Memory Management
Formal Metadata
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Number of Parts | 561 | |
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License | CC Attribution 2.0 Belgium: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/44410 (DOI) | |
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00:00
Memory managementMemory managementStudent's t-testProgramming languageImplementationComputer animationXMLUML
00:17
Memory managementSweep line algorithmObject-oriented programmingControl flowSpeicherbereinigungFunctional (mathematics)Memory managementProgramming languageParsingGame theorySemiconductor memoryImplementationInterface (computing)Abstract syntax treeObject-oriented programmingStatisticsCycle (graph theory)Physical systemLecture/Conference
01:29
Control flow
01:42
LeakStatistics10 (number)Memory managementSemiconductor memoryDirected graphLink (knot theory)Computer animation
01:55
Memory managementSemiconductor memoryThresholding (image processing)Data modelObject-oriented programmingStrutSheaf (mathematics)MeasurementSemiconductor memoryUniform resource locatorMemory managementObject-oriented programmingCountingMultiplication signAuditory maskingTotal S.A.Type theoryObject-oriented programmingAttribute grammarCASE <Informatik>Endliche ModelltheoriePointer (computer programming)10 (number)Field (computer science)Computer animation
03:11
Gamma functionPersonal identification numberData modelMemory managementTerm (mathematics)Memory managementUniform resource locatorMathematicsDistribution (mathematics)Object-oriented programmingObject-oriented programmingSemiconductor memoryGreatest elementStandard deviationSpacetimePhysical systemRaw image format
03:56
Object-oriented programmingObject-oriented programmingMemory managementPhysical systemAbstractionBlock (periodic table)Repository (publishing)Software repositoryDefault (computer science)RootSheaf (mathematics)Web pageBlock (periodic table)Virtual memoryMemory managementObject-oriented programmingObject-oriented programmingThresholding (image processing)Physical systemResultantMathematical optimizationPattern languageLevel (video gaming)Proof theoryMusical ensembleSet (mathematics)Wechselseitige InformationDirection (geometry)RoutingWebsiteOctaveComputer animation
04:52
AbstractionPositional notationImplementationGraph (mathematics)Block (periodic table)Range (statistics)SpacetimeMemory managementObject-oriented programmingObject-oriented programmingLevel (video gaming)Block (periodic table)Electronic mailing listPositional notationObject-oriented programmingImplementationRange (statistics)Mathematical optimizationObject-oriented programmingRotationFreewareMemory managementComputer animation
05:52
Block (periodic table)ImplementationGraph (mathematics)EmailStrutInformationOverhead (computing)Meta elementBlock (periodic table)Semiconductor memorySubject indexingFreewareElectronic mailing listEmailProof theoryMultiplication signComputer animation
06:18
Block (periodic table)StrutElectronic mailing listFreewareImplementationState of matterState of matterBlock (periodic table)FreewareElectronic mailing listArithmetic meanInsertion lossDiagram
06:54
ImplementationRead-only memoryBlock (periodic table)Graph (mathematics)AbstractionSpacetimePhysical systemMemory managementStrutSpacetimeElectronic mailing listOverhead (computing)Physical systemMemory managementSemiconductor memoryObject-oriented programmingUniform resource locatorHyperlinkMultiplication signComputer animation
07:33
Object-oriented programmingCompilerDefault (computer science)String (computer science)Level (video gaming)Data typeRevision controlConnectivity (graph theory)Interpreter (computing)Core dumpIntegerObject-oriented programmingCASE <Informatik>Memory managementLatent heatMathematical optimizationFunctional (mathematics)String (computer science)Operator (mathematics)Constructor (object-oriented programming)System callUnicodeDigitizingIntegerMultiplication signCentralizer and normalizerInternetworking2 (number)Computer animation
08:49
Semiconductor memoryVariable (mathematics)Object-oriented programmingMemory managementDifferent (Kate Ryan album)SpeicherbereinigungObject-oriented programmingComputer animation
09:12
CountingPointer (computer programming)Memory managementCountingTable (information)Object-oriented programmingComputer animation
09:25
Overhead (computing)AlgorithmElectronic mailing listElectric generatorSpeicherbereinigungField (computer science)Topological algebraSweep line algorithmCountingThread (computing)Goodness of fitObject-oriented programmingLeakObject-oriented programmingMultiplication signFrequencyAlgorithmWordWebsiteCausalityMereologySemiconductor memoryComputer animation
11:03
TrailObject-oriented programmingInterface (computing)Letterpress printingRead-only memoryMemory managementSemiconductor memoryModule (mathematics)Tracing (software)Block (periodic table)SpeicherbereinigungLeakCartesian coordinate systemFunctional (mathematics)Type theoryInformationObject-oriented programmingOperator (mathematics)TrailFrame problemObject-oriented programmingExtension (kinesiology)Electronic mailing listInterface (computing)3 (number)ReliefCodeAsynchronous Transfer ModeRow (database)Endliche ModelltheorieMultiplication signStatisticsPairwise comparisonPattern languageMereologyComputer animation
13:36
StatisticsInterface (computing)Tracing (software)Raw image formatComputer animation
13:49
Letterpress printingRead-only memoryMemory managementStatisticsInterface (computing)Raw image formatSemiconductor memoryProgramming languageUniform resource locatorExistential quantificationIntegrated development environmentPattern languageDifferent (Kate Ryan album)Memory managementStatisticsComputer animation
14:43
Computer animation
Transcript: English(auto-generated)