Drums: A comparative review of different options

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Video in TIB AV-Portal: Drums: A comparative review of different options

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Drums: A comparative review of different options
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Subject Area
Computer configuration Software Internet forum Software developer Moment (mathematics) Perspective (visual) Event horizon
MIDI Data mining Goodness of fit Software Internet forum Personal digital assistant Computer configuration Multiplication sign Energy level Right angle Instance (computer science) Mereology
Beat (acoustics) Software Internet forum Real number Projective plane Video game Mereology Demoscene Green computing
Point (geometry) Beat (acoustics) Feedback Projective plane Set (mathematics) Quicksort Musical ensemble Physical system
Revision control Trail Demo (music) Mixed reality Multiplication sign Mathematical singularity Normal (geometry) Bit Musical ensemble
Multiplication sign Musical ensemble Resultant Plug-in (computing) Product (business) Neuroinformatik
MIDI Trail Multiplication Programmschleife Scaling (geometry) Mapping Drum memory Mereology Software development kit
Medical imaging Default (computer science) Pointer (computer programming) Velocity Different (Kate Ryan album) Interface (computing) Sampling (statistics) Instance (computer science) Musical ensemble
MIDI Open source Integrated development environment Musical ensemble Proper map
MIDI Trail Multiplication Scaling (geometry) Mapping MIDI Instance (computer science) Disk read-and-write head Crash (computing) Programmschleife Loop (music) Drum memory Musical ensemble Multiplication Programmschleife
Programmschleife Software Computer configuration Computer-assisted translation
Word Presentation of a group Programmschleife Serial port Dataflow Computer file output Instance (computer science) Musical ensemble Drum memory Physical system
Dataflow Computer file Fitness function Function (mathematics) Mereology Similarity (geometry) Word Programmschleife Loop (music) Sample (statistics) output Row (database) Musical ensemble Drum memory Loop (music) Library (computing)
Different (Kate Ryan album) Computer file Parameter (computer programming) Loop (music) Spectrum (functional analysis)
Point (geometry) Building Drag (physics) Computer file Online help Multiplication sign Computer file 1 (number) Special unitary group Drop (liquid) Word Programmschleife Film editing Loop (music) Computer configuration Mixed reality Shared memory Order (biology) Musical ensemble Drum memory Loop (music) Programmschleife Dean number
Asynchronous Transfer Mode Link (knot theory) Internet forum Drum memory Videoconferencing Sampling (statistics) Pattern language Text editor Pattern language Information Boss Corporation
Complex (psychology) Asynchronous Transfer Mode Inheritance (object-oriented programming) Inheritance (object-oriented programming) Channel capacity Line (geometry) Interface (computing) Volume (thermodynamics) Mereology Loop (music) Sample (statistics) Mixed reality Musical ensemble Pattern language Right angle Information Musical ensemble Text editor Summierbarkeit Loop (music) Modem Software development kit
Word Asynchronous Transfer Mode Programmschleife Loop (music) Dataflow Closed set Keyboard shortcut Pattern language Information
MIDI Asynchronous Transfer Mode User interface Mapping Pattern language Integrated development environment Information Boss Corporation
MIDI Beat (acoustics) Mapping Mixed reality Mach's principle
Axiom of choice Trail Asynchronous Transfer Mode Beat (acoustics) Multiplication sign Demo (music) Online help Limit (category theory) Student's t-test Mereology Oscillation Programmschleife Different (Kate Ryan album) Drum memory Software development kit MIDI Mapping Interface (computing) Menu (computing) Instance (computer science) Trojanisches Pferd <Informatik> Sequence Flow separation Digital rights management Software Integrated development environment Waveform Moving average Musical ensemble
Punched card Scaling (geometry) Interface (computing) Plug-in (computing) Window Fast Fourier transform
Contingency table Distance
MIDI Service (economics) Beat (acoustics) Data management Programmschleife Loop (music) Line (geometry) Cartesian coordinate system
Point (geometry) State transition system Trail Module (mathematics) Computer-generated imagery MIDI Function (mathematics) Host Identity Protocol Blog Model checking Befehlsprozessor Computer worm Arithmetic logic unit Gamma function Software development kit MIDI Service (economics) Mapping Weight Parameter (computer programming) Login Bit ACID Fluid Hausdorff space Sample (statistics) Bloch wave Bridging (networking) Musical ensemble Block (periodic table) Volume Physical system
MIDI Default (computer science) Programmschleife Different (Kate Ryan album) Multiplication sign Hidden Markov model Musical ensemble Plug-in (computing)
MIDI Service (economics)
MIDI Dataflow Mapping Electronic program guide Boom (sailing) MIDI Drum memory Mereology Programmschleife Hand fan
