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An adaptive blur in peripheral vision to reduce visual fatigue in stereoscopic vision

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An adaptive blur in peripheral vision to reduce visual fatigue in stereoscopic vision
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16
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31
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CC Attribution - NoDerivatives 2.0 UK: England & Wales:
You are free to use, copy, distribute and transmit the work or content in unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Abstract
For some years, a lot of Stereoscopic 3D contents have been released. Even if the depth sensation is realistic, it is still not perfect and uncomfortable. The objective of our work is to use the gaze of the user to bring closer artificial vision and natural vision to increase the precision of the perception and decrease visual fatigue. For example, a difference in artificial vision is the accommodation point and the convergence point of the eye. In natural vision, these points are the same whereas in artificial vision event if the convergence point is on the looked object, the accommodation point remains on the screen. This difference bring visual fatigue. In this article, we propose and evaluate the effect of an artificial blur in peripheral vision in order to reduce the accommodation vergence conflict and so the strain. We found that adding a blur in peripheral vision decreases the visual fatigue but this blur can’t be used actually due to eye-tracker latency. In a future work, we will investigate the effect of vertical parallaxes on shape perception, distance perception and visual fatigue. © 2016, Society for Imaging Science and Technology (IS&T).