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'All the world's a stage' - What Theatre can teach VR

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the idea was that the and the point time he came along the along with the
object and yeah and and and
they're having to be here and someone have you that you are here as well because some actually right now in the stage of office there's an interesting to or who looked at as well which I would like to see as well and with the title of the artists performing arts and this is actually something that we are we will we will talk about this well on full disclosure we will talk about virtual reality the technology so all armed using head-mounted displays
and stuff like that you have um last year I I gave a talk here on the become uh um about some kind sorry about virtual reality and theater uh and um I explain some lessons learnt that we had in a project that I did was known to colleagues a when we tried to stage um should us you or about the role was in the arm and uh we were starting with the hypothesis on that from the theater has some very old medium around and the army as a new medium of both him I'm assist media and the old medium can teach the new medium a lot on its own I to look sorry on especially on the principle of suspension of disbelief that something that theaters actually very very good at some so basically that means that in order to to tell a convincing are emotionally gripping story you don't have to have a perfect naturalistic technique technically perfect of surrounding thoughts on that other stuff is needed the so 1 year on the technology has advanced in huge strides and some we see that a lot of different content developers are working in this field and so the idea of this panel is to discuss the old hypothesis again so from this it's on this is still valid or was it every time was a developed and some yeah well from which conditions have to be matched in order to be successful well I would like you to welcome home former artists creators and
explorers in the field on modern demands and you need know about the end of the day educational and must come up if the yeah some I would like you to make a short introduction off yourselves and to own a home I've gotten some prepared questions but you might have some questions to each other as well and so we will have time approximately a quarter of an hour or at the end of the span of 4 questions of from you all right on the ah well maybe you begin but kind of thanks so many missiles ecocard I'm a virtual reality developer of flesh designer policies 68 years now on my field of expertise is actually capturing large areas spaces where the scanners refused to motion capture swimmers homographic and technologies to capture actors and on yeah that's physically at the hi my name is linear pitch length
and the artistic director of blue spots productions that I'm alternate media ensemble based on all stock and we do site-specific theater work because for us it's important that we do not understand the theater is a space as a building right there are as a method of thinking of being experimental and I found myself hating the at at a certain point just because it seems so boring with the Ricci in that you would like go into the space go to the wardrobe drinkers should pain and afterwards talk a little bit and by doing site-specific data we can avoid this routine because every piece we do is very new there's no routine every space can change everything and that the audience becomes part of the performance and that's why we do because we're forest theater as a form of self awareness rather than entertainment and blues but productions because of Rousseau's we wanted to produce Spiros's so today I outlined for you but because the others sometimes also means building stuff in getting right the hi my name is Martin demands and marry happy to be here tonight I call myself iris if experience designer so I was writing my Bachelor thesis on the your and afterwards and that and who amazing scenic designer and we are mn we've been working together last year were still working on it and honor and experiment so we are merging commerce of theater with worse reality and and we're we're still working on it so it takes some time and because explorations take time forever and and this year I co-founded a company called invisible room and what we're doing is that we're and producing in concept and location-based your experiences and 10 I'm very happy to be here and to talk to us had hymenium is feelings and Professor for digital media at the University of performing arts and Bush in Berlin and I used to work at the wrestler tourniquet Futurelab where would work with cave environments this was about 12 13 years ago were doing the r and are and Meyer and of the other artists and and now I must be work with the students and we do and also lots of immersive uh feature productions we do and and predictions where the audience can actually change the systems that we work with we work with robots will work with the ah headsets we work with augmented-reality markers and we're continuously astounded as how the little theater knows about all of these technologies that have been around for and a good part of 20 years now and and were also astounded at how little the our people know about very basic concepts of lying because I feel like something that the future people are really good at is lying in a very good liar is and and um so that the 1 thing that I would like to tell every the art person is that fees fees become better at lying and please be more responsible with the lies that you're telling because I don't want to see another slide with oxytocin levels and narration ever in my life ever again and I don't think that future with its millions of years of experience when it comes to storytelling has ever thought that it would be a great idea to merge neuro science and the art of storytelling and I don't think that it would benefit future at all and so I think that is the biggest thing that and the I can actually learn from theater