Plug-in (computing) Asynchronous Transfer Mode File format MIDI 1 (number) ACID Binary file Perspective (visual) Inclusion map Architecture Hill differential equation Information Drum memory Pole (complex analysis) Abelian category Multiplication
Proxy server MIDI Pattern language Drum memory Pole (complex analysis) Scalable Coherent Interface
Beat (acoustics) Mapping Velocity Multiplication sign Musical ensemble Mereology
Beat (acoustics) Scaling (geometry) Drum memory Multiplication sign Sampling (statistics) Musical ensemble Drum memory Software development kit
Type theory Plug-in (computing) Software development kit
MIDI Mapping Different (Kate Ryan album) Drum memory Velocity Right angle Drum memory Software development kit
MIDI Boss Corporation Functional (mathematics) Multiplication Beat (acoustics) Link (knot theory) Scaling (geometry) Computer file Mapping Software developer Projective plane Sampling (statistics) Vector potential Goodness of fit Computer configuration Musical ensemble Plug-in (computing) Software development kit
Scripting language MIDI Multiplication Link (knot theory) Mapping Software developer Multiplication sign Source code Shared memory 1 (number) Sound effect Instance (computer science) Lattice (order) Goodness of fit Root Drum memory Computer configuration Network topology output Quicksort Data conversion Library (computing)
Functional (mathematics) Overhead (computing) Multiplication sign 1 (number) Disk read-and-write head Mathematics Programmschleife Internet forum Different (Kate Ryan album) Term (mathematics) Computer hardware Bus (computing) Cuboid Data compression Plug-in (computing) Software development kit Mapping Magneto-optical drive Projective plane Sampling (statistics) Bit Instance (computer science) Sequence Convolution Type theory Film editing Drum memory Musical ensemble Writing
yes so well the title I had to to come up with something but
really that this is this is not about reviewing in the sense of trying to see which one is better than the other it's it's really just about seeing what exists at the moment and maybe what we
can do with those and what are they good for so first I think it's important to
to have in mind that this is from a user perspective not a developer or not not somebody that is working on designing those tools because well that's where I stand and also I see sometimes when developers are talking at conferences events and such I see them talk or on forums about the mythical user how I would use the software and in what way would maybe misuse it or whatever but my experience is the people that I mostly work with they look up to me as somebody that is tech savvy that is like a poor user or something but when I'm in those events with with developers and you guys I feel very dumped sometimes so I think it's a yes it's good to establish that probably the user that will come to use or meet those software those solutions that we have well he might be talented or maybe he's meant to become talented in the sense that maybe there are stuff that he's not capable of doing yet but
might be capable of doing because he's his musical skill will grow with him and the tool that he will be using at the beginning will be the tool that he will be comfortable when he gets to that stage as a musician so the question of Kanda Kanda software be used from a very basic skill level music-wise to a very advanced skill level is important I think so that person might not be very tech savvy for instance a very good friend of mine a very good producer he's he he had a still have a very this cool courier in Belgium well dig in Belgium right and yes so I see I've seen him once we were working in a piano piece on MIDI and I thought maybe the the part who were working on could use some sustain pedal but it was designed by hands so he'll return in MIDI and he didn't knew where he could add that stuff so it just added a reverb and well it doesn't work the same it doesn't sound the same but it was very unique in the way he used it and it worked for him so there are cases were of course there are options and we can go fetch them but most of the time people that are not that are not comfortable with anything related to technology they will just take the shorted path and yes so probably not tech savvy or maybe not tech savvy is
subjected to advertisements well basically he goes on forums eagerly by making magazines or stuff any see shiny
fancy stuff and he liked those because well those advertisements they say that the tool is well suited for him this part of it being true or not he just feel confident that if he's using that it it will allows him or enables him to to go where he wants to be and that's very important to feel confident that you have the proper tool and also
