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Anatomy of a role playing game

Formal Metadata

Title
Anatomy of a role playing game
Title of Series
Number of Parts
84
Author
License
CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
Identifiers
Publisher
Release Date2013
LanguageEnglish
Production Year2012

Content Metadata

Subject Area
Genre
Abstract
This presentation will walk the audience through the design principles of an isometric role playing game engine. The specimen to be dissected is an actively developed yet fully playable game called FreedroidRPG. A general presentation of the game will be made, before the architecture of its engine is exposed. Examples of good and bad design decisions will be provided, and the way to pull out of ugly situations without compromising stability explained. The game covers most of its objectives but some open questions remain which will be exposed to the audience.