Merken

Hybrid reality: Using 2D and 3D together in a mixed mode display

Zitierlink des Filmsegments
Embed Code

Für dieses Video liegen keine automatischen Analyseergebnisse vor.

Analyseergebnisse werden nur für Videos aus Technik, Architektur, Chemie, Informatik, Mathematik und Physik erstellt, bei denen dies rechtlich zulässig ist.

Metadaten

Formale Metadaten

Titel Hybrid reality: Using 2D and 3D together in a mixed mode display
Serientitel Stereoscopic Displays and Applications XXVII (SD&A 2016)
Teil 22
Anzahl der Teile 31
Autor Hoffmeister, Kurt M.
Lizenz CC-Namensnennung - keine Bearbeitung 2.0 UK: England & Wales:
Sie dürfen das Werk in unveränderter Form zu jedem legalen Zweck nutzen, vervielfältigen, verbreiten und öffentlich zugänglich machen, sofern Sie den Namen des Autors/Rechteinhabers in der von ihm festgelegten Weise nennen.
DOI 10.5446/32244
Herausgeber IS&T Electronic Imaging (EI) Symposium
Erscheinungsjahr 2016
Sprache Englisch

Inhaltliche Metadaten

Fachgebiet Informatik
Abstract Critical collaborative work session rely on sharing 2D and 3D information. Limitations in display options make it difficult to share and interact with multiple content types content simultaneously. As a result, displays capable of showing stereoscopic content are predominately used for 2D applications. This presentation will illustrate Hybrid Reality—a strategy for showing and interacting with 2D and 3D content simultaneously on the same display. Example displays, use cases, and case studies will be discussed. By using the Hybrid Reality environment, manufacturing organizations have achieved ROI with time and cost savings as well as improved collaboration for complex design problems. In higher education, Hybrid Reality displays support instruction and curriculum design by providing a process to share a wide spectrum of 2D and 3D media and applications into classroom setting. This presentation will share detailed case studies of both applications. This presentation will demonstrate how a Hybrid Reality display system can be used to effectively combine 2D and 3D content and applications for improved understanding, insight, decision making, and collaboration. © 2016, Society for Imaging Science and Technology (IS&T).

Ähnliche Filme

Loading...