well that's probably related in the same way but he knows other musician in real life and maybe they're not using the same software as he as he does or the same solutions and that's to me it's an important aspect the fact that that trust that you have in a brand or in a solution whatever it comes from well the people that are that are creating it are making it available but also from from the community that is using it so yes and that's also where all the helps or most of the helps you will find welcome from so alright so those are the criterias that I try to had in mind when trying the different solutions we have four grams so ease of use like I said that that person he didn't about the piano part he didn't wanted to look around in forums and stuff for how to add sustain so he needs to be able to to go very quickly from there is nothing - there is something that is more or less working the song quality of course it doesn't need to be outstanding at first but can it grow with the project like you start sketching something you have a basic drum beat could you repurpose that's work you have done and make it grow with the project as you know with sorry so when the when the project will start to expand and grow and we want to mix and stuff can you bring that with you so some quality trust scene as well like I said does it makes you feel confident that you can use that to go from the very early stages of your song to the very last stages yes this is redundant alright and yes efficiency because will merge we like it when it's efficient ok
so the first solution of course is using real drummers those one I've used they're good yes so system requirements
well obviously if he is a good drummer that's better also a good drum sets lots of people I think don't understand the importance of tuning drum sets and just having overall good material when you're going into studio or intersession but you also needs lots of microphones and preamps and probably that's the most difficult thing but really good acoustics if you want to record something properly so pros well it sounds good sometimes also the drummer will do something very important it will help you design the the beat that you will try to create so the the feedback that he will give over what you're trying to write I think is very important also the more you work with a drummer the more he understands what sort of music you're wanting to make and that's also very important so in a way he's growing which are which are projects cool feature well yes cons well it sounds terrible sometimes well you need a good drummer and a good drum set so also maybe at some points you're using a very good drummer but you feel that your music is shifting towards something else and maybe that drummer will not fit your project anymore so maybe he's not very versatile and yes also super loud and beers stuff so now
oh no no wait I wanted to have you
listen to a I need to close these sessions crap hopefully this will be quick but those sessions are very loud a
very large foot so this was a session I
recorded last year I have I didn't had
the original session but I still had the the stem export for the demo we made so
the demo was recorded in like a rear singing room with normal microphones something that you could acquire for not too much money and it sounded like this I will play a little bit of this and then I will solo the the drum [Music] so this is the drum this was like you can so as you can see this was I think five five microphone setup so fairly easy setup and this is when we started mixing and then the mastered version but here I don't have the isolated track for the drum unfortunately so this is the oh sorry sorry my fault so this is the first version of the mix this was the last version of the mix I guess [Music] so for that results it took some time in for the mastering version it took some time in a professional studio so that
cost money it was a professional drummer so that costs money as well and the overall the overall finished product I'm pretty proud of but it was a lot of effort and yes it took lots of resources so now for the actual subject of this
talk plugins and and Bing and sound banks and stuff they try to bring the cost and to make it easier to achieve those results and when I started doing music on my computer this was the one thing I was dreaming of and I finally bought a license after some time it's very good but there is one big problem it doesn't run well with Linux so let's
review the pros well the song quality is outstanding it's very versatile because there are lots of kits and users are sharing lots of presets so that's very important actually it's part of that of that plug-in the fact that you can mix the drum the drum kits inside of the plug-in it can turn basically any plug-in sorry any drum kits into something else so that's very interesting it helps you design your grooves because it has a built in MIDI MIDI loops player if you will it's also very flexible with the MIDI mapping and that's important because maybe you're working with a drummer that has an electronic drum kits and he's helping you out but the mapping will be all over the place so the fact that you're capable of remapping on the fly is very very convenient also it has stereo and multi outs which means that you can start very quickly you don't need a very complicated setup in your DW to start using it just as stereo tracks and basically use presets and then once you're comfortable with the the way your song sounds you can start to tweak a little more into detail in in detail how it sounds the the biggest cons is of course well the day you will most need it it will not work and actually I've been there that that was a very terrible day very uncomfortable actually it was a paid session and yes nothing would work so that's not good
