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Rapid backend prototyping for a geolocation-based mobile game

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Title
Rapid backend prototyping for a geolocation-based mobile game
Subtitle
With OpenResty, Redis and Docker
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611
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CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Production Year2017

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Abstract
The case of rapid prototyping of a small prototype for a server backend of ageolocation-based mobile game, using nginx, OpenResty, Redis and Docker willbe examined in the talk. Topics will include: why was the technology stackselected, what are the advantages (and some disadvantages), the architectureof the prototype, and how the features of the stack were used in theimplementation. Some words will be said on how to keep iterations on theprototype rapid and how to upgrade the project from the prototype to aproduction system.