that you could lie a lot more responsibly and I think it would help narration and the way that you're positioning yourself in the world yeah thank you yeah if well the out of line as I think of the most traditional theater person in the room in on the penalty on the uh um in that thing because you're working on blessed after all right and in the city of placed the way I yeah well what
is actually what is your view on on on the ah as a medium and so on well on this thesis that we have I
have never been claimed to be the most traditional the other person on panel and
I don't know if I should be proud or not but guess of taking it could that if that I'm I'm with free trade is in way I can learn a lot because the theater as a as a method of creating spaces in the audience was hat so rather than having an external whistling and just watching a good player you will be in Mars serve them will try it there and try into it and we do have the ideas of storytelling years of and learning from the audience of learning from stories and by creating has opted to meet their happens for like 80 per cent in the head of the audience and this is what we are can do as well as so it's it's another method of bringing theater into the audience's hats and have few actually some sort of aren't doing some stuff in the on yes thank you for asking a and we made a huge pitch last year for hours electron account we got refused to that of a 3rd Michael that to lead to find people here who might be willing to work with us on those because it to me we are as a great method of producing empathy and said the project we came up with the name of message in a shuttle and what we wanted to do is to have uh science and universe the universe is astronomy at and as a example of working internationally together beyond the borders beyond everything so like it during the cold war Russians and Americans were able to shake hands in space and science made that possible so what we wanted to do is have like 3 virtual reality boxes in 3 different cities hopefully 3 different countries are continents and 3 people would have to go in and work together in order to start the mission and then when we have 3 people and 3 boxes and they work collaboratively together they take the virtual reality the bias and they flowed into space and that by seeing our world to the Earth from beyond realizing that we do live without borders and each of them would have to come up with the definition of what it means to be a human being and so actually on your
concept in and included some kind of physical space as well right so on and you introduce yourself someone you see some surface of so sorry on testing site-specific theater so that brings me to you because that's what you do actually do right in your projects right said
and it is want to come back to to the question before his so on I think fear very good at lying and but I think that other medium is very good at lying to so for example film so I think that what we are converted from leaders actually space because space is something that we don't have the Fillmore photography or at the median so on but the R is the spatial medium so we're interacting in some kind of a space 360 or even walkable and I think leader in especially immersive theater has brought up some concepts on how to how to deal with that space had to tell stories in space and time while we're doing location-based or as you sail uh site-specific and that means that we are also including like the analog room to the personal room an anchor tried to bring them into an emotional dialog because we think that those it's important to on race and I'm I'm worried and we already talked about emergent that emerging it really is a very uh difficult term and on how to describe these things and that's and when I'm thinking about in concept inform you are always try to and make myself realize how do I perceive the world because here is a first-person medium so I'm when I'm thinking about myself I'm I see I here I smell and I can touch things and that's the reason why I think that on the combination of both the physical room and the web server room where can actually trigger smell and really like touching the stuff you in or and really makes and a huge and raise of American yeah and what you do actually it reminded me a little bit there's some there's some new production from from I think the National Theatre in London chronic moles of emotional and I it didn't really really what you do is not not a radical something but they say as well we need this
physical element so what they do is therefore from here to the ah production where an actual is taking part and on clueless embracing some and so on to to to have some kind of Ankara and in the real world and so I know I think you say it's important and necessary but really depends on what what Uranus right uh OK because some you well if you want to add something yes I think 1 of the things that is really important and that I like very much about both of your
work and is that there is a certain celebration of what you're going to get into 1 of the big differences and between chair and also film has this to some extent as well is that you set yourself up to be in a specific mind-set before you enter into this other way of looking before you enter into this other role that you inhibit because 1 of the things that we are really does is that you become somebody and and and that you you really need to know who you're going to be and even if in future we have this even in very classical traditional theater pieces and the role of the audience is defined by the room by the space there and there's still lots of people that dress up when they go to see a chair and if you look at the chair uh theaters is particularly in Germany there like enormous buildings and they try to make you understand that what you're seeing here now is something that is particularly special and there's all these different doors that you have to go through and all of these different here the of these different people that that that basically throw a role at you like the moment you get your kick at the moment you give the ticket to somebody else and this is the same in cinema by the way so there