also it doesn't scale apparently so this
is this is the interface there are stuff that are so lots of small tweaks and stuff that makes it very convenient like for instance if you want to check the different velocity layers just by how high is the pointer on the on the image will give you different samples you can you can change your kits on on the fly like maybe I don't like this snare that's alright I can use this one no
it's terrible yeah why not this one like
I said presets by default there are a
lots of them [Music] and also
the dispiriting I was talking about not
here this MIDI thing I was talking about and again it comes preloaded with a lots
of them so maybe this one so again like
I said it's pretty easy to use and pretty fast to move stuff around
only problem is again it will most probably not work today we were lucky so
I don't consider this to be a proper solution if you're in open-source environments because well when you're working on something artistic it's very important to be able to stay focused on
what you're well on your targets here you you have some sounds in your head and you want to take them out so crashes and stuff that's that's a nightmare yes all right so I guess the
easiest way if you want to add tracks drum tracks to your drums to your tracks is audio loops well audio loops they're cool because well some quality can be very good they can do most jars of music no MIDI mapping problem and there are some that propose multi outs like the loop cloth for instance I don't know if you know them they're great you can even have Nate Smith playing on your on your songs so that's cool but cons well again some quality some of them are very bad and also if you're if you're changing some part if in your in your song well it won't really adapt so it doesn't scale up also if you don't have the multi outs you you cannot you cannot treat them as much as you as you'd want and also there is a big problem with audio loops and it's that we don't
really or at least until recently we
didn't really had a good software to manage those loops so there used to be
this one called simple cats I tried to install this to insulate but it yes that
was that's very so it's not practical and
doesn't work in the end so the the one
in our that just allows you to import I
mean it's good it allows you to tool it to listen to it before you import but basically that's all you can do so yes I don't consider this a proper option
because well usually people that use loops will have a lots of them so it's important to be able to - yes manipulate them in a convenient way and here's this one it's it's a new stuff it's called so
no name and it has it has some very cool features like for instance I will show you right away so it's Jackie compatible and it's Jack
compatible and it has an audio serial audio input and the reason for that is because it can listen to the music you're doing so this is a session I would use for the presentation it's one the first clip sounds like this
[Music] so if I want to find something that will
fit with that I need a rhythmic part
that will understand where those accents are so I connected the output of our
drawer to the input of Sano 9 and now if i play my loop [Music] now it has this this loop that is I've heard here basically what I just played and now what's very smart about the way they built this tool is that it can analyze all of your loops all your library and suggest stuff that are
similar in regards to different parameters such as spectrum or the tone or the pitch or whatever which is very convenient because well the spectrum
will give you all the accents so say I
want I don't know a drum that will fit this suggests maybe this one so another
thing that might seem very mundane but actually is very important about Sun and I'm this might sound silly for some of
you but actually oh yes you can
drag and drop stuff and that should be a
given but actually it's apparently not so easy because well one of the solution that
was suggested on reddit's for this very problem about managing loops was to use mix to do it but the problem would mix is that the file explorer wouldn't allow
you to drag and drop so all right let's say we have found some stuff fits or at least that we feel confident we can use them so I chose these ones here so let's have a listen so it's not bad but it's not great either so in the end of what you probably have to do is edits them in order to fish so once you've cut it's well cuts the that the different hits and place them on your grits it's good something like this which is not super appropriate but I mean we could try to work something from that this was another one which again why not I also had this one so Indian what I did is I cut it and unfortunately I cannot uncombined it I've tried but it wouldn't work I don't know why yes maybe because of copy pasted anyways so this is the this is the the the thing that I edited out of a loop it's um [Music] so I just keep that kept - basically every single hits has been coated out and placed where I wanted it because I even with Sun on I'm I couldn't find one that I really liked or I could use properly so that leads us to so that's about loops and stuff basically some time could be a good option if you really want to use them but truthfully it's it I don't consider it to be extensible to the point where it could be you could have professional results except if you're basing your composition out of the well you're building it over the loop but that's something different here that's not the scenario I'm presenting much yes why not
