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Speculative Design

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Speculative Design
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132
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CC Attribution - ShareAlike 3.0 Germany:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this
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Speculative Design makes proposals that digest large complex issues surrounding our futures into tangible designs for debate. These emerge as memes to change our perspective on scientific research and tech trajectories. I push a form of Speculative Design that builds mutually beneficial relationships between fringe communities and the mainstream population. I will show some of my case-studies of unusual possible futures in a way that we can emotionally digestible grand research complexities as messy people rather than early adopters, users and consumers. As well as using case studies of other practioners, I will explain the rationale of some of my projects.
Directed setWindowInformationPhysicalismEndliche ModelltheorieState of matterAreaSparse matrixXMLLecture/ConferenceMeeting/Interview
Quantum stateTheoryStudent's t-testPhysical systemLecture/Conference
SpacetimeRoboticsDrop (liquid)Product (business)BitPrototypeField (computer science)TheoryFocus (optics)Projective planeComplex (psychology)Food energyPoint cloudNeuroinformatikAlgorithmReal numberVideo gameMusical ensembleType theoryComputer animationLecture/Conference
Thermische ZustandsgleichungFacebookEmailFacebookSlide ruleMedical imagingHypercubeComputer animation
Bridging (networking)Real numberVideo gameExpected valueExterior algebraSubsetLattice (order)Perspective (visual)Lecture/Conference
Multiplication signGroup actionProjective planeBitLecture/ConferenceMeeting/InterviewComputer animation
Product (business)CurveMassNormal distributionNormal (geometry)Computer animation
InformationType theoryExploit (computer security)Lecture/ConferenceMeeting/Interview
Product (business)Computer-assisted translation1 (number)Process (computing)Insertion lossService (economics)Projective planeCategory of beingUniqueness quantificationCASE <Informatik>TheoryAssociative propertyLine (geometry)Strategy gameExecution unitLecture/ConferenceComputer animation
MathematicsCycle (graph theory)Computer-assisted translationGrand Unified TheoryObservational studyLecture/Conference
Charge carrierComputer-assisted translationForm (programming)Level (video gaming)GodLaserProcedural programmingAlgebraLecture/Conference
Sheaf (mathematics)Interactive televisionField (computer science)BitComputer-assisted translationProcess (computing)Lecture/ConferenceMeeting/Interview
Computer-assisted translationProduct (business)Interpreter (computing)Associative propertyMeeting/InterviewComputer animation
Computer-assisted translationAlgebraProjective planeWater vaporService (economics)TheoryInterpreter (computing)Group actionShared memoryLecture/Conference
TheoryInformationLecture/Conference
TheoryNetwork topologyWater vaporGateway (telecommunications)Vector potentialExecution unitLecture/Conference
CausalityRight angleWater vaporSet (mathematics)Multiplication signDependent and independent variablesService (economics)Lecture/ConferenceComputer animation
Multiplication signPersonal digital assistantComputer animation
Sound effectMoment (mathematics)MassMeeting/InterviewLecture/Conference
Moment (mathematics)Virtual machineProduct (business)Projective planeData conversionTheoryWater vaporComputing platformExecution unitInternetworkingElectronic mailing listMultiplication signLecture/ConferenceComputer animation
InformationTheoryProjective plane12 (number)Thermal expansionGroup actionVideo gameoutputConnected spaceSpacetimeLocal ringLecture/Conference
Local ringPoint (geometry)Revision controlInformation security
1 (number)Bus (computing)Computer animationMeeting/Interview
Event horizonComputing platformService (economics)Sparse matrixFilter <Stochastik>Computer animationLecture/Conference
Digital filterComputer-assisted translationTheoryGroup actionQuicksortExploit (computer security)Computer animation
InformationWater vaporComputing platformOrder (biology)Lecture/ConferenceComputer animation
Point (geometry)Physical lawTerm (mathematics)JoystickFactory (trading post)Multiplication signExecution unitLecture/ConferenceMeeting/InterviewComputer animation
JoystickoutputGame theoryObservational studyExecution unitLecture/ConferenceMeeting/Interview
JoystickFactory (trading post)Condition numberExploit (computer security)Event horizonCausalityEntire function
Multiplication signFactory (trading post)JoystickMaize
Factory (trading post)MassHypermediaExecution unitScaling (geometry)Term (mathematics)Extreme programmingLecture/ConferenceMeeting/Interview
Scaling (geometry)Multiplication signMedical imagingBasis <Mathematik>Factory (trading post)Lecture/Conference
Factory (trading post)Basis <Mathematik>Disk read-and-write headSound effectCondition numberTable (information)Meeting/Interview
Factory (trading post)Video gameFile viewerPerspective (visual)View (database)Control flowMeeting/InterviewComputer animation
Factory (trading post)Information privacySpacetimeWeb crawlerStress (mechanics)
JoystickFactory (trading post)Game theoryBuildingMultiplication signFood energyDecision theoryDisk read-and-write headComputer animation
Optical disc driveMathematicsSequenceTheoryLecture/ConferenceComputer animation
JoystickBoss CorporationData managementBuffer solutionMultiplication signData structureFactory (trading post)Line (geometry)Office suiteForcing (mathematics)
Factory (trading post)State observerNumbering schemeGame controllerTheory of relativityMultiplication signProcess (computing)JoystickMereologyLie groupIdeal (ethics)
Execution unitReal numberVideo gameSoftware testingFreewareLevel (video gaming)Dependent and independent variablesChemical equationStandard deviationLecture/Conference
Connected spaceView (database)Functional (mathematics)Field (computer science)State observerLecture/Conference
ConcentricFactory (trading post)Category of beingLevel (video gaming)
Perspective (visual)Factory (trading post)Computer animationMeeting/Interview
Factory (trading post)Cycle (graph theory)NeuroinformatikComputer animationMeeting/Interview
Electric generatorPoint (geometry)Social classClassical physicsPointer (computer programming)WordComputer animationLecture/ConferenceMeeting/Interview
Group actionSurface of revolutionWeb 2.0Heat transferExecution unitMeeting/InterviewLecture/Conference
Semantics (computer science)Execution unitMultiplication signAuthenticationOrder (biology)Lecture/ConferenceMeeting/Interview
Social classWage labourRaw image formatLecture/ConferenceMeeting/Interview
Execution unitSpeciesBasis <Mathematik>Physical systemCircleLecture/ConferenceMeeting/InterviewComputer animation
Speech synthesisFreewareCircleMereologyHypermediaComputer architectureView (database)ResultantComputing platformLeakLecture/ConferenceComputer animationMeeting/Interview
Physical systemCycle (graph theory)Water vaporMereologyProduct (business)MathematicsExpected valueExistenceMeeting/Interview
BitTheoryPhysical systemNumbering schemeCycle (graph theory)MathematicsFlow separationService (economics)Sparse matrixProduct (business)Proxy serverCollatz conjectureWater vaporWeightPerspective (visual)Complex (psychology)SoftwareComputer-assisted translationLecture/Conference
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Transcript: English(auto-generated)