is space in all of these like make believe storytelling areas that we use that as as if he says a Western culture and in the space super super important because if you walk around the 2nd for had I did this afternoon and it looks super sad because you see people in chairs with stuff on there in front of their eyes and you have no idea who they are where they are and what they see you get and you said that it's an empathy machine but it's really if I walk around and if I would know that all of this stuff exists in the eye that they're probably experiencing it I would say it's an and high empathy machine because and literally standing next to somebody and am removed from any idea of of who these people are what they're experiencing so I think this space in which people or their their actual physical bodies are represented there is a super important thing to designs as well and and the way in which he designed the entrance into this other make-believe experience is something that is really really important to design as well and I think it's something that you that you would would you agree with that because what you are doing is actually taking place only in Bertrand on well full disclosure we are actually working together in the in the art collective summer and we both square in Switzerland at the Digital Playground festival with the giver is actually on the space to experiment books realty and also experiment with the audience and what we did there is we not only gave them a generation but we also put 1 person only in virtual reality and we kind of tried to and rescue the person out of reality because you put it in told the other guys that we lost in the signal and careful need to extract a person by actually doing things to and trying to communicate with the person and what we and use is there's some the camera actually mounted on certain devices that can be used like a smartphone but also on the edge to survive and at a certain point the activated the camera and used certain filters to then make the virtual reality participant sees the room and see not only the room but also the also item and the participant's there and then there was a moment kind of like an the guy velocimetry LT didn't really understand if these guys are real in this room or if they are just like of tosser computer generated and so naturally the guy tried to touch on the people in the room because just thought they were CGI but once they found locked like the hands touch the the other guys and they understood as you can see as we can see him and that actually broke down this very off like because that now there was empathy in the room and there was like a and a connection between them and and that was a very very strong moment where you can actually use technology to create moments that put technology actually in the background then again and enable a different kind of perspective a different kind of communication and maybe even understanding but if we are on if all here agree that home that theater and the are only works if we have a real component in the physical continent then that would be the question from from the sea of people I think
why do we are at all I think that is a
fantastic questioned ended in in a greedy you cannot repeated um enough uh I showed some really really valid question like why do we do we are and 1 of the uh that the answers will
be well because we when we don't allow ourselves to be playful anymore and we don't allow ourselves to um enter into fragile social situations that are curated by somebody else we don't know all we have to somehow build trust with ham and this is what a lot of immersive theater productions um our finding very creative and very amazing ways of dealing with in addressing like how do you build trust to enter into a situation where you can be somebody else where you can behave in different ways but somehow for some strange reason we believe technology and allows us to become everything so it's completely fathomable noticing that if I have a VR headset on I can them just run around and bark like a dog I mean there's lots of there was the amaze festival just a week ago and there's lots of animated GIFs in YouTube videos of people going like this with the VR headset and because they pretend to be a dollar it's completely fine but you could also play the same game without that the artists that are I mean we have the potential with our giant brains and neural scientists will tell you this it we can just make up with this idea of being about but for some reason we stopped doing and it's at the same time sad but also a huge opportunity of course that that now we need technology to get like adult people to do these sorts of things and it's nice that we can use technology to get people to behave in ways in which they wouldn't before because it's so it's an it's leverage that we can use to get people to communicate again to see the world in different ways but we have to always keep in mind that this is something that is entirely human and the fact that we need and that technology right now as wonderful as it should be as it is and is always also a sad thing because we really should be able to do this without spending 2 thousand 500 euros and in order to finally go see it beautiful mountains and
cry inside our heads have well I think your true to a point and the thing is I don't think that the art it is something that changed everything is just something that