so when you when you go onto forums and stuff about Linux video and you ask about drums usually the first thing that comes up is this hydrogen it has a lots
of very cool features it's very easy to start with the pattern editor is very good there are lots of kids and also your you're capable of mudding them very easily so I don't know if maybe some of
you didn't know about that but say I
have I don't know whichever this one why
not so so you can really go on try to you
try to shape it or make it sounds the way you want also it's multi-layer I think it can go up to 16 layers and each sample can be can be edited so it's
pretty deep also you have the mixer so
it's not super complex it's basic stuff and volume and such but that's already
something yes you can very easily
install new kits which is I think convenient it's it's important if you don't find the sounds you like to be able to seek new one and and directly
from the from the interface sorry that's not the import so basically all those
are available right from the interface which is good sorry it has mixing capacity capacity like I said capabilities now for the cons it's not very convenient because well if you want to incorporate it with your song you basically have to work with sorry which Jack transport and well to my experience it's not it's not always the best idea so say I have my loop here [Music]
so is this connected yes so if I yes Oh didn't I oh yes no yes yes yes sorry
okay so say I have I have this cool beach that I want to try yes well amazing so good that's great no yeah well it's not it's not ideal also normally if I loop stuff here yes it doesn't work so I'm trying to hits the shortcut for loops but it doesn't work so yes that solution is nuts is wealth I think it could be improved also so oh yes well we want it for now I guessed Jack transport has missed oh yes that's why okay so there is also
something very annoying which is about the MIDI mapping oh well yes that's very
annoying as well so what was my super
dreamt this yes oh great cool that's that's convenient I like
that that's me too cool check transport
oh yes so now technically if I change the kids it will not of course reassign death-metal yes of course it will not
reassign all the MIDI mapping so my beat is that basically have to rewrite it all over so yes that's not good it's only serial off so if you cannot go up to the end of the mixing stage with in hydrogen
itself basically you will be limited later on yes can you know okay you can
export I'll multitrack audio from
hydrogen and then you can mix it like a real drum kit in our door okay but you need to sequence it in hydrogen for that yes so the sequencing part itself is already complicated because like I showed well it's not very convenient to work with different software eject transport doesn't allow for loops and stuff and that's that's a very common workflow nowadays it's very rare or at least I
know very few people that starts by writing their songs and then recording them so yes probably you could export or
even if you're very brave you could you could isolate tracks export several times why not people do crazy stuff like that sometimes but it's yes the basically we're what I feel about hydrogen is it it fills that like it's maybe less relevant in a modern day production environments typically where I would use hydrogen is for education purposes when I need to practice stuff on my instruments or one so I teach music also and sometimes I recommend my students that they practice with hydrogen because it's way more fun than a metronome for instance but yes it's it's very good at starting stuff out but not finishing them that's my impression okay so also you could you could work around the you know Jack transport stuff by using kids directly inside of of your DW of choice so there is a very cool plug-in that's called DRM there for this but you still be left with with a problem for MIDI mapping and stuff and also now you need to write your own your own drum beats and you don't have the help from a Trojan itself because well I don't mind piano roll but I could see why people would not feel comfortable writing inside of us though there are advantages the fact that you're able to see all the waveforms directly inside a well of the same interface that's convenient about the RMR something well problem is sometimes
yes there you go so the interface doesn't scale very well
and now I cannot close the plugin or changed I can't close the plugin we can I changed the kit out and move the window yes Oh interesting
