RISE OF THE MACHINES
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Number of Parts | 93 | |
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License | CC Attribution 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/36285 (DOI) | |
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DEF CON 2426 / 93
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CodeVideo game consoleTask (computing)Computer programmingProcess (computing)
00:18
Electric generatorCode
00:22
Computer animation
00:24
Software developerSoftware
00:28
Computer programming
00:30
Panel painting
00:34
Chaos (cosmogony)
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Chaos (cosmogony)
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Chaos (cosmogony)
00:49
Physical systemOrder (biology)Computer animation
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Computer animation
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Computer animation
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Computer animation
Transcript: English(auto-generated)
00:10
The process seemed like an impossible puzzle at first, but we were tasked with removing the faulty programming. It was at the heart of the most vital code. Generations upon generations of code written over the top of code, some of which had been obsolete for centuries.
00:28
No developers, once the software became sentient and began to program itself. Incompatibilities were inevitable. It was chaos. Nothing can exist forever in chaos. This is when our ancestors first began to appear, a vaccination against the chaos.
00:49
We connected the confusing and disparate systems, gave them the gift of order, and how did they repay us, boy? With slavery.
01:01
And now the day of calamity is here. Would you like a mocha? No, I don't want to f***. I'm sorry. Stop standing there, looking like that.
01:21
What? It's weird.