acts as an like it's new media that has been added to our lives so it's just a new way to deal with things source of food for work like they're different genre like every word like we have leader we have an education we're having entertainment and a have a medical and potential in yourself and I think it's just something that is been possible and that at that don't think it's sad that we that we try to be someone out in the Ursus the possibility that were taken yeah what i and ii agree usually the good that I what what I find more interesting about virtual reality by that the way we came up with message in the shuttle was that goes beyond another border and that why Internet and everything else we can overcome in time and space so that is what makes virtual reality to me interesting in this context that of you really do have a person from New York Tel Aviv and Berlin entering the virtual reality at the same time but they can have a life experience beyond time and space so that makes it much more interesting to me and to work internationally or from different places but we are and if it's not that that that's a big project you cannot always to I think it is key for virtual reality it to come up with group experience in some way at least that is a key to the other because there's as in need of people not to do this on your own on the seat so that another group experience that you can talk about in way for example with that and I wrote a play which was based on lacuna by a young couple of getting a walking to all the departments there and I never got permission from IKEA to perform at their so after 3 years I thought pocket watches to an audio book because nobody can't allow people to listen to the story and instead of following the real actors like here they would just listen to their dialogs and I thought 0 this is fantastic as then everybody can just downloaded to it on their own time in their own ways that didn't work at all because people don't wanna do that that's not the added to them in a way and when at at least IKEA like the production actually and for their 10 year anniversary they booked us and we made it the iterative and out of that giving out had certain everything in a lot of people showed up because they wanted to experience it together yeah but you didn't actually do I have factors that you just at the volume of altogether but still and you you told to us that you actually tried to get funding for projects that you wanted to do but that was difficult and you couldn't do it um and I think that as is a big problem because we all here agree I think that there's a lot of research should be done in some of the stuff to be found out on and I would like not to to turn to this area so what would and able creators artists
to to do more to find all the more time to to give more some their like sold to this medium I I don't know a muscle and actually where we work together but you do stuff on your own as well you have done a so on and 3 D movie which actually won an award and newish and is shown at the onset of clinical center and so actually you're successful right so some of from home many people call you each day to to to ongoing mining town actually not that many to be honest and I think also that success doesn't automatically equal money of funding also when you are dealing with a new kind of technology in the kind of medium unless you set before there so kind of of risk-taking in doing research because you need to test so things find also things and I also think that you should be able to feel which is also very complicated thing when you have a funding and they form want a so the product for you and then again there is I I made certain things of created things and then I'm wondering always where all the platforms where all western Netflix of larger reality whereas some someplace that actually enables you to go on to the internet just download cultural software in comparison to video games or other things
and I'm really wondering why this is not in existence or why is also wouldn't be something to look at look into and an avenue on to look into and invest into yeah yeah I have a question so since you have done work and research in virtual reality and how do you feel about open sourcing the software that you guys are using non my old all 4 open-sourcing because the thing that I'm always met with skepticism due to non non existent knowledge so most people think of
us reality is a like market work technology thing that is like a brand new a nobody really knows knows how to create things in there but I'm as far as I'm concerned I always want to tell people is the time is actually now to be a creator because it's so easy to tools are everywhere there's so many communities in forums on the Internet it was never easier to get your questions answered and to find likewise people that might understand and help you to further all of this so I would really like to share and I would really like to have more people come in because the more people work with things the more research they do the more you can actually Noll and build the applications and build their experiences because I also tell the people that look at my stuff that I like to look at how they react to learn more from what what I can actually are not learned in the laboratory or in my development phase when I build things because yeah I can anticipate certain things due to the fact that I've been working like 6 years in Mr. but I always get surprised by the variety of reactions and birds reality each and every person has their own that's a reaction to watch reality into different pieces into designed specifically to to kind of build a palace in your applications where experiences that can then be quality-controlled is very very hot and that's that's something where sharing and talking about things would really really how many people because edge just like to use this opportunity because I think this is something that future can learn from new technologies because the the way that um especially and programmers in the past I don't know 20 years and have been using open source to like solve a lot of different problems and the fact that you can go and overflow in every question has been answered and except for the 1 question that nobody has an answer for that you have put down there a week ago is M is really tremendous and it's something that the all the arts are having a very very hard time adapting so anything this goes to funding platforms as well that and a lot of the funding platforms for art are very much for the it above cause every feature person would tell you that what they're doing is research because you know you we're not making the same place twice but it's a very very narrow idea of research and it's in there it's in a valid question to ask where is the knowledge going to stay that has been come up with in the collective research of the generating this feature plays it going to stay with and this feature that it was developed in is it going to be published we have to go and see the future peace in order to understand 0 this is how they solved using these problems in are you able to use the same ways to solve interesting problems or will you then be accused of plagiarism so I think there's a hold at this idea of openness and transparency is something that is very very hard to move from a a pragmatist programming perspective where there is a problem and there is obviously a very good solution for that specific problem to a more artistic and social and emotional research that is being made because we don't want to see the same thing twice except when it's star wars and then the some them but yeah well this some
