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Sync engine unit testing for the desktop client

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Sync engine unit testing for the desktop client
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22
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CC Attribution - ShareAlike 3.0 Unported:
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This is a short presentation of unit tests in the desktop client using a new fake server implementation to be able to test mid-sync states of the sync engine, for example file manager overlay icon status fetches for various sync scenarios.
Software testingExecution unitSynchronizationClient (computing)
Case moddingSoftware testingReading (process)Interior (topology)MUDEmailMaxima and minimaPhysical systemWindowGamma functionAsynchronous Transfer ModeIcosahedronSynchronizationLocal ringSoftware testingMoment (mathematics)Computer iconComputer fileCodeSoftware developerRight angleBitDirectory serviceComputer architectureInheritance (object-oriented programming)Point cloudMereologySocial classOverlay-NetzServer (computing)Multiplication signConfiguration spaceStability theoryClient (computing)Computer animation
Computer iconSoftware testingServer (computing)Point cloudDirected graphRight angleSocial classConnected spaceGraphical user interfacePoint (geometry)CASE <Informatik>Open setCodePresentation of a groupMereologyEvent horizonNetwork socketOverlay-NetzLibrary (computing)SoftwareLoop (music)Computing platformCode refactoringLatent heatMoment (mathematics)MiniDiscFigurate numberComputer fileFilm editingData storage deviceData structureLogicState of matterUnit testingLine (geometry)File systemComputer fontHoaxSemiconductor memorySocket-SchnittstelleNormal (geometry)WeightSynchronization2 (number)Client (computing)Parallel portWritingComplete metric spaceLecture/Conference
OvalSynchronizationStatisticsElectric currentMereologySocial classServer (computing)Software testingWritingComputer animation
StatisticsProtein foldingServer (computing)Social classHoaxSoftwareCodePatch (Unix)Condition numberSoftware testingError messageCuboidSoftware bugCASE <Informatik>Connected spaceOntologyOverlay-NetzStapeldateiRight angleComputer animation
Transcript: English(auto-generated)