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3D Cartography (with vts-geospatial)

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3D Cartography (with vts-geospatial)
Alternative Title
Visual Hierarchies in 3D Cartography with vts-geospatial
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295
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CC Attribution 3.0 Germany:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Abstract
The brave new world of 3D mapping has taken little notice of time-proven rules of cartography, as if arbitrary viewing angles could somehow obliterate the need to convey a clear hierarchy of features. In this talk we will show how the vector styling capabilities in vts-geospatial may be used to overcome that long-standing shortcoming. From the choice of a basemap through the definition of intellectual and visual hierarchies to the coding of visual style, we will show how to produce 3D maps which aspire not only to the aesthetical appeal but also to the information value of a real cartographic product.
Keywords
Visual systemGoodness of fitMachine visionMereologyHexagonInformation technology consultingPhysical systemNeuroinformatikComputer animation
MappingSummierbarkeitAreaWeightComputer animation
Local GroupProduct (business)AreaMedical imagingGoogle MapsMappingParticle systemDigital libraryArithmetic meanMassDrop (liquid)QuicksortGroup actionState of matterLengthClassical physicsProduct (business)InformationCASE <Informatik>NumberFormal grammarArithmetic progressionFingerprintMereologyData mining40 (number)Process (computing)Raw image format
HexagonLocal GroupProduct (business)Texture mappingRepresentation (politics)AreaDepictionSpacetimeElement (mathematics)SpeicherhierarchieVisual systemVisualization (computer graphics)Decision theoryTexture mappingElement (mathematics)Graph (mathematics)Fitness functionPresentation of a groupCountingProduct (business)Arithmetic meanMereologyVideo gameDecision theoryVisualization (computer graphics)Field (computer science)Line (geometry)MappingBarrelled spaceComputer graphics (computer science)Interactive televisionCASE <Informatik>Digital photographyGoodness of fitDepictionDrop (liquid)Point (geometry)AngleImage resolutionMetreReading (process)Representation (politics)AreaModal logicSpacetimeSpeicherhierarchieClassical physicsWeb 2.0Metropolitan area networkBitNumeral (linguistics)Level (video gaming)Computer animation
Visual systemSpeicherhierarchieConsistencyElement (mathematics)Rule of inferenceProduct (business)MappingCASE <Informatik>Speicherhierarchie2 (number)Physical systemComputer animation
HexagonCASE <Informatik>MereologyObservational studyMappingSpacetimeOnline helpLine (geometry)Matching (graph theory)InformationWhiteboardBitOpen setAreaComputer animation
SurfaceHexagonSource codeConfiguration spaceRevision controlServer (computing)Ubuntu <Programm>Component-based software engineeringHierarchyFreewareTerm (mathematics)WebsitePhotographic mosaicDiscrete element methodVector graphicsSpeicherhierarchieVisual systemTexture mappingData storage deviceView (database)MappingServer (computing)Service (economics)SpeicherhierarchieView (database)Data storage deviceLibrary (computing)AudiovisualisierungPhotographic mosaicDescriptive statisticsRevision controlMereologyOpen sourceTerm (mathematics)WebsiteStack (abstract data type)Electronic mailing listPhysicalismSource codeTesselationUtility softwareHydraulic jumpDressing (medical)SoftwareConnectivity (graph theory)Texture mapping2 (number)Figurate numberConfiguration spaceSet (mathematics)Vector spaceCASE <Informatik>Form (programming)Gastropod shellArc (geometry)Medical imagingComputer filePhysical lawVideo gameInclusion mapPrisoner's dilemmaDigital photographyMetropolitan area networkComputer animation
MappingForm (programming)
MappingView (database)Product (business)TestbedWord2 (number)
Proxy serverView (database)Data storage deviceBitComputer fileSet (mathematics)View (database)Computer animation
View (database)Data storage deviceComputer fileTerm (mathematics)SpeicherhierarchieInformationComputer animation
SpeicherhierarchieLecture/Conference
SpeicherhierarchieOrder (biology)SpeicherhierarchieDecision theoryMappingRule of inferenceMeasurementStandard deviationComputer clusterArithmetic meanSurfaceMereology
SpeicherhierarchieHexagonMultiplicationTerm (mathematics)Computer fileSpecial unitary groupNumberSpeicherhierarchieLecture/ConferenceComputer animation
SpeicherhierarchieType theoryMappingHorizonTerm (mathematics)NumberBit
GodSpeicherhierarchieVisual systemHexagonProcess (computing)Cycle (graph theory)BitDifferent (Kate Ryan album)MathematicsBit rateJSON
Visual systemSpeicherhierarchieReliefMathematicsMappingComputer animation
WindowLemma (mathematics)Dynamic random-access memoryMereologyAngleMappingSpeicherhierarchieArithmetic meanView (database)OrbitImage resolutionOnline helpRevision controlVideo gameSource codeWebsiteImage warping
Source codeConfiguration spaceInformationTwitterVideo gameRevision controlMappingMereologyConfiguration spaceRepository (publishing)Source codeTwitterWebsiteVideoconferencingHypermediaMoment (mathematics)Arc (geometry)XMLComputer animationLecture/Conference
Configuration spaceSource codeInformationTwitterSlide ruleGoodness of fitComputer fileLecture/ConferenceComputer animation
SpeicherhierarchieNatural languageCuboidMappingComputer fileLine (geometry)Event horizonQuantumLecture/ConferenceJSON
Open sourceMereologyRoundness (object)PlanningVideoconferencingSource codePresentation of a groupLecture/Conference
Transcript: English(auto-generated)