedbackDoubling the cubeRegular graphOpen sourceMedical imagingDataflowRepository (publishing)10 (number)WeightSet (mathematics)FluidWeb browserOnline helpElectronic mailing list
24:34
System callModel theoryObject (grammar)Multiplication signWave packetCASE <Informatik>Different (Kate Ryan album)EstimatorDirection (geometry)BitNatural languageQuicksortError messageMachine learningBeta functionLibrary (computing)Numbering schemeInformationComputer fileLatent heatDistribution (mathematics)Term (mathematics)Alpha (investment)Insertion lossMachine visionFunction (mathematics)NeuroinformatikUniform resource locatorNumberEndliche ModelltheorieRoundness (object)Bit rateMetric systemPoint (geometry)1 (number)Artificial neural networkSet (mathematics)BuildingInternet service providerMathematicsDataflowDampingTensorProcess (computing)Parameter (computer programming)Near-ringProjective planeVariable (mathematics)Sampling (statistics)KnotFunctional (mathematics)Interface (computing)Line integralLecture/Conference
Transcript: English(auto-generated)