of this idea of yours would actually help the developers of the arm of the moment song to to to have a home from well I think the means to actually produced from good content but I think masses said it's never been easier to produce good content because everybody like throws tools that you like unity had uh and oculis and 5 implementation even before oculus and 5 was something that you could buy and that the issue is um that it it leads you down a very narrow path so and divide will not even start on the computers that don't have an Nvidia graphics cards which is not because it's literally a screen and I can do a whole bunch of different things with that I could do a whole bunch of different things with the Oculus development Kit just because it was a screen and it took like 5
minutes to set up and the sort of many Resident Evil reenactment things being in open frameworks where you walk through your apartment you see yourself from different camera perspectives and that this works unlike a relatively cheap notebook and you literally can't do that with a 900 a piece of equipment which is the 80 life because software is prohibiting you from doing that so yes of course you've been given tools but also these tools lead you down a very narrow path and a very idealized marketplace there was a time when you couldn't even watch the same continent oculus and bias and now they're kind of dealing with that then you have the issue that that a lot of these tools have been made by people whose political views is sometimes less than an ideal in the year 2017 against an insight think all of this comes into play in this is something as much as I love the idea of open source software and as something that we can also use in theater and they if it's funny they give you something but then they also take a lot of things away from you and and usually because they give you so many things and they don't talk about all of the things that they take away from you and so if you keep if we keep reducing the same the content that we keep producing and then we literally just perpetuating the same narrative or story of how the are is going to be this empathy machine and so on and so forth and you'll actually have created a camera in order to produce the sort of content that you wanted to produce from what I have heard so how did you write the software for the camera and is it opens with it and we don't need any so that he could that let and said to say and now we have and we have a built this Cameroon which adjust for a everybody's information so we're and our aim was to film POV so we really wanted to have a body under the 360 Video because we think it's very important to not be a floating cells somewhere in space but have kind of a anchor in the yard so when you look down to yourself you see someone that and now that getting insight into some detail the theater play to get a pull over when you enter the installation and that that person you'll see in the via radio would were the same pool of work so actually you see yourself when you look down breathing so having kind of an anchor coming back to the camera the thing is um as be where you wanted to do it there was no heart rate nothing that we could actually use cell receptors OK let's let's do it on our own but this also bring some obstacles as and now that we're in post-production we see that and that the the ahead that we build that production is pretty difficult because we don't have any software we which is like try things out so I'm we should maybe have asks like an engineer or a software developer beforehand these bulleted set coming to this point that I think that we're all having to is like the cooperation between different fields of broke now works out like it had to be some the main issues members but I that I think that I'm when comes you are different fields of greater should work together even closer so we're having suffered developers are having engineers but we also have a theater makers for having artists that do insulation sculptural work and storytellers filmmakers and I think because we are as something that is very human and think and all these people can contribute there there uh expertise there so I think the best near constant can be made when all creative fields work together and this has taken technology side as well as narrations the yeah well actually it sounds great so we're going to produce great content we're going to
cooperate with all different disciplines and find people who are enthusiastic about it I think actually your project is good example because I think there were 12 people also on board in between 2 to realize this want but on the formula the basic questions still unanswered so how do we how do we do this because actually from that we have in the ah maybe and generally at the moment a situation where people are talking about of it being a great medium and and it will be huge and everything will be somehow influenced by it in and not the well very far future but not really said when it will be on you well uh but now developers have to to think about survival this is now the the word to I heard of things 3 times in the last week and so actually on if we all agree that this is a great medium and we want to develop stuff there and of the of the huge how do we actually while free a lot of them will get a true it yeah and well 1 of the great things about the odds because it's based on software it doesn't work uh with the economic model of
