A maquette of the Netherlands
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Number of Parts | 295 | |
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License | CC Attribution 3.0 Germany: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/43320 (DOI) | |
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00:00
Point (geometry)Multiplication signPresentation of a groupXMLComputer animationLecture/ConferenceMeeting/Interview
00:41
Data dictionaryData modelEndliche ModelltheoriePoint cloudProcess (computing)Real numberComputer animation
01:11
Point (geometry)Level (video gaming)
01:31
Computer configurationElectronic mailing listType theoryBuildingLevel (video gaming)Endliche ModelltheorieExtension (kinesiology)Line (geometry)WebsiteSet (mathematics)Universe (mathematics)
02:21
BuildingBuildingProcess (computing)Point (geometry)BitEndliche ModelltheoriePRINCE2Cellular automatonPoint cloudComputer animation
03:03
AreaPoint cloudLine (geometry)Closed setBitMedical imagingBuildingGraph coloringPosition operatorPoint (geometry)System callComputer animation
03:41
Process (computing)Point (geometry)DatabaseBoss CorporationBitMultiplication signProgramming languagePlastikkarteDot productComputer configurationSubject indexingPoint (geometry)DatabaseCodePoint cloudProcess (computing)TesselationComputer animation
04:53
File formatBound stateStructural loadArray data structureProcedural programmingPoint (geometry)Pointer (computer programming)ImplementationFunctional (mathematics)BitReal number
05:16
Bound stateFile formatStructural loadArray data structurePoint (geometry)File formatTable (information)Dot productUniform resource locatorBuildingResultantoutputGeometryQuery languageLecture/ConferenceComputer animation
05:49
Point (geometry)Curve fittingPort scannerObject (grammar)View (database)BuildingScaling (geometry)Point (geometry)CASE <Informatik>ResultantCodeGene clusterGraph coloringQuery languagePopulation densityLine (geometry)Closed setMathematicsComputer animation
06:36
Shape (magazine)Library (computing)BuildingPoint (geometry)BitMereologyNoise (electronics)Computer animation
06:58
Alpha (investment)Boundary value problemPattern recognitionPoint (geometry)Vertex (graph theory)Point (geometry)ResultantDegree (graph theory)Process (computing)MereologyShape (magazine)BuildingLibrary (computing)Different (Kate Ryan album)Endliche ModelltheorieGene clusterCASE <Informatik>Boundary value problemPerfect groupMultiplication signComputer animation
08:21
TopologyGeometryPerfect groupPoint (geometry)BitGene clusterShape (magazine)Group actionComputer animationLecture/Conference
08:47
TopologyGeometryCurve fittingBuildingLevel (video gaming)PlanningShape (magazine)CuboidCASE <Informatik>CurvatureNetwork topologySheaf (mathematics)Vertex (graph theory)Perfect groupDifferent (Kate Ryan album)BuildingSet (mathematics)MereologyRight angleMetropolitan area networkMultiplication signLibrary (computing)Sound effectLevel (video gaming)PolygonVoronoi diagramLine (geometry)SpacetimeDatabasePoint (geometry)CodeProcedural programmingBasis <Mathematik>Flow separationProcess (computing)Rule of inferenceDoubling the cubeDensity of statesProjective planeDeterminismComputer animation
11:57
VolumeAreaInclined planeDirected setResultantBuildingLevel (video gaming)Rule of inferenceMereologyBitAreaFreewareFood energyLecture/ConferenceDiagram
12:34
BefehlsprozessorBuildingWater vaporRule of inferenceBit rateLevel (video gaming)Goodness of fitNetwork topologyClosed setPopulation density2 (number)StatisticsBitMultiplication signBuildingResultantPresentation of a groupPoint (geometry)Water vaporBefehlsprozessorMaxima and minimaSingle-precision floating-point formatTrianglePoint cloudComputer animation
14:50
BuildingComputer animation
15:15
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15:35
Line (geometry)ResultantInstance (computer science)Engineering drawing
15:55
TriangleInstance (computer science)BitProcess (computing)Medical imagingComputer animation
16:22
Computer programFunction (mathematics)BuildingPolygonGeometryGoodness of fitDatabaseProcess (computing)BitSpacetimeMatching (graph theory)Multiplication signContext awarenessForm (programming)Polygon meshTriangulation (psychology)PolygonTesselationTriangleComputer animation
17:16
Open sourceKey (cryptography)WebsiteComputer animation
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Hill differential equationMereologyLine (geometry)AreaComputer configurationBookmark (World Wide Web)Zoom lensComputer animation
18:22
MereologyBookmark (World Wide Web)Sound effectProcess (computing)Level (video gaming)2 (number)BuildingSkewnessWater vaporLine (geometry)1 (number)
19:07
Multiplication signBitNetwork topologyMereologyExecution unitScaling (geometry)Shared memoryGeometryResultantProcess (computing)BuildingLink (knot theory)Term (mathematics)
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Open setSource codeOpen sourceBitComplex (psychology)BuildingPoint (geometry)Insertion lossStructural loadProjective planeComputer animation
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21:05
Source codeMereologyPatch (Unix)Boundary value problemWeightStatisticsMultiplication signFunctional (mathematics)Point (geometry)Point cloudWater vaporCodeNetwork topologyDatabaseCloningTesselation.NET FrameworkComputer animation
22:10
WebsiteData structureHexagonSlide ruleLecture/Conference
22:51
Water vaporCurve fittingTopologyGeometryStructural loadBound stateFile formatArray data structureProcess (computing)BitProcess (computing)Point (geometry)Workstation <Musikinstrument>Computer animationXML
23:23
Population densityDot productoutputNoise (electronics)Control flowInformationMultiplication signPlanningMoment (mathematics)DivisorPoint (geometry)NumberMereologyFitness functionCurveProcess (computing)PolygonCellular automatonParameter (computer programming)Lecture/Conference
Transcript: English(auto-generated)