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Wer verstehen will, muss fühlen – Was Virtual Reality besser kann

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Wer verstehen will, muss fühlen – Was Virtual Reality besser kann
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234
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CC Attribution - ShareAlike 3.0 Germany:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this
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Erzählen im 21. Jahrhundert: Für Virtual Reality gibt es weder Regeln noch festgelegte Formate. Experimentieren, erforschen, erleben - jede Produktion kommt einem Prototypen gleich.
InternetGRADELösung <Mathematik>Computer animationJSONXMLUML
Workstation <Musikinstrument>MetreRaum <Mathematik>Object (grammar)Mach's principlePhysical quantityLecture/Conference
AutomorphismKanteMeeting/Interview
DemosceneSound effectMeeting/Interview
Mobile appVirtual realityMeeting/Interview
MultimediaMeeting/Interview
PositionMeeting/InterviewLecture/Conference
Hausdorff spaceGRADEMeeting/Interview
GRADEMischung <Mathematik>Plane (geometry)Time travelLecture/Conference
Time travelPoint cloud
InformationInformationLecture/Conference
Normal (geometry)GRADELecture/Conference
Grand Unified TheoryElement (mathematics)GRADEExpert system
Direction (geometry)GRADELecture/ConferenceComputer animation
Expert systemPlane (geometry)Time travelSound <Multimedia>NumberPerspective (visual)HöheMeeting/Interview
Moving averageWorld of WarcraftGRADEVirtual realityLecture/ConferenceSource codeXML
Time seriesExplosionswelleTime travelMobile appLecture/ConferenceMeeting/Interview
Mobile appComputer programmingAndroid (robot)Software developerComputing platformMeeting/Interview
Computing platformRun-time systemForm (programming)GRADEMeeting/Interview
Computer programmingVirtual realityComputer animationGrand Unified TheoryLecture/Conference
Interface (computing)Haar measureMeeting/InterviewLecture/Conference
Reading (process)Time travelLecture/Conference
File formatSpielraum <Wahrscheinlichkeitstheorie>GRADELecture/Conference
Konzentration <Wahrscheinlichkeitsverteilung>List of anatomical isthmiVideo gameAtomic nucleusMoment (mathematics)TOUR <Programm>GRADELecture/Conference
Lecture/Conference
ForceComputer animation
Logic gateSet (mathematics)Structural loadMittelungsverfahrenInternetdienst
MittelungsverfahrenGRADELecture/Conference
Eigenvalues and eigenvectorsPerspective (visual)Berührung <Mathematik>Moment (mathematics)Lecture/Conference
TouchscreenEigenvalues and eigenvectorsVariable (mathematics)Content (media)Queue (abstract data type)Lecture/ConferenceMeeting/Interview
LinieIntelCubeMaxima and minima
GRADEMeeting/InterviewLecture/Conference
GRADELecture/ConferenceMeeting/Interview
Perspective (visual)FacebookFocus (optics)Moment (mathematics)Lecture/Conference
Berührung <Mathematik>ResonanceMoment (mathematics)Multitier architectureHausdorff spaceLecture/Conference
Zusammenhang <Mathematik>Meeting/InterviewLecture/Conference
TransmitterSummierbarkeitLecture/Conference
Drum memoryNetwork-attached storageAbteilungZeitraumDemosceneHypermediaMeeting/Interview
Computer programmingMeeting/InterviewLecture/Conference
Mobile appPoint (geometry)UsabilityGrand Unified TheoryInternetPerspective (visual)TransmitterMeeting/InterviewLecture/Conference
Standard deviationSimilarity (geometry)Meeting/Interview
Computer programmingMobile app
Mobile appLinieTouchscreenPerspective (visual)Lecture/ConferenceMeeting/Interview
Meeting/InterviewLecture/Conference
Meeting/InterviewComputer animation
Transcript: German(auto-generated)