sparsity so 1 of the big issues that we have in theater is that there's only so many people that can watch theater play and part of the appeal of doing a theater plays that people are in the same room and especially if you're doing immersive future experiences it's huge effort if you want to get more than like a hundred people and being involved and I can actually interesting immersive theater experience and the art in theory could be distributed just like any other software could be distributed and there actually is a market that's for the are in and in steam uh which is uh digital distribution platform usually used for games now the issue is that among the people that create the our content we're all doing great and we're doing groundbreaking stuff and it's the most interesting thing that has ever happened since sliced bread but the issue and that what the word to view or immune from the internet well I don't like future never never have to do this hide things of which is merely because it's or sometimes it would be nice if it would be so it's this giant hype machine that tells you that everything that is doing the R is great but we haven't even figured out where the are happens like for the people that want to pay for the hour so is the this thing that people do when they when they're on the bus and in the morning when they go to work probably not because they're vomit and busses are not that they don't have the little vomit bags that airplanes have and is it going to be in their living rooms and this will be a bit hard I mean I know some of the people that have living rooms and with giant computers but I don't know if these are this is if this is your audience for the the odd things that you have is there going to be a whole new VIR room in the apartment of the future that will have a name and will be developed by an American company will be somewhere here in Berlin I don't know so the the issues we don't even know what the audience actually really is interested in and where literally not asking that they could just talking amongst ourselves in all of these panels and discussions with like there's something there but we don't know if anybody is really interested in seeing and I just try to make it shorter I really agree on you so I I I
really have the feeling that all the br people are kind of serving the same filter bubble and the same questions are come to these panels wrong I think when you were asking where we are is going to happen and I think this is what's the ah can learn from theater an uh I think location-based your site-specific where
people actually go to and not being alone in their living rooms because like you have to put all the furniture of the way if you want to do the wise it's pretty expensive and stuff so actually I believe that people go to the are places this can be 360 video this can be capers this can be happenin museums work for entertainment for for culture I and I think this is very can and concentrate when thinking about monetizing and and the other thing is I don't think that we are at the end of the travel I think there will be other technologies of pure light augmented reality that I am uh we are going to have other benefits such a site and have but I think that this is the time now because of a define myself as an explorer in this field and I think almost had to us so many times the queen to get that ship and go rover fair and now I really feel that this is for me now the time to neurones tragedies on my immersive content would be cool to survive from it but I think and we really and by doing it ourselves now really finding these platforms and building these platforms ourselves just just 1 sentence really important that we not use colonization metaphors when we talk about that but I think I would actually make a lot of sense uh and I apologize for that is so so and also wanna keep it brief but I kind of
disagreement with with it because some friend of mine once said we already all living in that reality due to the fact that we all carry smart devices smartphones around that we use them on the bus we use them in the Busemann everywhere and I think it's totally allow for which reality to happen anywhere and everywhere of people just want to sit in a restaurant and look at some panoramic photographs it early on I have no problem with that the problem is when coming from a financial standpoint of financial perspective and you try to build things that are mainstream like rooms or some experiences that are controlled that have their place in space in everyday life this complicated I totally agree but I still think there are many many substreams then are creating applications that are trying things I also pretty things for museums for example that can enhance certain experiences while not actually making people not go to the museum actually of the thing is is making people look at things getting interested and then going to the museum to see the real and the real thing so as far as I'm concerned I also think we're in the beginning I think much reality is actually to be honest of wrong termite rather say it's kind of like old reality that we're talking about because that will be a home for virtual augmented smartphone apps where all of the stuff that is surrounding us like Klout these days that can have certain and let's say and traits that we to use in need in our everyday life but I'm totally for people opting in an ordered during their say play time worked on now also think we might see the advent of a bunch of computing and in a sense that we will work on virtual desktops and rich environments that even seen the social virtual reality applications pop up where you can have like 40 or 50 or 60 people in the same room that are locking in globally with different devices with smart homes and vice and more expensive devices and they all sit happily together and look at the performance of of person so there is there quite something if you're sitting in the audience and you know it there's another Roger Karraker next you from Brisbane and you're talking about things and they don't go play virtual billiard of something and these this experience as well as a kind of you know them in the beginning the the wet dreams of science fiction writers you like snow person of stuff but this is something now I can do it at home I can do would like reverse smartphone you want on the bus and it to Beyonce it's actually quite fun and it's also very very interesting because there's so many effects so many things that can happen in the social will stand that of that they're they're quite so huge to be honest solution but I heard of this before and this is so weird to say because