well like I said I'm not very tech savvy though I think one thing that is that is cool with the RMR is that you're capable of mixing well some it's very limited but there is some mixing capabilities inside of it and now that it's unbroken thank you folk so yes it's I think now
with this it becomes maybe more convenient to use hydrogen you could start by trying stuff out inside of hydrogen and then bring your kids to art or when you're starting to get more serious about here songwriting but yes still not ideal and also something very important about hydrogen and erm are is that there are lots of kids but not all of them are very good so you know what I want I want this place that wouldn't be nice but anyway you can try them out some of them are distance but yes okay so now for an extra ticket
contingent this one I'm sorry I will I
will take this first so say we decided not to use hydrogen or external application and we want to do it inside of a fatty aw we want the advantages of working with MIDI because well we can change stuff later on and it's very convenient but we're not very confident that we're capable of writing our own drum beats and stuff well MIDI loops are there to help and well that's where it gets very frustrating because I don't know if you
know about audacious but so far that's the best MIDI loop manager that I've found so basically the trick is you can
where is this yes it's it's it's it's
you can
points the MIDI output to the MIDI through port and from there you can load
MIDI files inside of it so let's say I
want to try these these bits here now I
could have a MIDI track inside of a drawer and ask it to look for weight yes of course
where was it this one yes so now oh that's new oh yes [Music] okay so now I can I can play those MIDI files inside of our issues and listen to them with the drum kit I selected so now the MIDI mapping problem becomes a problem again so for now let's use the
general MIDI plugin where is this yes
yes good oh yes which one let's just go with this one okay so basically now with other issues you can listen to different groove hey [Music] that's not what I've asked those are usually by default it's listening to record all channel mmm should not be that hmm that's why oh yes Oh didn't had that last time I well when I prepared when I pretended I was preparing okay anyway so force channel 10 sorry come again okay let's see well interesting so okay let's just pretend that this would have worked anyway this was - this was - to make it clear to you if it wasn't already that's MIDI loops could be very convenient but the way it
is right now not so much and that's a shame because well there are lots of those available and it's very easy to waste it's very easy to work with them and it's a very it's a very cool entry
things that newbies can can use and
unfortunately it's not very much available for us on Linux so from there yes the next thing would be to try to use general MIDI which yes I want to close this what did I do chefs crap anyway okay I think just quit please all right okay
so the next best thing after dr mr is
general midi thing but yes I will
probably skip this part about general MIDI because well you could guess that general MIDI it's it's not so bad it's
usable it is what it is and basically the the only advantages of general MIDI is that the mapping is very very very standard so that's a good thing so the
next best thing after general MIDI would be sfz banging sounds and about them the
problem is I yes I was Peter speed up a
little because I think it's um yes this is going long but the the biggest
problem we have with sfz Bank is that if you're like me you discovered that you
could use them they have nice features sure ah crap they have nice features like multi-layer and Rondo bins and thus
some of them sounds very good and it's now easy to use thanks to Karla I used to be very difficult from my perspective but yes anyway so if you go online and
try to find some some lv2 and you're eager to have the best sounding one you will probably end up with something like this and that's not very practical to
use because if you have to try all of them and to see which ones are good at what well did that take sometimes so it's not very it's not very quick or easy and three I would say but anyway let's try something I don't know I really don't know maybe this one why not
and so I've written a pattern here let's see how it sounds wait a minute it wants sounds like anything okay well apparently it's not working oh yes it is sorry so I just took the first one I could hear I was the teacher nothing what's okay it seems okay good now let's
say that's not the sound I want let's try to break it oh well that's what screech mm just so you know this is an
LTS release all right okay well so my
intent was to try to load another another Bank and just show you how easily you can have something go from kh2 very bad because of the mapping also because the layerings are done differently from one bank to another depending on how you've edited the velocity of the different parts of your drum drum beats it can sound very weird as well so anyway the next best thing after that is actually still about sfz [Music] but this time it's different it's about
