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WebXR - Beyond Games & 360 Videos

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WebXR - Beyond Games & 360 Videos
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How XR goes beyond demos and games: Is XR just a trend? Or is there more to it?
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561
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CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Abstract
XR has been trending for many years, and so far we've all seen awesome demos, like being on the moon, on a roller coaster, playing horror games and watching 360 videos. But while we're busy creating standards, we're forgetting the most important part of XR. Our brain. Now, I'm not saying that we shouldn't develop what we've been already developing. But, XR is, in fact, a technology. That's more than a content medium. XR has recently used for treatment for PTSD, ADD & ADHD, OCD, various phobias, and even for vaccinations. So, what else is XR being used for? And how do tools developed by Mozilla help? Let's find out!