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VR Map: WebXR with Real-World OSM Data

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Title
VR Map: WebXR with Real-World OSM Data
Subtitle
Simple GeoData Visualization with A-Frame
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Number of Parts
561
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License
CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Publisher
Release Date2019
LanguageEnglish

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Abstract
Mozilla's A-Frame library makes it really easy to create WebXR experiences (XR stands for Mixed Reality, i.e. Virtual and Augmented Reality) without requiring a lot of code knowledge. VR Map builds on that and the availability of real-world data from OpenStreetMap (OSM) to demonstrate how to build a model of the real world in an WebVR environment. The talk will describe what WebXR is, how building basic scenes with A-Frame works, and how those technologies were used together with live data from OpenStreetMap to create the "VR Map" demo that allows people to walk and "fly" through a model of the real world in a Virtual Reality scene rendered directly in a browser supporting the WebXR Device APIs, ideally Firefox, of course.