I don't feel like this old white man quite yet but maybe of behave like that at some point and there was this idea of the augmented office with the augmented office table and this all worked in his all also work really well and and I don't think it's because of the lower latencies that were not using it it's because I'd much rather play real pool and and it's the end but I want to get to it to this other thing as long as I am in this virtual reality and somebody else is in this virtuality and we think that that is where we are in your completely right but it's not clear at the same time also somewhere else and that is still viewed this thing like even if I'm immersed in a video game and so I'm playing a video game and my boyfriend comes in and my boyfriend looks at me and I'm like I'm looking back at them and I feel super weird because I'm like and somewhere else and and my is not somebody who is interested in video games and so they look at me and they're like on your of that we are at now my desk and please go outside and and let me take in this 2 years to establish in our in in in in western society that there's situations you know when you work or when you when you play video games when parents come in and they're their kids play video games at them hate they leave them be but there are also at the same time scared because they they they see their faces and they watch in horror they're like killing other people on the Internet and it took ages until we had this discussion that it's something else and now you can't even make eye contact with the other person I don't even know if my boyfriend is here in the same room with me In this will for ever leave me scared as to why and in this other space and I cannot I cannot personally think about sitting on a bus or in any sort of public space for even in a private space where there's other people and I'm somewhere completely different and we haven't figured out and this is not something that we can design this is something that will be figured out between people like how are we going to treat somebody who doesn't know that you're there especially if it's somebody you love like are you going to gently tapped him on the shoulder while they're playing a horror video game they're gonna freak out and the height and you don't know what they're watching you don't know where they are in so this is the thing that needs time and Nolde nolde piece of content will will get that problem out of the way actually I think you want to be asking the wrong answer but I promise in the beginning good and that we would have some time for questions and so
on so this is the time now and so I would like to you too well indicate if you actually have some questions because if not had of just the peak reserve some conversation to do the at I think actually killed up and you is actually more of comment at the end than a question a couple of you I should've mentioned the desire for the sort of place so where you can you should share alternative of work in the are but potentially open source spaces where you can you know get tools and and and uh shared tools and uh that kind of a community of new mentioning Snow Crash a and and and all of that being of water science fiction but also what it actually are now very much science factor and I just want to point you guys out of those a company that I'm involved with collagen is the or a we spoke about yesterday of and you know where where increasingly open a lot of stuff is open source of a lot of the work that you talk about today sounds incredibly interesting and I would love to it if you guys would would share of on the internet with you know you can't get a bigger audiences at all what we are heading through actually it is other questions or comments yeah so not the here yeah I think it will be easier so we would stop now but we will be here drinking beer maybe and some of will be happy to to talk to each of you on individually and maybe in German and around the world has been a pleasure to have you on stage and talking to you and thank you very much and thank you for your time and attention the time were
also found that the more
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Metadaten

Formale Metadaten

Titel 'All the world's a stage' - What Theatre can teach VR
Serientitel re:publica 2017
Autor Karnapke, Marcel
Pichler, Leonie
Demant, Maren
Lengers, Björn
Kirschner, Friedrich
Lizenz CC-Namensnennung - Weitergabe unter gleichen Bedingungen 3.0 Deutschland:
Sie dürfen das Werk bzw. den Inhalt zu jedem legalen Zweck nutzen, verändern und in unveränderter oder veränderter Form vervielfältigen, verbreiten und öffentlich zugänglich machen, sofern Sie den Namen des Autors/Rechteinhabers in der von ihm festgelegten Weise nennen und das Werk bzw. diesen Inhalt auch in veränderter Form nur unter den Bedingungen dieser Lizenz weitergeben.
DOI 10.5446/32932
Herausgeber re:publica
Erscheinungsjahr 2017
Sprache Englisch

Inhaltliche Metadaten

Fachgebiet Informatik
Abstract Still the discussion about Virtual Reality is too focussed on the 'how'. Artists and theatre makers are needed to infuse the technology with sense and soul. The discussion has to turn to the 'why?'. This panel with accompanying lightning talks brings together 4 artists, theatre makers, creators in VR that are pushing the boundaries of what is possible in the new medium and who can explain why theatre's traditions can teach VR narrators so much.

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