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Code Reviews: Honesty, Kindness, Inspiration: Pick Three

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Code Reviews: Honesty, Kindness, Inspiration: Pick Three
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The attitude among many developers seems to be that code reviews can be either honest or nice but not both. I see this as a false dichotomy; while code reviews should be both honest and kind, they should be focused on inspiring creators to go back to their work, excited to make it better. This talk will introduce the Liz Lerman Critical Response process, a framework for giving feedback on anything creative. You'll leave this talk with tips on how to improve your code reviews by putting the creator in the driver's seat and inspiring everyone on the team to make the product even better.
GradientMachine codeCore dumpVariable (mathematics)TwitterMachine codeQuicksortEuler anglesFlow separationPhysical systemSingle-precision floating-point formatLine (geometry)Electronic program guideMultiplication signSelf-organizationSoftware developerShared memoryBlogPressureFeedbackPeer-to-peerGradientOrder (biology)Variable (mathematics)Object (grammar)Marginal distributionGroup actionPoint (geometry)CASE <Informatik>Right angleSemiconductor memoryView (database)Graph coloringVideo gameNetwork topologyComputer fileWordSpring (hydrology)GoogolXMLUMLComputer animation
Machine codeInformation securityObject (grammar)Machine codeBitTorvalds, LinusSound effectGroup actionLine (geometry)HierarchyFundamental theorem of algebraFerry CorstenMessage passingCore dumpPower (physics)Software frameworkParameter (computer programming)Lattice (order)Function (mathematics)Inclusion mapDefault (computer science)View (database)Kernel (computing)Integrated development environmentWordResultantState of matterRight angleSoftware developerProcess (computing)RoutingTuring testArithmetic meanLevel (video gaming)Point (geometry)Computer animation
Context awarenessProcess (computing)Squeeze theoremDependent and independent variablesStatement (computer science)Functional (mathematics)Machine codeBit rateObject (grammar)Context awarenessSoftware developerFeedbackMachine codeVideo gameMessage passingTraffic reportingGradientGroup actionMereologyProcess (computing)Right angleSoftware frameworkQuicksortCoefficient of determinationMathematicsVirtual machineServer (computing)Single-precision floating-point formatPhysical systemPolygonMultiplication signPointer (computer programming)ForestBitRevision controlRemote procedure callSynchronizationSelf-organizationTelecommunicationArithmetic meanPrinciple of relativityElectronic program guideOpen sourceStatement (computer science)DichotomyState of matterDependent and independent variablesShape (magazine)Arithmetic progressionFamilyRoundness (object)TrailPerformance appraisalShared memorySummierbarkeitPerfect groupCASE <Informatik>Social classSystem administratorNetwork topologySoftwareNumberProjective planePerspective (visual)HypothesisCommitment schemeMultilaterationPlastikkarteSqueeze theoremComputer animation
Context awarenessFactory (trading post)Dependent and independent variablesSoftware frameworkStatement (computer science)Process (computing)Data conversionMereologyLibrary (computing)CASE <Informatik>Order (biology)Multiplication signDependent and independent variablesQuicksortData managementFeedbackBitDevice driverProduct (business)Arithmetic meanBound stateStatement (computer science)MultilaterationSoftware frameworkResponse time (technology)Integrated development environmentOpen setSoftwareContext awarenessMachine codePerturbation theorySpacetimeLocal ringPower (physics)Slide ruleWave packetGame controllerAnalogyDivisorSelf-organizationBit rateMedical imagingPressureProjective planeRight angleResultantHacker (term)Point (geometry)WordMeasurementSemantics (computer science)Data centerComputer animation
Statement (computer science)Dependent and independent variablesInequality (mathematics)System callMachine codeCellular automatonReading (process)Computer animation
Software frameworkSelf-organizationMathematical analysisRight angleSheaf (mathematics)QuicksortMachine codeData managementAcoustic shadowNumeral (linguistics)Projective planeObject (grammar)Process (computing)Block (periodic table)FeedbackDependent and independent variablesLibrary (computing)WhiteboardWaveHacker (term)Line (geometry)Point (geometry)Physical systemOnline helpTerm (mathematics)Open sourceCASE <Informatik>Goodness of fitSurvival analysisVotingGoogolDirection (geometry)Focus (optics)MereologyLecture/Conference
Dependent and independent variablesFactory (trading post)Data conversionFeedbackDevice driverFactory (trading post)Rule of inferenceSource codeProjective planeGoodness of fitKey (cryptography)Computer animation
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Transcript: English(auto-generated)