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Principles of Design in Software Systemen

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Principles of Design in Software Systemen
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Was wir von klassischen Designern für die Software-Entwicklung lernen können
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95
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CC Attribution 4.0 International:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Über die Jahre haben sind verschiedene Designprinzipien, oder "Prinziples of Design", postuliert worden, die es in den Kanon der klassischen Design-Ausbildungen geschafft haben und deren Beachtung zu attraktiveren oder einfacher zu benutzenden Produkten führt. Wenn wir uns einige von diesen Prinzipien beim Entwurf von Software-Systemen vergegenwärtigen, dann werden auch diese besser.
SoftwareFreewareOpen sourceTwitterXMLComputer animationLecture/Conference
SoftwareSystem programmingSolid geometrySingle-precision floating-point formatOpen setClosed setIntelInversion (music)View (database)Online helpRAIDSurvival analysisPlane (geometry)Royal NavyMathematical analysisStack (abstract data type)Open sourceEntire functionSoftwareMathematicianInferenceSoftware architecturePILOT <Programmiersprache>Royal NavyHand fanSocial classWiener filterMusical ensembleCodeSet (mathematics)RobotValue-added networkInferenceOpen sourceGoogleComputer animation
Sample (statistics)Mathematical analysisDecision theoryPareto distributionRule of inferenceMandelbrot setNichtlineares GleichungssystemMathematicsFocus (optics)System identificationProduct (business)Component-based software engineeringPoint cloudTwitterElement (mathematics)Mathematical optimizationMetreZusammenhang <Mathematik>Similarity (geometry)SoftwaresystemSoftwareStatisticsWeb-AnwendungComponent-based software engineeringApple <Marke>Decision theoryRuby on RailsiPodProduct (category theory)MP3-PlayerMetreWord processorComputerMathematicianWordFINANZ <Programm>Web applicationFlagiPadPoint of saleMandelbrot setArmQuery languageTime zoneTrail
Stability theoryProof theoryComputer programEmailPressureComputing platformBroadcast programmingSample (statistics)Fixpunkt <Datensicherung>Stress (mechanics)IndexSoftwareGrand Unified TheoryComputer programMobile appTkOpen sourcePhysical lawFRAMEWORK <Programm>Computer animation
Complex (psychology)Natural languageCoding theoryOrthogonalityHypothesisFunction (mathematics)Form (programming)MathematicsLISPGoogleRoute of administrationSoftware developerPIK <Programm>SpacetimeTheoryVolumetric flow rateUser profilePropositional formulaOrthogonality
Function (mathematics)Form (programming)Focus (optics)ArchitectureSoftwarePhysical systemSoftware frameworkPublic domainIterationFRAMEWORK <Programm>DatabaseWritingExpressionSoftwarePublic domainSchaleComputer animation
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Transcript: German(auto-generated)