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Finish Him!

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Finish Him!
Subtitle
Reversing Midway Arcade Audio with DeDCS
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3
Number of Parts
18
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CC Attribution 3.0 Unported:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Abstract
For a decade from the early 90's to the early 2000's, Williams' Digital Compression System (DCS) audio hardware reigned supreme in arcades and casinos, providing amazing sounding music, voice-overs, and effects, blowing competing systems out of the water. This talk will reverse the DSP hardware, firmware, and algorithms powering the DCS audio compression system, used on Midway coin-ops and Williams/Bally pinballs, like Mortal Kombat II/3/4, Killer Instinct 1/2, Cruis'n USA, and Indiana Jones, among others. A tool called DeDCS will be presented, which can extract, decompress, and convert the proprietary compressed audio data from a DCS game's sound ROMs into regular WAV format, taking you back to '92, when you tossed that first quarter into MKII, and Shao Kahn laughed in your face...