a VL drum kits so do drum kits basically they're samples that were created by Glenn McCarter and Robin urban Gary's created an LV two out of them and basically they're just a v2 sorry they're just SF Z's Bosh with another benefits which is they're very trusted by the community so there are trinkets to to drum kits in one percussion kif pretty lightweight thanks to the LV to plugin very easy to to to fire up and start working with and they can go from stereo out to Milty out so it can grow with the song if you start to go deep into mixing well you can keep working on the same sound bank so it scales up pretty well and it
sounds like this so it's basically the same drum beat that you just heard but now with the AVL drum kits [Music] right so sorry for this very cheesy firm well but I needed to display the tongue so now with the milky out I won't show how it's done because I think I'm running short on time but one of the benefits you have is that you can start
to mix your kit and that's very important because this will allows you to shape the tone the way you want so for those that that knows about it
or yes whatever there is this this very cool plugin from Harrison unfortunately a proprietary but it allows you to shape the attack and the attack and the feel of each pieces so if you use this type of things it's important to have disability of so
this is without the tone shaping stuff
and which I don't know if you can tell the difference yes oh yes much better
well anything related to mixing is about septal stuff right yeah that's what she
says so the next best thing after this is of course drum gizmo drum gizmo
basically oh yes sorry about cons well
only trinkets that's not much fixed velocity layers and fixed MIDI mapping I think my guess is it probably would not work for drum centric piece if you had a huge drum solo inside of your song maybe a veal drum kit foot short a little wolf well you got me
whatever drum gizmo so if you ask around you will probably be told that it's the best option you have it is kind of versatile there are several kits it sounds extremely good those are well samples well recorded it's good gear that have been recorded it has a lots of cool stuff like the shuffling samples that replace Ron Robin that we were discussing with developer earlier a cool human Iser function and yes also the cool drum gizmo sticks so it sounds like this still still the same thing the same beat [Music] oh yeah [Music] so I think it's out of all the options we have it's the one that sounds the best I like it very much but still there are some problems I think yes only five kits that are available and the kids are not very easily editable apparently there are editable but not in a way I think most users like the mythical user we're talking about not tech savvy one would feel comfortable editing the MIDI mapping is also editable but again you would have to go edit XML files and stuff and most people they don't even know that text files exists so it's multi out only which means that you cannot just fire the plug-in and start working right away it needs it needs works - sounds good so this it has lots of potential but you need to make something out of it so in a way it it can work for projects that are already advanced but it doesn't really scale down and also well when you fire it the the plugin actually it doesn't really remember the path where you your
kit are stored or I think it doesn't which is a problem for me because that might be specific to me boss my kids
they're not in my home folder folder so basically I have to I have to go back to the root and then only you know start going deep into my folder tree so yes that's not very convenient oh good good hair so it's on the roadmap apparently so well the
effect of that is that is just not very quick when you're when you're starting working on your song like I said you want to stay focused on the artistic side and this is not helping
so I guess where we are right now with
drums and stuff that relates to drums is it's it's pretty good I mean we can we can we can work with what we have though there are stuff that the community could help with since this is this is about musician and the developers conference I guess we could try to to start creating the different SMG and the sources where we get them try to advertise the ones that are very good that would makes it easier to well come across them because for now it's really for a person well sorry it's very hard to speak I don't know why so you have to spend a lot of time creating your own library and yes whatever creating share presets I guess tone shaping capabilities well we could use any EQ really but we would have to come with something that people can really easily share so decide on one and just start sharing stuff also create more kids probably share methods about how to make them sound good which is hopefully little well the subject of the next talk and there are stuff I guess that we could develop to or not meet because I'm not a developer but if somebody felt enticed to do so well I guess the MIDI mapping problem could be maybe tackled probably with her MIDI ding scripts but that would be hard-coded like you would have to you need to have one meeting scripts per conversion like from general MIDI to drum gizmo for instance also I don't know maybe some sort of some sort of multi input mixers that's one could could fire easily and that would have presets that that probably could solve at least some of the some of the sounds issues because for now I guess the the best option would be for one to create preset in Kerala but then it's not very shareable so yes hope yes I hope you
