Getting the hang of WASM
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Number of Parts | 43 | |
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License | CC Attribution 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/38184 (DOI) | |
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Production Place | Erlangen, Germany |
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Abstract |
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00:00
Moment (mathematics)Letterpress printingScripting languageWeb 2.0Latent heatCASE <Informatik>Functional (mathematics)Machine codeNumberLine (geometry)Web applicationIntegrated development environmentObject (grammar)Instance (computer science)Representation (politics)Endliche ModelltheorieType theoryModule (mathematics)Library (computing)Different (Kate Ryan album)Sheaf (mathematics)Assembly languageSimilarity (geometry)CodeGreatest elementString (computer science)Multiplication signWeb browserBinary fileCompact spaceElectronic signatureLevel (video gaming)Real numberSystem callForm (programming)AuthorizationStructural loadFile format2 (number)Default (computer science)Slide ruleComputer animationLecture/Conference
04:04
Integrated development environmentWeb browserPhysical systemFunction (mathematics)String (computer science)Module (mathematics)Electronic visual displayCompilerModule (mathematics)Web browserLetterpress printingString (computer science)Functional (mathematics)File systemInternet service providerRepresentation (politics)Line (geometry)Object modelIntegrated development environmentCompilerEndliche ModelltheorieCodeInstance (computer science)Assembly languageNumberComputer clusterPhysical systemWorkstation <Musikinstrument>Scripting languageMereologyInformationComputer animation
05:23
Function (mathematics)Graph coloringNumberComputer animation
05:43
String (computer science)Function (mathematics)BitEvent horizonFormal grammarWeb 2.0Functional (mathematics)Module (mathematics)Loop (music)Projective planeCodeIterationFile formatCASE <Informatik>NumberResultantLaptopMereologyInstance (computer science)Library (computing)Form (programming)Web browserLetterpress printingComputer animation
07:28
Standard deviationWhiteboardCompilerPointer (computer programming)Hydraulic jumpFunction (mathematics)outputWhiteboardFormal languageWritingCodeTransformation (genetics)Standard deviationPhysical lawMonster groupGoogolBitFunctional (mathematics)Computer animation
08:32
AbstractionHydraulic jumpBlock (periodic table)Function (mathematics)Radio-frequency identificationTouchscreenWordLetterpress printingModule (mathematics)Interpreter (computing)ImplementationSubsetCompilerScripting languageSemiconductor memoryNumberSheaf (mathematics)Multiplication signInstance (computer science)PiMereologyFunctional (mathematics)Web 2.0RepetitionCompilerWritingPoint (geometry)Computer virusVideo gameCalculationLetterpress printingFibonacci numberCodeComputer animation
10:22
AbstractionMachine codeAbstract syntax treeParsingNeuroinformatikRepresentation (politics)Instance (computer science)Form (programming)CodeMereologyEndliche ModelltheorieNetwork topologyAbstractionSubject indexingAbstract syntax treeModule (mathematics)Computer animation
10:53
Abstract syntax treeNumberCompilerParsingFunction (mathematics)Asynchronous Transfer ModeModule (mathematics)Prime idealControl flowMachine codeWeb browserCodeLaptopNetwork topologySlide ruleFitness functionStorage area networkParsingBitBuildingMultiplication signPrime numberFunctional (mathematics)Endliche ModelltheorieMereologyFile viewerPiLine (geometry)2 (number)Electric generatorComputer fontComputer animation
12:51
Web browserModule (mathematics)Machine codeNumber2 (number)Speech synthesisQuicksortSign (mathematics)Point (geometry)Computer animation
13:08
Module (mathematics)Compact spaceFile formatMereologyComputer animation
14:02
Compact spaceIntegrated development environmentInterpreter (computing)CodeControl flowFormal languageAbstract state machinesBytecodeInstance (computer science)Web browserFront and back endsIntermediate languagePoint (geometry)Multiplication signFunctional (mathematics)Cartesian coordinate systemStructural loadRight angleCompilerLevel (video gaming)CompilerResultantMobile app2 (number)Library (computing)FamilyComputer programmingPiProcess (computing)Sign (mathematics)FrustrationAssembly languageRepresentation (politics)State of matterWorkstation <Musikinstrument>Visualization (computer graphics)WebsiteComputer animationLecture/Conference
19:07
Computer animation
Transcript: English(auto-generated)