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LEIA 3D: holographic reality

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LEIA 3D: holographic reality
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27
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31
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CC Attribution - NoDerivatives 2.0 UK: England & Wales:
You are free to use, copy, distribute and transmit the work or content in unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Ever since Doug Engelbart presented the first modern computer interface with his famous “Mother of All Demos,” we have strived to achieve more intuitive ways to interact with digital information. That interface has not fundamentally changed over the past half-century, though, even as the scope of information continues to exponentially increase. As we now look to computerized AI to help us navigate and make sense of all of our shared data, we also require a new way to present the information that is intuitive and useful to us. Holographic Reality (HR) is based on “holographic” 3D screens that do not require any eyewear to function. These screens must produce realistic, full-parallax 3D imagery that can be manipulated in mid-air by finger or hand gestures. They must provide the same high quality imagery throughout the field of view, no jumps, bad-spots or other visual artefact. Augmented by Haptic technology (tactile feedback), these screens will even let us “feel” the holographic content physically at our fingertips. © 2016, Society for Imaging Science and Technology (IS&T).