learned stuff I intended this to be much shorter but yeah anyway hopefully we would have had a discussion but I think we're done with the time yes yep so that
was just hope you learned stuff and maybe this could start a discussion in
the community that would be interesting thank you [Applause]
I think we have time for one or two questions oh okay yeah if there are any I don't know thanks for your talk so you didn't really get down into your workflow or what would be the best for you what I got is right now having the existing plugins you would like to start your starting project with ABL drum kit and then later on we placed a plugin with LOM gizmo and yeah hopefully the mini mapping is the same or there's a magic to doing the mapping for you that would be like a workflow for you that could work yes so right now the way I work but yes so for references I'm mostly song writing and writing arrangements for people but mostly I could stick type music but music whatever and yes that's exactly what I do I start with evil drum kiss and then once I switch to drum gizmo I just ran out everything well yes that's that's oh that's working workflow at least for me it's pretty easy to start to start which AVL drum kit it sounds pretty good out of the box and you could have just have like one or two presets for EQ and compression to use it on the stereo tracks so that would be very easy to start with I guess thanks for the talk I like I could relate to many things that you were talking about like the problems I like I used to write rock songs with hydrogen where I made well brave the whole drum arrangement in hydrogen sequencer and I think that with our tour where I recorded guitars and vocals so it works for me but it's it's hard and not super flexible so I well that's so if you go into forums and stuff that's probably what you'd be what you'd be advice recommended yes but to me it really doesn't fit them like I said in modern day workflow where people want to be able to change stuff later on to work on you know on loops and stuff because well I guess maybe but back in the 90s or early early 2000 people were still using a lot of hardware and it was a mindset that people still had but nowadays everything just happened in da w and yet people just expect this thing to work to work like that so if if you know what you want your drummer to play you could just read it very easily in a hydrogen and it's very good at that but if you don't if you if you need more of a function functional approach where you basically have a song in your head but you need you still need to find out what the drum could sound like I think hydrogen II that's in that sense is a bit limiting so um yeah alright maybe let's cut it thanks thanks that wasn't the question though no it wasn't in terms of I was just curious about if you have any advice on how you create the best sounding room sound for your kit because it's a lot of this is supposing you pick samples from a lot of different places and they don't sound as if they're in the same room how could you fool people into thinking that they actually are in the same room well we had some reverb reverb in Linux the some of them are pretty good the most of the ones I use our IR based so convolution stuff but I guess again that's something we're discussing which infer the the fact that we have some great tools in the Linux audio community but we really need for now it takes a lot of work to have them sound good and sharing methods and stuff like that is very important for instance I've once spent a whole afternoon just working on my reverb because I wanted to I wanted to nail the pre delay so I had one bus for my pretty lair and one bus for the reverb tail so there are stuff available and you can really you can really have a very granular approach and go into detail but it's it takes a lot of time so my advice is just it well I don't really have one it would depend on how much time you have to spend on your on your project if you want it to sound the best well it would take a lot a lot of time if you want something very quick I guess well the room microphones for drum gizmo that are included in drum gizmo kits it's already pretty convenient sometimes I would just basically use mostly them and the overhead a little bit of kick ends there and that sounds already pretty good but yes rooms reverb anything in reverb is it's very complicated and also I guess the aesthetic about reverb change a lot like we do not use reverb five years ago like we're using it today and probably very different from what we were doing in the 80s so apply carefully thank you so much okay thank you for the talk [Applause]